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Tying Cw And All Game Modes Together

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#1 masCh

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Posted 27 May 2015 - 08:43 AM

Hello everyone.

To add depth to CW and tie everything together, and make dots on the Inner Sphere map mean something, here is what one can do.

On on public queue solo drops (the Play Now button) henceforth known as SKIRMISH, let the winning team earn 150,000 + X cbills, and the losing team earn 10,000 + X cbills base earnings.

The value of X, will depend on how many planets their (individual players) Faction owns on the Inner Sphere map, over how many players are pledged to that Faction, something along the lines of :

X = no. of planets owned by Faction x no. of planets (or zones in a planet) owned by his Unit in the Faction / no. of players pledged to Faction permanently

The number of planets is a fixed constant, therefore the economy is a closed economy. If a certain Faction starts conquering too many planets in the Inner Sphere (Marik obviously) and everybody starts jumping into Marik to benefit from the X bonus, it would not do them much good as the bonus will be diluted and the value of X will come down, thus the economics will balance itself out.

What this does is it gives incentives for pugs to join in defense and attacks of planets they own in CW. The more pugs that play, the less chances a single solo player will face an organized 12-man premade. This is evident from the early days of Tukayyid event (before players figured out they can form 12-mans to jump the queue hence premades got a game much more frequently than solo pugs) and in the Invasion event.

The more planets they defend, the more money they and their teammates earn from Skirmish modes EVEN if they lose.

Secondly they would also be willing to bolster attacking Units who start the queue without having a 12-man because they understand that complementing the 12-man planet attack group and then winning will benefit them as well.

This ties up the normal Skirmish mode and Faction Warfare to a single currency - Faction Warfare will have global impact on the whole game instead of playing for the specific Loyalty Points.

There will now be a purpose to Faction Warfare that ties everything together.

So to clarify, lets say your team (the blues) has 4 davions, 3 steiners, 4 wolfs, 1 marik, and you win against the other organization (the reds), so the 4 davions will get base winning cbills + Davion's X, the 3 Steiners will get base winning cbills + Steiner's X, Marik will get base winning cbills + Marik's X. And the red team will get base losing cbills of their individual Faction's X.

This is Step 1 of Tying CW together. Step 2 would be adding depth to CW - earning certain planets in certain regions result in cheaper mechs of certain type, or result in cheaper consumeables like UAV, Artilleries and stuff. Step 3 would be dropship travel between planet to planet to mount battle fronts against invading forces.

But now I think Step 1 is a good place to start.

If you like this - there are still a couple of things to discuss:
1) What's the incentive of staying in a Faction which only has 1 planet left (therefore very little bonuses to X)? There has to be some incentive to add population (especially strong population) to weaker Factions

2) How would Mercs fit into the picture? Perhaps it can be tied up with (1) so that Mercs get really high incentives to bring a weak faction back to its original strength?


EDIT: replaced ambigious use of the word faction that caused some confusion. Sorry for my poor English

Edited by masCh, 29 May 2015 - 12:35 PM.


#2 Revis Volek

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Posted 27 May 2015 - 10:52 AM

How do you make this work?

How do you have a winning factions in a mode where you can have all 6 houses and all 4 clans represented on one team? Also that is now an unknown and a HUGE waste of time IMO. I am not gonna drop and waste time in a mode that MAY or MAY NOT go towards my faction....IF the majority of player are Davion on my team whats the incentive for me to even win? Id just die and let them play 11 v 12.


I see the true point of this is to get the big bad 12 boogey man groups out of the CW queue for SOLOs.....NEVER gonna happen. PGI has made this statement time and time again and i agree.....with things like in game VOIP and text chat there is no reason you cannot coordinate with the 11 members of your team.

Also as elitist and snobby as it sounds, i dont want the derper in solo to have an affect on my hard work in ANY game mode. This is WHY i joined a unit so i didn't have to deal with unknown and unreliable players.

If PGI does this then what is the point of being in a UNIT? I joined a Unit so i could play CW not stomp pugs....

#3 Mirkk Defwode

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Posted 27 May 2015 - 01:35 PM

View PostDarthRevis, on 27 May 2015 - 10:52 AM, said:

How do you make this work?

How do you have a winning factions in a mode where you can have all 6 houses and all 4 clans represented on one team? Also that is now an unknown and a HUGE waste of time IMO. I am not gonna drop and waste time in a mode that MAY or MAY NOT go towards my faction....IF the majority of player are Davion on my team whats the incentive for me to even win? Id just die and let them play 11 v 12.


