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So The New Cw Map.....
Started by Kira Onime, May 05 2015 04:40 AM
10 replies to this topic
#1
Posted 05 May 2015 - 04:40 AM
Hopefully the spawns are better than emerald taiga and it doesn't have trees blocking your vision everywhere.
#2
Posted 05 May 2015 - 04:51 AM
I think trees will be unlikely on a moon..
#4
Posted 05 May 2015 - 05:26 AM
It's HPG, so it'll be a sea of antennas instead. (I like the trees in ET- you can shoot through them, but they provide some concealment.)
#8
Posted 06 May 2015 - 06:05 AM
Check it out in training grounds if you want a look.
Main Points:
Main Points:
- VERY JJ friendly base, lots of large buildings you can stand on, large enough that you can back into the middle to avoid fire from the ground. Im going to be using 4xJJ mechs for this map, always.
- Very few hills or elevation changes other than buildings in the base, hillhumpers need not apply here. NOT going to be a good map for Stalkers.
- Completely secure defender spawn locations, i think its literally impossible to get there without JJs.
- Toasty warm (same temp as sulphur)
- No Trees
- Seems like O-Gens are fairly well placed.
#9
Posted 06 May 2015 - 06:13 AM
I only wandered it on test, but it looked like if you push reaaaaaaally hard you could get to the defenders spawn, but you'd have to completely bypass all of your objective points in the process.
Also kind of looked like the cannon wouldn't be hard to reinforce, but also you couldn't sit in the spawn to defend it. All things considered it mostly looked to be like a better version of Hellbore + Taiga combined and might actually trigger some actual tactics from both sides.
Also kind of looked like the cannon wouldn't be hard to reinforce, but also you couldn't sit in the spawn to defend it. All things considered it mostly looked to be like a better version of Hellbore + Taiga combined and might actually trigger some actual tactics from both sides.
#10
Posted 06 May 2015 - 06:18 AM
Dropped last night with a 12 man FRR group on TS vs a mostly PUG group. We where on attack and although we lost it did show this new map is going to be very interesting.
Once you get a gate open it turns into a maze of channels and buildings.
I think this map will shine when you have a good commander on TS who can direct the lances and players into specific areas. We got split up and lost focus as we wandered around trying to find path ways.
Time will tell
Once you get a gate open it turns into a maze of channels and buildings.
I think this map will shine when you have a good commander on TS who can direct the lances and players into specific areas. We got split up and lost focus as we wandered around trying to find path ways.
Time will tell
#11
Posted 06 May 2015 - 08:34 AM
Widowmaker1981, on 06 May 2015 - 06:05 AM, said:
Check it out in training grounds if you want a look.
Main Points:
Main Points:
- VERY JJ friendly base, lots of large buildings you can stand on, large enough that you can back into the middle to avoid fire from the ground. Im going to be using 4xJJ mechs for this map, always.
- Very few hills or elevation changes other than buildings in the base, hillhumpers need not apply here. NOT going to be a good map for Stalkers.
- Completely secure defender spawn locations, i think its literally impossible to get there without JJs.
- Toasty warm (same temp as sulphur)
- No Trees
- Seems like O-Gens are fairly well placed.
- No Dropships....
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