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Some Negative Quirks Coming To Tbr And Scr


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#1 RedDevil

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Posted 17 April 2015 - 11:32 AM

From Twitter:

Posted ImageRuss Bullock [color=#8899A6]@russ_bullock[/color] · 1h1 hour ago
Yes the new SCR and TBR variants will make use of some negative quirks on the particular omnipods in question.


Posted ImageRuss Bullock [color=#8899A6]@russ_bullock[/color] · 1h1 hour ago

Goal is to have those new variants and pods maintain at the same bar not raise it.

Posted ImageRuss Bullock [color=#8899A6]@russ_bullock[/color] · 1h1 hour ago

VERY difficult to do on first attempt but we will try then iterate as necessary

#2 ztac

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Posted 17 April 2015 - 12:47 PM

They learn nothing at all, here come the nerfs and more messing around! But then this game is a shadow of it's former self these days so who cares , I only play on the very rare occasion I am totally bored with my other games or no testing opportunities of some very nice new games that will soon be arriving to the PC format! (can't say which due to the nda).

#3 Summon3r

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Posted 17 April 2015 - 01:46 PM

quite amusing IS mechs come pre-quirked such as the KGC with ballistic quirks it doesnt need, grasshopper has tougher st's then a warhawk and so on.......... and these new variants will come pre-nerfed lol

#4 Telmasa

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Posted 17 April 2015 - 02:07 PM

Sounds reasonable to me. The Stormcrow is getting Nova arms, and the Timberwolf is getting Thunderbolt-esque god-mode laser hardpoints (all three, no less) in the torso.

I'd say a negative quirk or two - for those specific omnipods, as Russ mentioned - is fairly justified.

Or they could just properly rebalance CERMLs and adjust heat scale to account for mixed-laser-barf loadouts that avoid the penalties.

Edited by Telmasa, 17 April 2015 - 02:09 PM.


#5 Kuritaclan

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Posted 17 April 2015 - 02:09 PM

View PostSummon3r, on 17 April 2015 - 01:46 PM, said:

quite amusing IS mechs come pre-quirked such as the KGC with ballistic quirks it doesnt need, grasshopper has tougher st's then a warhawk and so on.......... and these new variants will come pre-nerfed lol

You may see something like a -5 cooldown quirk for energy on the 3E Sidetorso of the TBR - The SCR with 4E or 6E could have something like 5 or 10% anti cooldown. Like it is on the Prime Arms of the DWF or the 3E Arm of the Maddog to compensate against worse omnipods in the category. Otherwise they would have to buff up the existing omnipods, and the new one gets non, what would may result in even more quirkrounds to make the rest of the field usfull.

Did i said i hate quirks in the first place? Nopp. Ok quirks suck nuts.

#6 Davegt27

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Posted 17 April 2015 - 04:04 PM

Thanks you just saved me some money

I bought my three TWs' and I figured I would buy the next two to support the game

Need to spend it on something else anyway


#7 Wing 0

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Posted 17 April 2015 - 04:14 PM

Not the smartest thing that Russ and PGI made on decision wise. Having the new variants outfitted with negative quirks already without knowing the full understanding of what they call ABUSE is not going to help them make money in support. Too many ppl have left now because of the constant nerfing thanks to them.. If they had us break it first, then nerf it, it would give us a little more to understand why but based on what ive seen personally, this just became another ******** decision on their end. That recent Town hall meeting was quite the disappointment.

#8 Anjian

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Posted 18 April 2015 - 01:39 AM

The Stormcrow variant sold as reinforcement already has a negative quirk of -5% cooldown, in exchange of its four energy hardpoint left arm. Th quirk is tied to that arm. You can replace the arm with one that only has one or two energy hardpoints, quirk removed but so are the hardpoint advantages.

Negative quirks can be removed by changing the Omnipod.

For example the prime variant of the Stormcrow has a negative structural quirk on the head omnipod, which is a tradeoff because it also has an energy hardpoint. Just replace the pod with something else, and you remove the quirk, but of course you would lose that point.

Edited by Anjian, 18 April 2015 - 01:40 AM.


#9 anonymous161

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Posted 18 April 2015 - 01:54 AM

lol pgi at it against clans again. Why the **** would anyone want to spend money on a mech with negative quirks? How do they possibly think thats a great way to make great sales? On anything! If I knew clans were gonna lose their range power and have that ******** long laser durations I would have never bothered.

