The owner can pull the mech from unit inventory at any time. If another unit pilot is still using it, that pilot will have to pick a new mech after they finish their match. No pilot can edit or modify a mech while it is in the unit hanger. The mech cannot contain any consumables that cost MC. Consumables which cost C-Bills will be pulled from the unit's coffers if set to auto-replenish.
A unit would start with a certain number of unit mechbays (and be able to purchase more). This would help units train new players, especially when specific Trial mechs are not always available.
Edited by GrayFenris, 04 June 2015 - 06:00 AM.