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The Disparity Between C-Bills And Weight Class


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#1 Darian DelFord

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Posted 15 May 2015 - 05:30 PM

In my Jenner D Founders with Premium time I have to work to get 250K C-bills. My average is around 200kish

In my Hellbringer Prime Hero variant with Premium time I have to work to get 350K with 250-300 being my average.

Will not even go to the Timberwolf for my comparison

SO why is is the heavier chassis have such an easier time earning C-bills vs the lighter chassis. I was under the impression that the new system was suppose to award evenly. based on what you did in the game with adjustments going where they were needed.

It really is quite comical and ironic I think. the chassis that takes the most skill and is the most difficult to play in the current state of the game (Lights) have to work twice as hard to earn the money the heavier chassis can earn with one arm tied behind their back.

Thoughts?

Edit::::

Based on wins

Edited by Darian DelFord, 15 May 2015 - 05:31 PM.


#2 Mister Raven

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Posted 15 May 2015 - 05:40 PM

im having trouble understanding your post. can you demonstrate your point using pictures?

Edited by Mister Raven, 15 May 2015 - 05:41 PM.


#3 MechWarrior3671771

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Posted 15 May 2015 - 05:45 PM

I know what he means.

A good match in my lights earns me from 150-200k cbills.
A good match in my assaults earns me around 250-400k cbills.

Its because the rewards are weighted toward damage done.

Edited by Fenrisulvyn, 15 May 2015 - 05:47 PM.


#4 Mister Raven

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Posted 15 May 2015 - 05:54 PM

with premium time?

Edited by Mister Raven, 15 May 2015 - 05:55 PM.


#5 bad arcade kitty

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Posted 15 May 2015 - 05:57 PM

there should be a floating popularity coefficient, the less popular weight class gets significantly more, the most popular one gets slightly less, the overall earnings remain the same

#6 PurpleNinja

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Posted 15 May 2015 - 06:11 PM

Firestarters.

#7 Deathlike

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Posted 15 May 2015 - 06:30 PM

The biggest problem is that most of the game's C-bill giving discrepancies are dependent on damage, kills, and combinations of the two (most damage, solo kill, savior kill, etc.).

On the other hand, a Light normally does not accomplish this, although can replicate "some" of the awards through the use of a UAV (but, you'd spend 40k to not get much ROI outside of good XP growth) and if your teammates have LRMs...

So, it's kinda one of those things where the rewards still don't match up.

Back in MW4, there was this mode called "Attrition" where the damage dealt from a smaller mech would be scaled greater than a larger mech for points. Something conceptually like this "could" be added to MWO, but I doubt that Paulconomy would allow for that.

#8 Darian DelFord

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Posted 15 May 2015 - 06:50 PM

View Postbad arcade kitty, on 15 May 2015 - 05:57 PM, said:

there should be a floating popularity coefficient, the less popular weight class gets significantly more, the most popular one gets slightly less, the overall earnings remain the same



Exactly, I have to work my ass off to get above 200k in my lights which everyone knows takes more skill to pilot than any other of the mechs

View PostDeathlike, on 15 May 2015 - 06:30 PM, said:

The biggest problem is that most of the game's C-bill giving discrepancies are dependent on damage, kills, and combinations of the two (most damage, solo kill, savior kill, etc.).

On the other hand, a Light normally does not accomplish this, although can replicate "some" of the awards through the use of a UAV (but, you'd spend 40k to not get much ROI outside of good XP growth) and if your teammates have LRMs...

So, it's kinda one of those things where the rewards still don't match up.

Back in MW4, there was this mode called "Attrition" where the damage dealt from a smaller mech would be scaled greater than a larger mech for points. Something conceptually like this "could" be added to MWO, but I doubt that Paulconomy would allow for that.



I was thinking along the same lines. Something has to give especially for the new players that they want to get with Steam. Eventually Lights will be only a myth. We are already rare enough.

#9 Insects

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Posted 15 May 2015 - 07:23 PM

Damage is cbill earning king, so the whole game is focused on quirking mechs up to ne able to do equivilant damage.
Which is dumb.