I see the true point of this is to get the big bad 12 boogey man groups out of the CW queue for SOLOs.....NEVER gonna happen. PGI has made this statement time and time again and i agree.....with things like in game VOIP and text chat there is no reason you cannot coordinate with the 11 members of your team.

Also as elitist and snobby as it sounds, i dont want the derper in solo to have an affect on my hard work in ANY game mode. This is WHY i joined a unit so i didn't have to deal with unknown and unreliable players.

If PGI does this then what is the point of being in a UNIT? I joined a Unit so i could play CW not stomp pugs....


How about a Black Market? Player sold mechs for player determined prices. These keep whatever customizations are done to them. You have a mech you don't want to use offer it up for Cbills for another player to purchase it. All of your tweaks or removal of the equipment included. This could allow a bit of gaming the system of selling super cheap to your friends, but lets just say each chassis has a base cost associated with that's the minimum value. No 1 C-bill exchanges. All of this would be done with C-bills to make it so there is some sort of market exchange going on for users that adds additional interaction.

Ontop of the black market, this is sort of a pie in the sky sort of wish, why can't I have a drop down selection of variants my friends have made and renamed. That way it'd parse out designs where the original chassis name hasn't changed. Like a design your buddy is using? Buy it for yourself for the Chassis and Upgrade costs straight through the store page. All the meta data is already there for the exact config cause it's saved and associated with their account and inventory.

I do agree that the public queue gamemodes and user base needs some sort of CW integration, I personally think the idea of "Raids" could be added that'd have an impact on the Invasion modes. Successful Raid = Gate(s) are down and/or turrets are destroyed upon invasion forces landing. It'd then play like Counter-Attack for Invasion giving the aggressive force less opposition overall through the environment to contend with. These games would be achieved through a "Raid" button similar to the play now within CW that'd select a planet where your forces are attacking and a raid would be automatically launched there. No individual planet selection in the process.

Raids would be defined as several things as well. Taking Apnu's suggestion from another thread.
  • Tech Raid (Conquest) - Successful Raids (Approximately 10 consecutive ones) offer faction mech discount within the store for C-Bill mechs. Give this a timer of 1 Hour on success. It does not stack but can be reset.
  • Sabotage Raid (Assault) - Destroys Gates and/or Turrets for a friendly attacking force on an Assault Map. If assault impacted is successful raiding force receives LP in the aftermath.
  • Force Interception (Skirmish) - Prevents Assault on a defending world forcing the aggressive force into counter-attack immediately. If friendly unit is successful in counter-attack raiding force receives LP in the aftermath.

and this'll be the 3rd time I've reposted this :D

Many ideas like the OP's floating around the adding depth to community warfare thread started by Mystere

#4 masCh

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Posted 27 May 2015 - 02:00 PM

Quote

How do you make this work?

How do you have a winning factions in a mode where you can have all 6 houses and all 4 clans represented on one team?



I'm not quite sure what you mean. I didn't say all 4 clans and 6 houses are represented on one team.

Lets say Marik has 1000 players, Kurita has 1000 players, in fact make it simple all houses and all clans have 1000 players, and they all have 50 planets. Therefore, their base earnings (the X) is 50,000.

When Marik gets 100 planets (40 from Kurita, 10 from Davion) then Marik's X is 100/1000 x by a cbill factor, where as Kurita will have an X of 10/1000 * cbill factor, and Davion will have X of 40/1000 * cbill factor.

Because Marik's X is more attractive now, many pilots will think lets switch to Marik to earn some extra cbills from each match. But Marik's X then gets diluted down because the denominator 1000 now becomes 1100 or something.

I don't see why you thought there would be a single team?


Quote

Also that is now an unknown and a HUGE waste of time IMO. I am not gonna drop and waste time in a mode that MAY or MAY NOT go towards my faction....IF the majority of player are Davion on my team whats the incentive for me to even win? Id just die and let them play 11 v 12.


No, if you're in a public skirmish queue, your personal earnings is affected by your Faction's X, and the Davions on your skirmish team will have their personal earnings influenced by the Davion's X.


Quote

I see the true point of this is to get the big bad 12 boogey man groups out of the CW queue for SOLOs.....NEVER gonna happen. PGI has made this statement time and time again and i agree.....with things like in game VOIP and text chat there is no reason you cannot coordinate with the 11 members of your team.


