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Randomize Generator Locations And Drop Zones


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#1 Appogee

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Posted 16 June 2015 - 11:45 PM

Please randomize the generator locations and drop zones a bit in CW maps.

Otherwise, regardless of how you reconfigure them, players will work out the "one best solution" to each map, and gameplay quickly becomes repetitive.

Randomizing these strategic locations will require attackers and defenders to react differently to different setups, increasing variety of gameplay, and the longevity or your game.

Edited by Appogee, 20 June 2015 - 11:33 AM.


#2 WarmasterRaptor

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Posted 02 December 2015 - 12:38 PM

View PostAppogee, on 16 June 2015 - 11:45 PM, said:

Please randomize the generator locations and drop zones a bit in CW maps.

Otherwise, regardless of how you reconfigure them, players will work out the "one best solution" to each map, and gameplay quickly becomes repetitive.

Randomizing these strategic locations will require attackers and defenders to react differently to different setups, increasing variety of gameplay, and the longevity or your game.


Would need maps to be differents than the moba style ones we currently have. Otherwise I would be all for it.

Edited by WarmasterRaptor, 02 December 2015 - 12:39 PM.


#3 Koniving

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Posted 23 May 2016 - 09:29 AM

I said the same thing about turrets.

I even worked out a way to do controlled randomization.

In the unreal editor as early asn1.5, though I'm sure this function has existed before as well, there is a way to set the chance of an actor appearing in one of several linked positions and orientations. Each possible location has its own identifying digit so that it knows it is linked and as such the actor will spawn in one of these locations, once. So one actor, one spot, so many possibilities as to where it could be -- as many as the map creator is willing to dictate within the limitations of the engine script.

Cryengine's has similar functionality. Meaning it is already a functional element of the engine. And it damn well better be considering how old my example is; it predates mech warrior 3's expansion!

Thus your generators, your turrets, and any other possible elements could each have between 4 and 80 different potential spawn locations each (keep it under 20 to be practical) and the adventures in faction play can be far more interesting, increasing the importance of elements like scouting and playing up the "thinking shooter" angle to actually mean something.

This could even be thrown into Quickplay and the intended Solaris modes to further increase replayability.

Heck, the scouting missions show that they are finally learning how to use this tool with data placement.
In the words of Captain Jean-Luc Picard, "Make it so."

#4 Elendil

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Posted 23 May 2016 - 11:56 AM

I keep seeing little hints that PGI is planning sweeping changes like that to the game, like their stated plans to add real bases to Assault missions, and their recent improvements to AI mechs in the Academy, and things like that.

I'm sure I'm reading too far into all of it, but it's nice having a little hope dangling at the end of that string.

#5 Fluff My Garfield

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Posted 24 May 2016 - 10:56 AM

View PostAppogee, on 16 June 2015 - 11:45 PM, said:

Please randomize the generator locations and drop zones a bit in CW maps. Otherwise, regardless of how you reconfigure them, players will work out the "one best solution" to each map, and gameplay quickly becomes repetitive. Randomizing these strategic locations will require attackers and defenders to react differently to different setups, increasing variety of gameplay, and the longevity or your game.


Yes please!

View PostElendil, on 23 May 2016 - 11:56 AM, said:

I keep seeing little hints that PGI is planning sweeping changes like that to the game, like their stated plans to add real bases to Assault missions, and their recent improvements to AI mechs in the Academy, and things like that. I'm sure I'm reading too far into all of it, but it's nice having a little hope dangling at the end of that string.


Hell, I'd settle for some escort missons but yes, PvE elements would be sweet.





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