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Mauler Model

3D

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#21 andrewkhlim

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Posted 14 May 2015 - 01:04 AM

View PostIraqiWalker, on 14 May 2015 - 12:31 AM, said:

Because they model all phases of destruction, movement, bones, texture of different damage levels, hardpoint locations, hardpoint visuals ... etc. So it does take somewhat longer to integrate them into the game.


Exactly that. My friend creates 3d models for a living, hooking it to a skeleton for animation and animating is a completely separate role.

#22 Joe3142

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Posted 15 May 2015 - 02:45 PM

I have now created models for every weapon, and made it so that I can easily make builds on any of the chassis. This also allowed me to make the other stock variants:
MX90:
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1P:
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2P (UAC5s look tiny, need to adjust...):
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Custom:
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View PostMichal R, on 13 May 2015 - 09:07 AM, said:

Wow, super. Will you print it in 3d?


Highly doubt it, not really built this with 3d printing in mind, would probably require a decent amount of work to be able to be printed.

Edited by Joe3142, 15 May 2015 - 02:49 PM.


#23 KursedVixen

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Posted 15 May 2015 - 03:23 PM

View PostCorbenik, on 03 May 2015 - 08:31 PM, said:

Then you gotta add the Hitboxes, movement,weapon models :P etc etc.
you don't need hitboxes and stuff for concept art though.

nice job there.

time for paint?

Edited by KursedVixen, 15 May 2015 - 03:26 PM.


#24 LordKnightFandragon

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Posted 15 May 2015 - 03:59 PM

View PostJoe3142, on 12 May 2015 - 02:24 PM, said:

Added some more detail and made tweaks to the scale.

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Lol, I would love to see what you do to a Warhawk to improve it's hitboxes, give it bigger guns, shorter arms, higher mounting for the arms, smaller overall torso sizes...would be awesome to see...maybe PGI could adopt it. A hitbox redo would make the WHK a new Holy trinity addition to the Clans.

#25 RedDevil

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Posted 15 May 2015 - 04:14 PM

Nice work, looks great!

#26 Joe3142

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Posted 24 June 2015 - 03:24 PM

25.06

UV mapped the mech and started to add textures to it. Will do the weapons once the mech is done. The normal maps dont seem to be working for some reason, so need to get that fixed...

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#27 Joe3142

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Posted 27 June 2015 - 02:14 PM

27.06

I have finished doing the main textures for now. I will probably adjust them slightly at a later date, however, I want to get on with doing the weapons next. I have used AO maps to add a dirty look to the mech, since it is alot quicker than painting manually, but the disadvantage is that there are some parts that look a bit strange.
The mech is also rigged now, so I can easily position it so it looks like the mech is running, powered down etc...

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This is the node layout for the material.
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This is the UV Map
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This is the mechs bone layout.
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#28 Odanan

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Posted 27 June 2015 - 05:35 PM

It's too late, but I wish you made the "secret", earlier Alex Iglesias' Mauler concept art instead, so we could compare it with the final MWO's Mauler:
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Honestly, I think this one is a little better.

#29 Wolf486

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Posted 27 June 2015 - 06:39 PM

Wow UE4 MW work! Nice, careful PGI will send you a cease and desist order!

#30 Scout Derek

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Posted 27 June 2015 - 06:40 PM

View PostOdanan, on 27 June 2015 - 05:35 PM, said:

It's too late, but I wish you made the "secret", earlier Alex Iglesias' Mauler concept art instead, so we could compare it with the final MWO's Mauler:
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Honestly, I think this one is a little better.

Hate to disagree, but this guy just made one in one third of the time that pgi would make the mauler. On top of that he's showing us his process, in which pgi never does :/

#31 LordKnightFandragon

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Posted 27 June 2015 - 07:07 PM

View PostJoe3142, on 27 June 2015 - 02:14 PM, said:

27.06

I have finished doing the main textures for now. I will probably adjust them slightly at a later date, however, I want to get on with doing the weapons next. I have used AO maps to add a dirty look to the mech, since it is alot quicker than painting manually, but the disadvantage is that there are some parts that look a bit strange.
The mech is also rigged now, so I can easily position it so it looks like the mech is running, powered down etc...

Posted Image

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This is the node layout for the material.
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This is the UV Map
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This is the mechs bone layout.
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Now make it work in Men of war so I can stomp around in a mech in that game :P

#32 IraqiWalker

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Posted 28 June 2015 - 03:35 AM

View PostScout Derek, on 27 June 2015 - 06:40 PM, said:

Hate to disagree, but this guy just made one in one third of the time that pgi would make the mauler. On top of that he's showing us his process, in which pgi never does :/


With Tina in the helm, they are starting to do that. Kinda.

View PostTina Benoit, on 22 June 2015 - 11:01 AM, said:



#33 Joe3142

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Posted 28 June 2015 - 01:41 PM

28.06

Animated the startup and shutdown sequences. Quite low res since it speeds up the rendering time alot.



#34 Scout Derek

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Posted 28 June 2015 - 02:15 PM

View PostIraqiWalker, on 28 June 2015 - 03:35 AM, said:


With Tina in the helm, they are starting to do that. Kinda.


Haha yeah... :/

Kinda...

#35 Odanan

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Posted 28 June 2015 - 04:13 PM

View PostScout Derek, on 27 June 2015 - 06:40 PM, said:

Hate to disagree, but this guy just made one in one third of the time that pgi would make the mauler. On top of that he's showing us his process, in which pgi never does :/

I think I didn't make it clear.

PGI released 3 concept arts of the Mauler.

1- this one in a video (a "secret" concept art).
2- the "yellow" Mauler (current Mauler, but without Resistance unique geometry)
3- the resistance Mauler.

Here is a comparison between the first, hidden concept art and the yellow Mauler:
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There are some slightly differences between these mechs (see the torso, for instance).

The 3D job did by Joe3142 is amazing!
What I wanted to say is: I wish he made a 3D model of the first concept art released (the secret one, with Kuritan painting), because I like it better.

#36 TheLuc

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Posted 26 July 2015 - 12:06 PM

the connection of the waist that makes the upper torso turn is way too thin, the griffin suffers from the same issue

#37 Joe3142

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Posted 27 July 2015 - 12:42 PM

I have re modelled most of the mech since I was not happy with the results. I wanted to try and make it look closer to the concept and add more detail. Got to redo the Uv maps and textures now though.....

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#38 Hitman85

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Posted 27 July 2015 - 01:00 PM

Awesome Mauler ;)

#39 IraqiWalker

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Posted 28 July 2015 - 03:40 PM

View PostJoe3142, on 27 July 2015 - 12:42 PM, said:

I have re modelled most of the mech since I was not happy with the results. I wanted to try and make it look closer to the concept and add more detail. Got to redo the Uv maps and textures now though.....

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Still looks quite sexy.

#40 TheArisen

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Posted 28 July 2015 - 05:00 PM

The new version looks great although I'd be worried about headshots with that head.





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