I didn't say that at all. There will still be 12-mans, but they will be less frequently matched up with pugs, because there will be a lot more pugs, like we witness in the Tukayyid and the Invasion events.

Quote

Also as elitist and snobby as it sounds, i dont want the derper in solo to have an affect on my hard work in ANY game mode. This is WHY i joined a unit so i didn't have to deal with unknown and unreliable players.

If PGI does this then what is the point of being in a UNIT? I joined a Unit so i could play CW not stomp pugs....


You can still drop in a 12-man unit. This doesn't stop you. You'd mostly play against pugs, unless you invite a duel with another unit on a specific planet, and you can have your 12v12 on that planet, or even 2 or 3 groups of 12v12 on that planet.

#5 Triordinant

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Posted 28 May 2015 - 07:29 PM

View PostmasCh, on 27 May 2015 - 08:43 AM, said:

Hello everyone.
On on public queue solo drops (the Play Now/Launch button) henceforth known as SKIRMISH, let the winning faction earn 150,000 + X cbills, and the losing faction earn 10,000 + X cbills base earnings.

How do you determine who the winning faction is? In the public queue solo queue both teams can have players from all 4 Clan factions and all 6 IS factions and sometimes half of each team have NO faction at all. You never have a team that's all from the same faction in the public solo queue.

#6 Revis Volek

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Posted 28 May 2015 - 10:56 PM

View PostTriordinant, on 28 May 2015 - 07:29 PM, said:

How do you determine who the winning faction is? In the public queue solo queue both teams can have players from all 4 Clan factions and all 6 IS factions and sometimes half of each team have NO faction at all. You never have a team that's all from the same faction in the public solo queue.



This is what i said earlier....he didnt get it.

What if team one has one CSJ, one CGB, one CJF, one CW, one Marik, Liao, Davion, Streiner, one Kuritan one FRR and 2 lones wolves?

Who wins that game and get the benefit in CW?

#7 Revis Volek

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Posted 28 May 2015 - 11:04 PM

View PostMirkk Defwode, on 27 May 2015 - 01:35 PM, said:


How about a Black Market? Player sold mechs for player determined prices. These keep whatever customizations are done to them. You have a mech you don't want to use offer it up for Cbills for another player to purchase it. All of your tweaks or removal of the equipment included. This could allow a bit of gaming the system of selling super cheap to your friends, but lets just say each chassis has a base cost associated with that's the minimum value. No 1 C-bill exchanges. All of this would be done with C-bills to make it so there is some sort of market exchange going on for users that adds additional interaction.

Ontop of the black market, this is sort of a pie in the sky sort of wish, why can't I have a drop down selection of variants my friends have made and renamed. That way it'd parse out designs where the original chassis name hasn't changed. Like a design your buddy is using? Buy it for yourself for the Chassis and Upgrade costs straight through the store page. All the meta data is already there for the exact config cause it's saved and associated with their account and inventory.

I do agree that the public queue gamemodes and user base needs some sort of CW integration, I personally think the idea of "Raids" could be added that'd have an impact on the Invasion modes. Successful Raid = Gate(s) are down and/or turrets are destroyed upon invasion forces landing. It'd then play like Counter-Attack for Invasion giving the aggressive force less opposition overall through the environment to contend with. These games would be achieved through a "Raid" button similar to the play now within CW that'd select a planet where your forces are attacking and a raid would be automatically launched there. No individual planet selection in the process.

Raids would be defined as several things as well. Taking Apnu's suggestion from another thread.
  • Tech Raid (Conquest) - Successful Raids (Approximately 10 consecutive ones) offer faction mech discount within the store for C-Bill mechs. Give this a timer of 1 Hour on success. It does not stack but can be reset.
  • Sabotage Raid (Assault) - Destroys Gates and/or Turrets for a friendly attacking force on an Assault Map. If assault impacted is successful raiding force receives LP in the aftermath.
  • Force Interception (Skirmish) - Prevents Assault on a defending world forcing the aggressive force into counter-attack immediately. If friendly unit is successful in counter-attack raiding force receives LP in the aftermath.
and this'll be the 3rd time I've reposted this :D




Many ideas like the OP's floating around the adding depth to community warfare thread started by Mystere



No way in HELL PGI would let us sell our totally decked out IS and Clan mechs to other players or new guys...when do they get theirs then? I have over 100 mechs, i could keep people from buying things from PGI for a Looooong time and that bad business.

