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The New Cw Map Changes Are Great Except
#1
Posted 16 June 2015 - 01:59 PM
It is now going to be whoever controls the area around Omega, controls the game.
CW is going to be King of the Hill.
What do you guys think?
#2
Posted 16 June 2015 - 03:12 PM
It would seem now that invasion (attackers) will have a greater advantage over defenders who give ground, and hold territory (counter-attack defenders) will also have somewhat of an advantage as they can opt to not defend omega and turtle up in the DZ on most maps.
This will at least hopefully shake up the norm for a bit, looking forward to seeing how CW now plays.
#3
Posted 16 June 2015 - 03:21 PM
BigBucket, on 16 June 2015 - 03:12 PM, said:
It would seem now that invasion (attackers) will have a greater advantage over defenders who give ground, and hold territory (counter-attack defenders) will also have somewhat of an advantage as they can opt to not defend omega and turtle up in the DZ on most maps.
This will at least hopefully shake up the norm for a bit, looking forward to seeing how CW now plays.
This.
Boreal Vault Counter Attack is absolute pain as soon as defenders gain the kill advantage.
#4
Posted 16 June 2015 - 05:59 PM
Tried it and works.
And on attack organized teams just ball up around Omega between all the turrets now.
#5
Posted 16 June 2015 - 07:06 PM
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#6
Posted 16 June 2015 - 09:33 PM
#7
Posted 16 June 2015 - 09:45 PM
#8
Posted 16 June 2015 - 11:00 PM
There should not be any gen in counterattack. Just a field to capture, with a longer cap time and slowly recapping itself in defender's favour if not capped otherwise. Not that it wasn't said in this forum few hundred times already. Somebody should tweet Russ or sth, since the whiners chased him out of the forum for good.
#10
Posted 16 June 2015 - 11:42 PM
Otherwise, people 'work out' the best way to attach on every map, and each match quickly becomes repetitive.
Edited by Appogee, 16 June 2015 - 11:42 PM.
#11
Posted 17 June 2015 - 12:18 AM
#13
Posted 17 June 2015 - 09:43 AM
Mystere, on 16 June 2015 - 07:06 PM, said:
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Who cried?
The only thing I cried about in CW was the abundance of Hellbringers. Now it's much better since people have been bringing Cauldron Borns.
CW today is much better than CW 2 days ago, with the exception of the location of the OGENs. They should either put them back, or make them random. Scout lance can go find them.
#15
Posted 19 June 2015 - 11:15 AM
Spleenslitta, on 17 June 2015 - 12:18 AM, said:
Wide open maps have their own problems. If you think the intermediate-long rng attrition sniping is bad now you just wait.
#16
Posted 19 June 2015 - 04:20 PM
Mystere, on 16 June 2015 - 07:06 PM, said:
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Not our fault the PGI staff's idea of "minor adjustment" involves the use of heavy mining equipment, and low yield nuclear warheads. Adding the shell would have been enough, as would have relocating the gens so that they have more turret cover, but in true PGI fashion they did both, and it's total overkill.
Kin3ticX, on 19 June 2015 - 11:15 AM, said:
Wide open maps have their own problems. If you think the intermediate-long rng attrition sniping is bad now you just wait.
That would depend on how it's set up. If it's like Terra Therma the sniping becomes a non-issue. True, technically there bottlenecks, but the thing is there are so many of them that you can detour around any that are blocked. Then you just cut back in from a side path, and hit them directly in brawling range.
Edited by Tywren, 19 June 2015 - 04:30 PM.
#17
Posted 19 June 2015 - 05:01 PM
Tywren, on 19 June 2015 - 04:20 PM, said:
Well, it is your fault. You collectively already know what PGI does.
#18
Posted 19 June 2015 - 05:36 PM
Mystere, on 19 June 2015 - 05:01 PM, said:
Well, it is your fault. You collectively already know what PGI does.
So it's having the options of say nothing and leave something broken, or speak up and let PGI break it in the other direction. Maybe the real ifx needed is for PGI to hire some people who understand the words balance, and moderation to temper the crew we have now, and give them the power to override stupid when they see it.
In theory this should be Russ' job, but seeing as he let the Dragon have a 70% rate of fire increase on AC5s clearly he's not doing it.
#19
Posted 19 June 2015 - 05:53 PM
#20
Posted 21 June 2015 - 06:01 AM
Perhaps they have overcompensated and put everything too close together.
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