Rewards and match score needs to be redesigned so that weaker mech classes can get equivilant rewards for a good game without needing to do the same damage as an assault. That will end a lot of the need to quirk everything up with crazy 50% cooldowns etc.

Lights should be doing lower damage, but a good game should earn the same as a good game in a Timberwolf.

#10 El Bandito

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Posted 15 May 2015 - 08:19 PM

View PostDarian DelFord, on 15 May 2015 - 06:50 PM, said:

I was thinking along the same lines. Something has to give especially for the new players that they want to get with Steam. Eventually Lights will be only a myth. We are already rare enough.


I doubt the Steam hordes are interested in Lights in the first place. For them Assaults are end game, like WoT.

That said, if I spent 60 Million for Direwhales and their weapons, I better earn more than Firestarter pilots.

Edited by El Bandito, 15 May 2015 - 08:20 PM.


#11 Escef

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Posted 16 May 2015 - 03:37 AM

So, you are better with bigger mechs than with lights. Ok, so what?

#12 mogs01gt

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Posted 16 May 2015 - 03:40 AM

View PostDarian DelFord, on 15 May 2015 - 05:30 PM, said:

In my Jenner D Founders with Premium time I have to work to get 250K C-bills. My average is around 200kish
In my Hellbringer Prime Hero variant with Premium time I have to work to get 350K with 250-300 being my average.
Will not even go to the Timberwolf for my comparison
SO why is is the heavier chassis have such an easier time earning C-bills vs the lighter chassis. I was under the impression that the new system was suppose to award evenly. based on what you did in the game with adjustments going where they were needed.
It really is quite comical and ironic I think. the chassis that takes the most skill and is the most difficult to play in the current state of the game (Lights) have to work twice as hard to earn the money the heavier chassis can earn with one arm tied behind their back.
Thoughts?
Edit::::
Based on wins

This game is based around combat effectiveness, lights are not good in combat and shouldnt be. That isnt their role. Besides, cbill efficiency(earning cbills vs cost of the mech) has always favored heavies.

#13 El Bandito

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Posted 16 May 2015 - 03:42 AM

View Postmogs01gt, on 16 May 2015 - 03:40 AM, said:

This game is based around combat effectiveness, lights are not good in combat and shouldnt be. That isnt their role. Besides, cbill efficiency(earning cbills vs cost of the mech) has always favored heavies.



Except the over-quirked Huginn. May that mech rot in hell. :angry:

Edited by El Bandito, 16 May 2015 - 03:43 AM.


#14 mogs01gt

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Posted 16 May 2015 - 03:49 AM

View PostEl Bandito, on 16 May 2015 - 03:42 AM, said:

Except the over-quirked Huginn. May that mech rot in hell. :angry:

lol ignoring the 2 or 3 lights that are "broken" most lights suck.

#15 Joseph Mallan

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Posted 16 May 2015 - 03:54 AM

View PostDarian DelFord, on 15 May 2015 - 05:30 PM, said:

In my Jenner D Founders with Premium time I have to work to get 250K C-bills. My average is around 200kish

In my Hellbringer Prime Hero variant with Premium time I have to work to get 350K with 250-300 being my average.

Will not even go to the Timberwolf for my comparison

SO why is is the heavier chassis have such an easier time earning C-bills vs the lighter chassis. I was under the impression that the new system was suppose to award evenly. based on what you did in the game with adjustments going where they were needed.

It really is quite comical and ironic I think. the chassis that takes the most skill and is the most difficult to play in the current state of the game (Lights) have to work twice as hard to earn the money the heavier chassis can earn with one arm tied behind their back.

Thoughts?

Edit::::

Based on wins

C-Bills based on damage dealt mostly. Lighter the Mech the harder you have to work for your money. Not saying it is the right metric and I don't really have an answer for light earnings. As an Assault I make a lot more money by staying with my lance and being mobile attacking from sides and backs. If that works for a Light, I haven't lived long enough to tell. :unsure:





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