I know you want stuff for free and you wanna help your friends but they have to grind or pay just like everyone else. Not to mention that opens up lots of issues, like people making REAL MONEY off the work of PGI by auctioning things like mechs off on EBay.

This is a bad idea....sorry.

Public game modes have no business being in CW or even being involved, its TWO different modes and should be kept that way. I dont want the derps from Normal queue who just are here to be trolls to have say in what my faction does in CW. thats another dumb idea to me...sorry.

Why not just make 4v4 and raid game modes for CW? Why does PGI have to give you all a participation trophy even though you dont want to participate in anything CW. You just want the rewards and the clout for no work put in and dont want to have to deal with the things that come with CW, like 30 mins matches, respawns and of course the big bad 12 mans.


Join the game mode or quit whining....there are multiple ways to team up, get better, have a good time and be just as successful in CW as any other mode as a solo player.


View PostmasCh, on 27 May 2015 - 02:00 PM, said:

I'm not quite sure what you mean. I didn't say all 4 clans and 6 houses are represented on one team.

Lets say Marik has 1000 players, Kurita has 1000 players, in fact make it simple all houses and all clans have 1000 players, and they all have 50 planets. Therefore, their base earnings (the X) is 50,000.

When Marik gets 100 planets (40 from Kurita, 10 from Davion) then Marik's X is 100/1000 x by a cbill factor, where as Kurita will have an X of 10/1000 * cbill factor, and Davion will have X of 40/1000 * cbill factor.

Because Marik's X is more attractive now, many pilots will think lets switch to Marik to earn some extra cbills from each match. But Marik's X then gets diluted down because the denominator 1000 now becomes 1100 or something.

I don't see why you thought there would be a single team?




No, if you're in a public skirmish queue, your personal earnings is affected by your Faction's X, and the Davions on your skirmish team will have their personal earnings influenced by the Davion's X.




I didn't say that at all. There will still be 12-mans, but they will be less frequently matched up with pugs, because there will be a lot more pugs, like we witness in the Tukayyid and the Invasion events.



You can still drop in a 12-man unit. This doesn't stop you. You'd mostly play against pugs, unless you invite a duel with another unit on a specific planet, and you can have your 12v12 on that planet, or even 2 or 3 groups of 12v12 on that planet.




The one thing you dont get is this still hurts small factions more then larger ones....you are punishing small factions because they are small. Even if you are a good player if you Faction is not doing so well you suffer in both the cbill and LP categories?


dumb.

And i dont know where you got a single team from...i did not say that. Im saying in a public drop if i am on a team with a bunch of davions of steiners i will just throw the match so they dont win, if there are like 5 IS guys and only one of my factions its a win, win for me. They loose a match, loose money and dont make progress in CW. They get worse by 5 i get worse by 1....see what im saying?

Also there are anywhere from 200-400 Smoke Jags at anytime (yes we are very, very small) i would be ROLLING in the cbills if we had your plan....like i could buy the freaking IS if we used your plan. We are 1/3 the size of most factions and we would make a **** load more then you guys each drop. Still seem like a good idea?

Edited by DarthRevis, 28 May 2015 - 11:11 PM.


#8 masCh

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Posted 29 May 2015 - 05:12 AM

Quote

How do you determine who the winning faction is? In the public queue solo queue both teams can have players from all 4 Clan factions and all 6 IS factions and sometimes half of each team have NO faction at all.


Okay I see the confusion.

When I said the winning faction I did not mean the House.
You know in the match there are 2 factions, one blue (your faction) and the enemy faction (red).

Maybe the better word instead of faction I should have said 2 organisations?

Quote

This is what i said earlier....he didnt get it.


I didn't get it earlier but I got it now when Triordinant quoted the offending word that I misused. Sorry. I have edited the first post hoping to have made that more clear.

p/s I edited out faction and replaced with organisation
p/s2 I replaced organisation word with team, I think this is the better word.

Edited by masCh, 29 May 2015 - 12:37 PM.


#9 masCh

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Posted 29 May 2015 - 05:23 AM

Quote

Im saying in a public drop if i am on a team with a bunch of davions of steiners i will just throw the match so they dont win, if there are like 5 IS guys and only one of my factions its a win, win for me. They loose a match, loose money and dont make progress in CW. They get worse by 5 i get worse by 1....see what im saying?



I don't understand how can you as Smoke Jaguar be on a public drop with Davions and Steiners? Isn't CW public limited to IS only on one side and Clan only on other side?

