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Required Pc Specs For "retail" Oculus Rift


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#1 Randall Flagg

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Posted 15 May 2015 - 10:41 AM

http://www.polygon.c...ft-bad-news-for

As follows:
  • Nvidia GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8 GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer

"On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second," Binstock wrote.[/color]


"At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering." So yeah, you're going to need a lot of power.

Guess I'll have a use for my (3) 290x...

Edited by SKINLESS, 15 May 2015 - 10:42 AM.


#2 Scout Derek

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Posted 15 May 2015 - 10:54 AM

View PostSKINLESS, on 15 May 2015 - 10:41 AM, said:

http://www.polygon.c...ft-bad-news-for

As follows:
  • Nvidia GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8 GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer
"On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second," Binstock wrote.[/color]


"At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering." So yeah, you're going to need a lot of power.

Guess I'll have a use for my (3) 290x...


Sucks.... oh well technology may change in a year or so.

#3 Stickjock

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Posted 15 May 2015 - 11:31 AM

Going to move this one over to Hardware & Accessories...

#4 Catamount

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Posted 15 May 2015 - 11:56 AM

Yeah I know a few people who have DK2s to play Star Citizen, and that already brings a 970 to its knees, partly because they hit the 4GB HAVE ALL THE LAG bug feature. Rendering the same scene twice at two different angles will do that, almost regardless of resolution.

#5 Randall Flagg

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Posted 16 May 2015 - 07:02 AM

I'm glad it's 90Hz though, gives me hope.





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