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Improved Pregame Map


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#1 Tarogato

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Posted 14 May 2015 - 06:37 AM

Proposal:

While waiting for the game to start, show which side of the map your team is on and where each lance spawns. Also show conquest points, assault bases, and the grid squares.

Why do I think this is important?

A lot of tactical decisions can be made simply by knowing where you are starting on the map. Unless you can peer out of your blurry cockpit and see what spawn you're at because you have them all perfectly memorised, you can't make any tactical decisions until your mech has started up, you've accessed the map, seen which side you're on, and assessed which weight classes spawned where. By this time, people are usually already going off and doing their own thing, so it's a waste of time to tell them any different.

If you could see spawns before the match started, you could make decisions like "Assaults have the far spawn on Alpine, let's go to J4 instead and hold up there, we'll never make it to the Hill on time" or something like "assaults have the far spawn on HPG, we should NOT do the traditional Rush-Right tactic, let's rush left instead." You could even make a call like "Assaults got the Epsilon spawn, so Bravo and Charlie rush Epsilon and crush the enemy lance then let's go center after."

Since we can't see our spawns before it's too late, making these calls is just not possible.


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#2 FlipOver

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Posted 14 May 2015 - 06:58 AM

I do believe the idea is good and needed.
But I see you also placed the enemies spawn points on the map. When starting a mission, I don't see it being possible to know where the enemy is spawning (placed).
About turret positioning, should only show your teams turrets.

This would allow in the future for PGI to place randomized spawn positions and show them on the map. And this would take much less work than also showing the enemies random position (and with randomized spawn points, any seasoned player would have trouble to know where the enemy is starting from).

Edit - Don't get me wrong, I like the idea :)

Edited by FlipOver, 14 May 2015 - 06:58 AM.


#3 Bront

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Posted 14 May 2015 - 07:55 AM

I love this. The biggest problem with the pregame map is that you can't really do much with it, despite the time being useful to coordinate with your teammates. Since so much strategy is dependent on where you drop, and on many maps it's hard to tell till the map isn't blocking your view, it's a much needed addition.

#4 50 50

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Posted 14 May 2015 - 03:27 PM

Agreed.
If it was further developed into a full 'briefing' option where the team commander and lance commanders had some functionality, that would be pretty good.
We don't really need to see the enemy at all at the start, not even the team list so that area could be utilised for more detail and function.
Organised units will make good use of it.
Could expect a few to just be silly, but what can you do.

#5 InspectorG

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Posted 14 May 2015 - 03:38 PM

View PostFlipOver, on 14 May 2015 - 06:58 AM, said:

I do believe the idea is good and needed.
But I see you also placed the enemies spawn points on the map. When starting a mission, I don't see it being possible to know where the enemy is spawning (placed).



Possible use for the C3 Computer???

#6 mailin

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Posted 14 May 2015 - 09:29 PM

I also think that you should get full intel on your team's deployment, but nothing on the enemy team. Fog of war and all . . .

#7 Arnie76

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Posted 19 May 2015 - 12:59 PM

To me this is one of the most important things to improve teamplay and new player experience, especially now that we have VOIP.

http://mwomercs.com/...capture-points/





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