On the normal solo/group skirmish yes there can be mix of clan/InnerSphere tech, the Davion guys will get their House bonuses and the Smoke Jaguar guys can get their Clan's bonus cbills for their matches. Even if you force yourself to lose, they still get their base + bonus.

The other thing is I agree the number of planets / number of players pledged to that House has to be tweaked, like I have mention in the first post.. to support Houses with little number of planets - see question (1). Another alternative is make the equation normalized to the InnerSphere map of 3050. If a certain House/Clan have more planets than what was in 3050 then they get bonuses, if less than their starting planets then they lose some bonuses.

#10 Mirkk Defwode

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Posted 29 May 2015 - 08:01 AM

View PostDarthRevis, on 28 May 2015 - 11:04 PM, said:



No way in HELL PGI would let us sell our totally decked out IS and Clan mechs to other players or new guys...when do they get theirs then? I have over 100 mechs, i could keep people from buying things from PGI for a Looooong time and that bad business.

I know you want stuff for free and you wanna help your friends but they have to grind or pay just like everyone else. Not to mention that opens up lots of issues, like people making REAL MONEY off the work of PGI by auctioning things like mechs off on EBay.

This is a bad idea....sorry.


Not sure what you mean by PGI losing out? We understand the base value for the mech...correct? We know the value of the equipment on the mech because it all has associated costs in the Mech Store.

So with that we can give a minimum value range for selling equipment and/or auctioning equipment that way. From there give the user optional leeway of -10% of the cost if they choose to take a bit of a loss, or the ability to set a purchase level higher. In reality the Cbill market is a blackhole - you grind to acquire Cbills to acquire mechs. Mechs Require mechbays which are purchased through MC or limited in being awarded for free through either event rewards or faction levels in CW. If you want the free ones you'll end up grinding in CW which improves of the populace there. If you wish to purchase them it's more money for PGI as they are then purchasing small quantities of MC.

Creating an open market and allowing users the free to exchange equipment/mechs even if the mech was originally purchased with MC will add a depth to the market allowing people to experiment more or alternatives to buying and fully upgrading mechs on their own.

Even if you don't allow distribution of owned mechs then the availability to directly purchase renamed variants from someone on your friends list could exist as part of the store system. The end result is the same of distributing the configuration with 100% accuracy across to other users without the need of using Smurfy's to recreate it, then share it and have someone overlook something.

The auction house or market idea also is very successful in quite a few F2P games. I'd point directly at Guild Wars, SWTOR, and Everquest 2 for prime examples of this working well. Though it doesn't exist in games modeled after the Wargaming.net style which MWO originally characterized. This would further differentiate the title from those as a feature and is befitting the community or factionally based fiction for the Battletech Universe.

View PostDarthRevis, on 28 May 2015 - 11:04 PM, said:

Public game modes have no business being in CW or even being involved, its TWO different modes and should be kept that way. I dont want the derps from Normal queue who just are here to be trolls to have say in what my faction does in CW. thats another dumb idea to me...sorry.


You're entitled to your opinion. The suggestion was to add another layer of depth to CW which currently has the width and depth of a dixie cup compared to the Atlantic ocean. Which is my opinion.

Adding Raids or alternative impacts to other game modes that are not built around the MOBA maps for CW, which if the forum is any indicator are received generally as lackluster by people.

I'd like to see you offer up some additional alternatives. My goal was to give an easy to implement single button press system like the public queues that can exist inside CW relying on the existing systems and content that thus far have proven more popular than CW. Even PGI's own statistic of 13% of the player population are actually playing CW. That metric alone is scary and efforts should be made to look for a means to get more people participating. Having content people already enjoy is a good first step.

View PostDarthRevis, on 28 May 2015 - 11:04 PM, said:

Why not just make 4v4 and raid game modes for CW? Why does PGI have to give you all a participation trophy even though you dont want to participate in anything CW. You just want the rewards and the clout for no work put in and dont want to have to deal with the things that come with CW, like 30 mins matches, respawns and of course the big bad 12 mans.

Join the game mode or quit whining....there are multiple ways to team up, get better, have a good time and be just as successful in CW as any other mode as a solo player.
....


I didn't ask for rewards. I offered up reward potentials that could exist with a system like that for additional content/gameplay to exist within CW. The LP reward offers for success on the other side also expands the interaction out the factions as a whole. You as the raider now have a reason to care about the success of the people fighting for the Assault gamemode.

