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Tutorial Rewards For Brand-New Players


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Poll: Tutorial Rewards (20 member(s) have cast votes)

Should brand-new players be rewarded for completing "tutorial" exercises?

  1. Yes: (I think slightly better-trained n00bs would improve PUG match quality.) (18 votes [90.00%] - View)

    Percentage of vote: 90.00%

  2. No: (For logical reasons, which I'm in the mood to respectfully discuss.) (2 votes [10.00%] - View)

    Percentage of vote: 10.00%

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#1 Erasmos

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Posted 19 May 2015 - 07:55 AM

Through discussing the possibility of locking assault mechs to brand-new players in another (ill-fated) thread, I've come to believe that a much better solution, would be SOMETHING ALONG THE LINES OF the following...
(All caps and bold font was to preemptively expose those who just like to dismiss anything that's not already 100% worked out and ready to be implemented, before proposing improvements, alterations or alternatives.)

I'd love to see a cadet bonus structure that rewards new players for completing some form of basic training, to learn the game better. Nothing crazy, just the basics like "lock targets even if you have no missles," and "assault mechs, as a rule, should not wander off very far alone."

In a perfect world, this would be set up so that any new player could just jump in and play, as now. But, if they chose not to bother with any tutorial exercises, (which would of course, need to be created,) then they would not gain as many C-bills, with which to purchase their first mech.

Right now, cadet bonus is based solely on "score," which new players are...not well-suited for anyway.

But this way, a new player would simply go through the tutorials to earn those C-bills. If they complete enough tutorials, they would have enough C-bills to buy whatever mech they wanted. (And in the process, will now know how to drive that Atlas with at least SOME level of competance.)

If a new player just wants to jump in the game and fight, that's fine! There are tons of mechs to choose from, (proportional to what percentage of the tutorials they completed.) But IMO, the players who have the patience and interest to learn the bare basics of gameplay and teamwork first, should be rewarded for their efforts, (whith enough C-bills to get whatever mech they want.)

This way, no mechs are "locked" to brand-new players, but there's still C-bill incentive for learning the game, (and many of the truly "clueless" assault pilots would not longer plague PUG games.)

Discuss and enjoy. o7

Edited by Colonel Tonberry, 19 May 2015 - 07:57 AM.


#2 Aethelred Kell

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Posted 19 May 2015 - 11:07 AM

I will say that I definitely would have benefitted from better training materials and I have made posts in various threads in this area detailing things that it definitely would have been nice to know prior to running out in mechs with so little knowledge that I might as well have been a 15-year old kid fighting a Navy Seal.

#3 Erasmos

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Posted 19 May 2015 - 01:56 PM

View PostAethelred Kell, on 19 May 2015 - 11:07 AM, said:

I will say that I definitely would have benefitted from better training materials and I have made posts in various threads in this area detailing things that it definitely would have been nice to know prior to running out in mechs with so little knowledge that I might as well have been a 15-year old kid fighting a Navy Seal.

Haha yes, is is also the experience shared by several of my friends whom I tried to get into MWO.

One of them actually quit after the first round, because despite a half hour screwing around in Training Grounds, he got bitched at mercilessly in-game for "just standing there" in his trial Stalker, (and missing almost every shot at a moving target.)

Edited by Colonel Tonberry, 19 May 2015 - 01:57 PM.


#4 TheArisen

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Posted 20 May 2015 - 06:08 AM

I voted yes, I'm glad the other thread produced something positive.

WoT does this exact thing. (Omg, learning from another game!) Its fairly effective. It helped me out considerably. I think this, along with the mentorship program would dramatically improve the new player experience. Now if we could just get ppl to not be jerks to newbies. (Complete dream, I know.)

#5 Aethelred Kell

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Posted 20 May 2015 - 06:30 AM

I really think this would help fix your "Ppl being jerks to newbies" issue. If the newbies coming in can hit a moving target (Okay maybe not lights, but hey they are still new), Move with the team, Not get stuck on every piece of terrain, and know how to twist and keep moving even if it is a bit choppy most of the angry comments toward them would decrease significantly.

#6 TheArisen

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Posted 20 May 2015 - 11:39 AM

Yeah, I agree it'll help if the newbies aren't so terribad. Some things just take time to learn though.

#7 TheArisen

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Posted 25 May 2015 - 06:44 PM

I think something that might be obvious to more hardcore gamers is telling the newbie they might need to play at a lower setting.

#8 Celtic Warrior

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Posted 25 May 2015 - 07:19 PM

Yes new players need big boost/help to keep them in the game.

#9 TheArisen

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Posted 05 June 2015 - 05:17 PM

Someone actually voted no? Wow...

#10 Erasmos

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Posted 27 June 2015 - 06:20 PM

View PostTheArisen, on 05 June 2015 - 05:17 PM, said:

Someone actually voted no? Wow...

There's always one.

(Someone even voted "no" for allowing mech loadouts to be saved.)

But they still sit behind their screens proud of themselves, I'm sure, at their unique brand of cleverness.
So unique, in fact, that it happens every single time. ;)

#11 TheSilken

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Posted 27 June 2015 - 06:55 PM

Maybe add in a new player only multiplayer in the tutorial section too? That way they can practice what they learn against each other.





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