Igorius, on 20 May 2015 - 09:42 AM, said:
I get why players complain about the imbalance. Yes, there's imbalance between the two tech types. In universe, the Inner Sphere pounded the everliving snot out of each other for hundreds of years, while the Clans got all ritualized and tried to outdo each other. That can't be changed. However, nerfing (I've never liked that term, actually) Clan tech to be nothing near what it is supposed to be is bad comedy. I still firmly believe that the game should have been set in the 3057 to 3065 year range, so that new (more comparable to Clan stuff) Inner Sphere tech would be available. Then the incentive to sanitize the Clans' kit would dissolve. People could still run their 3025 favorites, enjoy newfangled weapons and Mechs, or run ungimped Clan rides the way they're supposed to run.
Oh well, what do I know?
The problem is that there really seems to be little if no balancing at least in the pub games. If you want to talk about Battletech then what we need is some kind of balancing mechanism to prevent the clantech using players from simply using better mechs without a counter. In universe Clanners bid down their forces, going so far as to actually start bidding away the right to use specific weapons on their specific mechs. Can you imagine the chances that a Madcat using player would bid away the right to use his LRMs in a match? Yeah, thats not going to happen.
The in universe balancing mechanism was "clan honor". That was also part of the balancing act in a game of Battletech, but now that is effectively replaced by BV2 so no one has to worry if someone is going to break Zel for the hell...of it.
Maybe there is a balancing mechanism in place in pub games, but I haven't seen it. What I have seen is teams full of clan tech and equal tonnage going against most I.S. mechs of the same tonnage, with both teams having equal numbers. I'm not for bringing clan tech in line with I.S. tech. I agree that the game should have always been set in the post invasion world of at least 3055. The game never seemed to make sense wanting to start in 3039 and a supposed day for real day of progression, but we are going to toss in clan mechs and make an apparent time jump, but not reduce the tonnage of an opposing clan force, or reduce their numbers to balance things.
Just give me my damn MRMs already...