I also didn't complain about the 30 minute matches, respawn (beyond spawn camping...I've had discussions for solutions surrounding this issue including referencing game design instructions on how to avoid it for both level and systems level design principles.) I also have no real fear of the 12 mans. At no place in my post did I mention that.

Please don't imply or say things that I didn't explicitly say. I'm looking to encourage player interaction, broaden the means and capabilities for users to interact with one another within the title itself as to make so there is less reliance on 3rd party systems and applications.

As for teaming up...I play with my friends - my friends currently don't enjoy CW so the time I spend there I play alone. Since it's implementation I've seen a grand total of 6 lines of text in the faction chat. Which that was entirely in the previous event. I choose not to browse the faction teamspeaks because it's a sort of social experiment within the title.

I do highly suggest you go look at Mystere's post and browse the various suggestions there. People are looking to add depth to CW and suggestions on what they'd like to see is a good guide for developers to work from. They don't need to be copied verbatim but having a sign post directing them toward user preference can certainly be helpful.

Edited by Mirkk Defwode, 29 May 2015 - 08:10 AM.


#11 Dark Jackal

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Posted 29 May 2015 - 10:20 AM

View PostDarthRevis, on 28 May 2015 - 11:04 PM, said:



No way in HELL PGI would let us sell our totally decked out IS and Clan mechs to other players or new guys...when do they get theirs then? I have over 100 mechs, i could keep people from buying things from PGI for a Looooong time and that bad business.

I know you want stuff for free and you wanna help your friends but they have to grind or pay just like everyone else. Not to mention that opens up lots of issues, like people making REAL MONEY off the work of PGI by auctioning things like mechs off on EBay.

This is a bad idea....sorry.


You're entitles to believe what you want but in all probability NO ONE is going to sell 'Mechs they grinded for or spent real money for something like 1 c-bill (which is what I assume you mean 'free') unless they're uncle moneybags. That's not how the market works or valuation folks would put behind 'Mechs they are selling.

If you think about what you stated, the value would entirely be dependent on how much worth they think it was to "grind" or "REAL MONEY" worth as you say. Usually, it will tend to be higher than normal and would only go cheaper if there are other people competitive on the market that believes they can profit. This provides some incentive to folks that want to put effort into the game would be the market that folks selling Mechs to would want to take advantage of it. After all, giving 'Mechs away for free to friends that are on the fence and have almost zero interesting in playing is not the same as selling it to someone for profit that wants to continue to play the game.

It's a win-win as it is in part a community arrangement for engagement.

#12 Mirkk Defwode

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Posted 29 May 2015 - 10:38 AM

View PostDark Jackal, on 29 May 2015 - 10:20 AM, said:


You're entitles to believe what you want but in all probability NO ONE is going to sell 'Mechs they grinded for or spent real money for something like 1 c-bill (which is what I assume you mean 'free') unless they're uncle moneybags. That's not how the market works or valuation folks would put behind 'Mechs they are selling.

If you think about what you stated, the value would entirely be dependent on how much worth they think it was to "grind" or "REAL MONEY" worth as you say. Usually, it will tend to be higher than normal and would only go cheaper if there are other people competitive on the market that believes they can profit. This provides some incentive to folks that want to put effort into the game would be the market that folks selling Mechs to would want to take advantage of it. After all, giving 'Mechs away for free to friends that are on the fence and have almost zero interesting in playing is not the same as selling it to someone for profit that wants to continue to play the game.

It's a win-win as it is in part a community arrangement for engagement.


My intent would be to only have mechs be sold for Cbills. MC doesn't even come into it. But if someone who bought a mech for MC wishes to sell it for Cbills they're more than welcome to.

No real money transactions should occur between users for this. If people take it to 3rd party distribution for that like has been done in every MMO...well they still need the mechbays to house those mechs...and PGI is the only controlling factor there.

When I suggested a market, I was literally only referring to only Mechs, or things that can be equipped on mechs. Users cannot sell paintjobs or colors. Unless it's like a special pack variant or hero mech cause then it's sorta fixed to it. But really sell your excess engines...have a million small lasers put them up for sale. Strip a mech you don't like and sell the chassis with nothing in it for cheap. Create a user driven market...

#13 Dark Jackal

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Posted 29 May 2015 - 11:09 AM

View PostMirkk Defwode, on 29 May 2015 - 10:38 AM, said:


My intent would be to only have mechs be sold for Cbills. MC doesn't even come into it. But if someone who bought a mech for MC wishes to sell it for Cbills they're more than welcome to.

