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First Impressions And Thougts And Suggestions (Lots Of), Bugs


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#1 LennStar

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Posted 08 May 2015 - 01:57 AM

Whatever I see and dislike or especially like, outright bugs/dont works in cursive

- the start seems to take a bit longer

Mech bay

- laser icon on left center needs more contrast, also it looks like a blob not like a laser
- why is there "layout" and not "column view" and "expanded view"? You can show which one is active.
- warehouse: Omnipods: Icons too small to see what part it is. How about seeing only the part (arm, head etc.) it is?
- warehouse: white border around the icons means inactive: I think that should change, the white is more visible then any other color but means inactive. The most visible should mean active. Dont have borders around inactive categories.
- mech stats: checkbox should be an arrow to top left to show you can make it bigger, and right down to make it smaller when fully open.
- weight restriction icon problems: I have 28.8/25t used, missile tab open. About half the weapons have an arrow, other half the red "doesnt work" icon. When the picture opens it says too heavy, but ALL weapons should be too heavy
- detail picture of item not opening - triggered by clicking on it, second time does not work. Need to click-open item tab (e.g. missile) again to get the detail picture again.
- weapon group still does not allow for switching between grouped and chain fire and there is no hint of this possibility.
- icons have only "click to see faction items" tooltip. Also Equipment and module items not very self-explaining.
- Why are some parts of my mech blinking? I mean the crit slots, different number in different mech parts, some parts without blinking crits.
- changing beween normal/XL engine throws out heat sinks
- when starting a game and clicking on mech lab, the speed of the mech shown in the engine is 0/0
- when clicking on a tab (weapon, module...) with more then ~2 seconds not doing anything, the warehouse closes
- engine sort order: instead of all normal engines, then XL engines in ascending order, the order is broken by weight, not equipable engines are at the bottom, making you think the mech has a lower limit as it really has



-resolution:
higher:
- the writing on the right side is a bit small (weapon names)
- expanded view: the writing is a bit too small here, too. There is more space at the bottom even in

lower:
- expanded view: its a bit hard to put items in the arm because the warehouse is on top of it
- expanded view: let the weapon, ammo etc. tabs be under the warehouse all the time to show that HERE is where you get your stuff


Mech selection

- I like the filter tabs
- both in chassis and class list mode I think it woudl be better to have the dropdown list, one mech per line, standard is all lines open to show all mechs. Make last one changeable as an option.
- make double click select a mech
- the number of mechs is sometimes out to the left
- only one of my 2 BJ heros is visible
- AMS has no tooltip, likely BAP and Artemis too.
- all mechs are shown but light mechs tab is blue, clicking in the light tab does nothing - had it several times, when having a griffin selected: 1. after canceling a game search after lots of jumping between inner sphere map, mech bay etc. (could not reproduce) 2. after game start (not tried to reproduce)


OK, so much for the first 40 minutes.

Edited by LennStar, 08 May 2015 - 08:44 AM.


#2 Rushmoar

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Posted 08 May 2015 - 03:32 AM

There is also a bug in the omnipod section of the warehouse. When you first scroll over an omnipod, say the left arm of a prime, a description tool tip appears that shows hard point and quirks. If you scroll over that omnipod a second time the tool tip won't appear again. It only shows up once.

Edited by Rushmoar, 08 May 2015 - 03:33 AM.






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