#10 YCSLiesmith

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Posted 18 April 2015 - 02:31 AM

View PostDarth Bane001, on 18 April 2015 - 01:54 AM, said:

lol pgi at it against clans again. Why the **** would anyone want to spend money on a mech with negative quirks? How do they possibly think thats a great way to make great sales? On anything! If I knew clans were gonna lose their range power and have that ******** long laser durations I would have never bothered.

have you seen the hardpoints on the new timber wolf? they're absurd. -5% cooldown or something is nothing compared to the advantage of the laser mouse ear and excellent torso hardpoints the mech has

#11 Gigastrike

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Posted 18 April 2015 - 10:12 AM

View PostYCSLiesmith, on 18 April 2015 - 02:31 AM, said:

have you seen the hardpoints on the new timber wolf? they're absurd. -5% cooldown or something is nothing compared to the advantage of the laser mouse ear and excellent torso hardpoints the mech has

Do you have a link? I can't find it anywhere under Announcements.

#12 dervishx5

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Posted 18 April 2015 - 10:17 AM

Posted Image

#13 CantHandletheTruth

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Posted 18 April 2015 - 10:22 AM

Negative quirks as they come out for C-bills.....color me shocked.


.....Also the main reason I didn't buy them with cash.


PGI is jacked up as always.

#14 Chef Kerensky

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Posted 18 April 2015 - 12:31 PM

You can't seriously think negative quirks are going to temper 3 energy hard points on a mad cat's left shoulder.

The only thing that could make that omnipod bad is if it exploded every time you fired a weapon group on it.

#15 ztac

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Posted 18 April 2015 - 12:37 PM

PGI don't hate the clans , they just take your money then nerf your mechs as the majority of people in the game play as IS anyway! As only the minority are affected it is a far better strategy than nerfing what the majority play!

Maybe they should just consider not modelling or releasing any more clan mechs as they will come pre-nerfed or be nerfed a few months after release and gradually as people realise this they just not bother buying these (unless you are a crazy collector type of person!).

#16 Repasy Cooper

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Posted 18 April 2015 - 12:42 PM

Lol, why does everyone have to complain about negative quirks when we don't even know what the quirks are yet???

If we end up with an increased cooldown time to energy weapons, that might actually be a GOOD thing for these laser barfers. It's really hard for new players to pilot a laser boat without shutting down a lot, so forcing them to take a little extra time between shots actually makes for an easier chassis to pilot. Exact same reason why DWF-PRIME has increased cooldown time for energy weapons. It makes it slightly more difficult for noobs to accidentally overheat. Does nobody else see this???

#17 Ductus Hase

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Posted 18 April 2015 - 12:45 PM

View PostCantHandletheTruth, on 18 April 2015 - 10:22 AM, said:

Negative quirks as they come out for C-bills.....color me shocked.


.....Also the main reason I didn't buy them with cash.


PGI is jacked up as always.


:rolleyes:

Ehhh... they are talking about the ones in development - the one they want to sell for MC.
This is honest and up front - these Babies got GREAT hardpoints and they need to balance this.

But keep bringing the whine - I´ll get me some Cheese.

#18 Kenyon Burguess

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Posted 18 April 2015 - 01:07 PM

doing the post cry before viewing makes you look bad ppl. that new timby is strong with the meta. one ear exposure, that's all you need to snipe. that's better than the IS mechs

#19 Volkodav

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Posted 18 April 2015 - 02:02 PM

View PostChef Kerensky, on 18 April 2015 - 12:31 PM, said:

You can't seriously think negative quirks are going to temper 3 energy hard points on a mad cat's left shoulder.

The only thing that could make that omnipod bad is if it exploded every time you fired a weapon group on it.


Question : is why they made such hard points - which should nerf. Why? :D

#20 Evan20k

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Posted 18 April 2015 - 02:49 PM

View PostCantHandletheTruth, on 18 April 2015 - 10:22 AM, said:

Negative quirks as they come out for C-bills.....color me shocked.


.....Also the main reason I didn't buy them with cash.


PGI is jacked up as always.

No, the new gift store variants are getting the neg quirks. The TBR-B and DWF-S are going to remain as they are for now if my understanding is right.

I'm extremely apprehensive about these new mechs. I don't know what exactly was their thought process (outside of money) when greenlighting these, but I hope they understand just how capable they are and adjust them downward accordingly.

Edited by Evan20k, 18 April 2015 - 02:50 PM.






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