No real money transactions should occur between users for this. If people take it to 3rd party distribution for that like has been done in every MMO...well they still need the mechbays to house those mechs...and PGI is the only controlling factor there.

When I suggested a market, I was literally only referring to only Mechs, or things that can be equipped on mechs. Users cannot sell paintjobs or colors. Unless it's like a special pack variant or hero mech cause then it's sorta fixed to it. But really sell your excess engines...have a million small lasers put them up for sale. Strip a mech you don't like and sell the chassis with nothing in it for cheap. Create a user driven market...



Yup, it could only be done on C-bills as it is the only way to connect the community together both the folks that have MC to spend and those folks that have time to grind as they say.

#14 Revis Volek

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Posted 29 May 2015 - 11:45 AM

View PostmasCh, on 29 May 2015 - 05:23 AM, said:



I don't understand how can you as Smoke Jaguar be on a public drop with Davions and Steiners? Isn't CW public limited to IS only on one side and Clan only on other side?

On the normal solo/group skirmish yes there can be mix of clan/InnerSphere tech, the Davion guys will get their House bonuses and the Smoke Jaguar guys can get their Clan's bonus cbills for their matches. Even if you force yourself to lose, they still get their base + bonus.

The other thing is I agree the number of planets / number of players pledged to that House has to be tweaked, like I have mention in the first post.. to support Houses with little number of planets - see question (1). Another alternative is make the equation normalized to the InnerSphere map of 3050. If a certain House/Clan have more planets than what was in 3050 then they get bonuses, if less than their starting planets then they lose some bonuses.



You are mixing the queues up, my words im sure, but by public I mean the Normal queue, as in the ones you want involved in CW.

The CW queue is just that...so maybe that will clear up some of the confusion in my post? So Normal or Public and then CW are the way i am referring to the two queues/modes.


Mirkk,

I have seen Mystere's post, i have read lots about this... but i dont agree with tying all the queues together. I enjoy the casual feel to the Normal queue as do a lot of people. When we want to play tough we drop CW....this is how the mode was presented to me and the way I participate in it. So the core idea you guys are presenting i am in disagreement with.

I dont want all the game modes to effect the CW map.

View PostDark Jackal, on 29 May 2015 - 10:20 AM, said:

You're entitles to believe what you want but in all probability NO ONE is going to sell 'Mechs they grinded for or spent real money for something like 1 c-bill (which is what I assume you mean 'free') unless they're uncle moneybags. That's not how the market works or valuation folks would put behind 'Mechs they are selling. If you think about what you stated, the value would entirely be dependent on how much worth they think it was to "grind" or "REAL MONEY" worth as you say. Usually, it will tend to be higher than normal and would only go cheaper if there are other people competitive on the market that believes they can profit. This provides some incentive to folks that want to put effort into the game would be the market that folks selling Mechs to would want to take advantage of it. After all, giving 'Mechs away for free to friends that are on the fence and have almost zero interesting in playing is not the same as selling it to someone for profit that wants to continue to play the game. It's a win-win as it is in part a community arrangement for engagement.



I would GLADLY give guys in my unit my old mechs for pretty much nothing....also i use premium time and other dont. So in order to get guys in my unit on par with me i would gladly help and sell them to em for uber cheap.

You dont know me...

#15 Dark Jackal

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Posted 29 May 2015 - 12:19 PM

View PostDarthRevis, on 29 May 2015 - 11:45 AM, said:

I would GLADLY give guys in my unit my old mechs for pretty much nothing....also i use premium time and other dont. So in order to get guys in my unit on par with me i would gladly help and sell them to em for uber cheap.

You dont know me...


Appreciate the response.

Of course, if you have time to browse how the markets work in other games like in SWTOR, those 'Mechs that you have owned, operated, and used are 'bound' to you and only you. Otherwise, if you could just sell anything in your inventory, it would largely negate any sort of supply-side and demand-side removing any notion of economics involved.

Thank you for your time.

Edited by Dark Jackal, 29 May 2015 - 12:21 PM.


#16 masCh

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Posted 29 May 2015 - 12:27 PM

View PostDarthRevis, on 29 May 2015 - 11:45 AM, said:



You are mixing the queues up, my words im sure, but by public I mean the Normal queue, as in the ones you want involved in CW.

The CW queue is just that...so maybe that will clear up some of the confusion in my post? So Normal or Public and then CW are the way i am referring to the two queues/modes.

