Training or no training, I should at least have time to try some things, and I had absolutely no room to breathe, whatsoever. Now, Grim Portico is an extremely hard map, made specifically for direct fire lanes, and is entirely LRM unfriendly; however, even with my K2, I was absolutely destroyed in no time flat. Garbage. Oh, and I'll try out a CW game every so often to see if anything's improved, and it doesn't, it is only getting worse.
When re-designing CW from the ground up, you need to have objective-based warfare in there, period. This should not even be up for debate. You already have turrets, generators, and big guns... now, the maps need to be made so there are objective points to capture and, possibly, defend, or there need to be objectives alternate to 'bash one another's pretty 'Mech brains in'! What is going on in Community Warfare, right now, is shameful, and it's why more than 70% of your players are in group and solo queues, rather than CW. Stop what you're doing, perform a re-design, and let's try this, again.
I will not be playing in this weekend's Battle of Tukkayyid as a direct result of this madness.
Edited by Kay Wolf, 23 April 2015 - 02:14 PM.