I have seen Mystere's post, i have read lots about this... but i dont agree with tying all the queues together. I enjoy the casual feel to the Normal queue as do a lot of people. When we want to play tough we drop CW....this is how the mode was presented to me and the way I participate in it. So the core idea you guys are presenting i am in disagreement with.

I dont want all the game modes to effect the CW map.



Lets call it this then:
1) Solo Play Now queue
2) Group Play Now queue
3) Solo CW queue
4) Premade CW queue

I think this divides the queues fairly?

I have not proposed to tie all the queues up. I proposed to tie the rewards up.
i.e. the more planet your House owns (normallized to initial House empire sizes), the more you earn from your Play Now matches.

Therefore even if you mostly play Play Now, it is in your interest to defend when the Planet Is Being Invaded message pops up..

#17 Mirkk Defwode

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Posted 29 May 2015 - 12:54 PM

View PostDarthRevis, on 29 May 2015 - 11:45 AM, said:

Mirkk,

I have seen Mystere's post, i have read lots about this... but i dont agree with tying all the queues together. I enjoy the casual feel to the Normal queue as do a lot of people. When we want to play tough we drop CW....this is how the mode was presented to me and the way I participate in it. So the core idea you guys are presenting i am in disagreement with.

I dont want all the game modes to effect the CW map.


I think you've mistaken what I was suggesting. I'm not saying have the Public queue in any capacity impact CW or impact the map.

What I'm suggesting is a duplicated version of that which creates a "quick launch" option that impacts those who wish to do Assault/Counter-Attack modes that do impact the map.

So this becomes similar to the mechanics of the 4v4 Recon mode in the sense that these games don't directly influence the map. They influence what happens next.

Prime example is the 4v4 Recon is going to determine the planets that become available for attack. People will drop on a world where they want to direct the attack "lane" if the aggressing force wins the next cycle that planet becomes available for an assault view the existing game modes.

What the raids do on top of that is the planets that are under attack will now have their slots doled out in a fashion that it could be the defenses are already down. Or change the gametype from assault to counter-attack for the first slot on the planet. It in effect would either make planets easier to attack or more difficult to defend. All the while this would be a "Quick Launch" option for more bite-sized matches rather than the CW meal-sized matches.
  • ELO won't be a consideration, just like it isn't for CW now.
  • Matchmaker assigns slot for influence based on factions attack/defend status and available planets.
  • Matchmaker first attempts to align with House/Clan - if that fails, it will align with IS/Clan affiliations on the Clan border territories.
  • Utilizes existing content, has the statistically supported more appealing gameplay while getting players more invested in CW.
  • Encourages communication within factions, possibly increasing investment
  • Could have other gameplay indicators like people waiting in queue could have a button to request "Raid Support" moving their planetary slot(s) to the top of the queue for their faction raids.

The public queue will remain much as it is now. A free-for-all. But directing more users with that style of gameplay into CW can't hurt, and may tip the balance of people 87/13 closer to 60/40 for population distribution between Public/CW. Personally I don't like the gameplay for CW game modes, but I do like the concept of faction warfare. This sort of idea bridges that gap.

#18 masCh

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Posted 15 June 2015 - 05:03 AM

Just to add to the original idea.

Have every pilot start on the merc planet Outreach.
Make the Play Now queue an Outreach queue.
Once a player has decided to pledge loyalty to a Faction, he will get free transportation to the Faction's capital.

At the Faction's capital, when he clicks Play Now he will only be queued against other pilots in his own Faction.

However, he can still play against other Factions if he travels back to Outreach at his own costs.

On the whole, the game has not changed, the Play Now button has not really changed. But it gives the pilot a sense of belonging on the CW map.

Every time he is called to defend his Faction's borders, if he's on a permanent contract that his travels to that planet will be free (borne by the Faction). If he's on attack or a merc then he'd have to pay for his travel himself (or by Unit Coffers, or better, pay first then be reimbursed by Unit Coffers subject to Unit Leader's approval).

Pilots can choose to stay permanently in Outreach or Solaris or travel back to his Faction's planets. Logging off at Outreach or Solaris requires one to pay "hotel fees" of about 50,000 cbills per night, or 500,000 cbills per night to have your mechs auto-repaired without cost. These numbers are obviously arbitrary so feel free to tune it yourselves.

Does this make the game unnecessarily complex? To me no, not really. It is perfectly reasonable to think you have to spend some cbills to travel to some strange planet in a game.

What do you think?





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