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The Invisible Magical Trampoline!


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#1 ScoutMaster

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Posted 21 June 2015 - 01:27 PM

Isn't it awesome when you happen to jump on it and you go flying into the air like a jackass and lose 3/4 of the armor on your legs?

Also in other news : the magical bungee cord wall that destroys your legs.

#2 GeistHrafn

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Posted 21 June 2015 - 06:05 PM

View PostScoutMaster, on 21 June 2015 - 01:27 PM, said:

Isn't it awesome when you happen to jump on it and you go flying into the air like a jackass and lose 3/4 of the armor on your legs?

Also in other news : the magical bungee cord wall that destroys your legs.

You've lost me mate. What trampoline??

#3 ScoutMaster

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Posted 21 June 2015 - 06:33 PM

Do you guys even play this game? Not a lot of JJ users I guess. It's when you jump on top of something and then when you land you get propulsed vertically, sometimes ridiculously high. Then your legs get wrecked.

And then there's where you try to jump next to a wall but the wall blocks you and you get slingshotted to the ground ( That one REALLY destroys your legs) The latter happened to me again a few games ago.

#4 ColdPsyker1

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Posted 21 June 2015 - 06:35 PM

lol I tried jumping on top of a one story building more than once with my summoner.

30 seconds later, the games physics engine says I slam into the ground at 150+m/s

so much fun...

#5 Kiiyor

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Posted 21 June 2015 - 07:01 PM

Yeah, it's a wierd bug. Seems to have something to do with the geometry on your legs trying to mate with random geometry on the map.

I've gotten stuck on random protrusions in the mining collective a few times, and lost 5% of my legs in one go. It mostly affects my jump capable mechs, but it's happened to me in my landlocked ones a few times too.

#6 GeistHrafn

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Posted 21 June 2015 - 07:02 PM

I use JJ mechs all the time, I can honestly say I've never been propelled upwards in the manner you're describing. Huh. :huh:

#7 Quicksilver Aberration

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Posted 21 June 2015 - 07:06 PM

Yeah, I've run into this bug a lot unfortunately.

It seems to happen a lot when I'm trying to climb a wall like on canyon but I don't quite clear the wall cleanly and run into instead of landing on top and then I magically spring up into the air several meters again only to take massive damage to my legs when I finally land plus whatever damage I took for bouncing in the air in front of the enemy. Happens a lot with my Nova for some reason.

#8 XphR

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Posted 21 June 2015 - 07:18 PM

I mostly get this on the Bog when I catch the rounded lip of some of the plateaus with the last 5% or so of my jump fuel ending up two or three times higher (sometimes with an unusual hang time at the apex) than had I just jumped straight up. Needless to say that last 5% does nothing to soften the landings.

#9 Soy

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Posted 21 June 2015 - 07:26 PM

I get this on a session basis, anyone who says they JJ a lot and has never seen this isn't using JJs a lot.

#10 Alistair Winter

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Posted 21 June 2015 - 07:33 PM

Oh, it's a bug? I was like "Holy ****, my Jenner has learned how to parkour! This is awesome!"

#11 Cyborne Elemental

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Posted 21 June 2015 - 07:40 PM

Happens to me alot, and I think its a problem with the bounding sphere associated with Mech Archetypes.

You jumpjet up to a ledge, and just as you crest the top, you just keep going and going up then are stuck floating midair for a few seconds, and a 1 meter fall gets miscalculated because of all the hangtime, and you end up landing a -60/-80 MPS ish fall.

#12 Mad Porthos

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Posted 21 June 2015 - 07:43 PM

View PostRhazien, on 21 June 2015 - 07:02 PM, said:

I use JJ mechs all the time, I can honestly say I've never been propelled upwards in the manner you're describing. Huh. :huh:


I would have been in the same boat as you, till this weekend. TENS OF THOUSANDS of matches and I HAD NEVER been trampolined upwards, only bizarrely flung downwards at great velocity, despite jump jets still burning. Usually it would happen because I was being stingey with my jj bar and land exactly on the edge while having forward velocity, the game would not quite agree that I had landed and I would rubberband up and down, repeatedly taking damage despite haviing jj fuel left.

But in the Loup De Guerre, working on the leaderboard challenge I was starting out on the mining collective on center spawn, on the side that has a sort of high open hangar building by the left. Moving forward and jumping up the wall a little left between center spawn point and that left hangar is an antenna on the side of the rise. Jumping next to it, I was then trampolined up the antennas side, higher than any building in the collective. My movement forward halted, but I still had jj fuel so managed to slightly slow the insane drop speed and survive impact (last minute retro rocket ftw!).

Utterly insane that it had me flying hundreds of meters up. Trampoline indeed.

#13 Thunder Child

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Posted 21 June 2015 - 07:52 PM

As a Mist Lynx Pilot, I see this quite frequently. I've learnt to never try a jump that needs more than half my Jumpjet Juice, and will instead take a slow scenic route to get to the top of wherever I am going. It's either that, or lose 20% of my total health as both legs go to yellow internals from a 1m "bounce". Happens all the time on Veridian Bog if you try to jump to the top of any mesa. For a mech that ONLY has Jumpjets going for it, this is not a good bug.

Edited by Thunder Child, 21 June 2015 - 07:52 PM.


#14 Soy

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Posted 21 June 2015 - 07:58 PM

It's not always ledges - I've bounced horizontally off the side of vertical walls before. It's... hard to just pin down into one thing. Definitely JJ related tho. More actiony you are the more you'd see it I think.

#15 Mad Porthos

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Posted 21 June 2015 - 08:48 PM

I think it might have something to do with incidents of packet loss. A few times I have actually logged pings for a few moments of game, then gone back in the rare situation that weirdness occurs in that limited window and I seem to recall an incident of high % packet loss associate with a wall rubber banding incident. Speculating that it may arise from a desync/disconnect where the server says NO YOI DIDNT MAKE IT TO TOP OF WALL, NOW YOU ARE FALLING - but your client misses that (packet loss) and lets you continue only to then try to force you to update position... back to xyz coordinate, but your client again misses some packets... so it forces you again back to that position. EACH TIME the z coordinate is in the air so the longer the time it is since first packet loss, the longer you have been "FALLING" and none of your landings between each forced position correction are allowed to count. So if you get packet loss for 6 whole seconds when it is TRYING to tell your client that you are really in midair back OVER THERE then when your packet loss finally does clear up and you are really yanked back the final time, your fall velocity will be quite high. If you kept trying to burn your jets to get out of the warping, you wont even have a chance of cushioning that final fall.

#16 HellJumper

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Posted 21 June 2015 - 08:50 PM

working as intended...

on a side note isnt this something that was pointed out before as well?

#17 ScoutMaster

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Posted 22 June 2015 - 06:43 AM

This needs to be fixed, just lost 2/3 of my leg armor at the start of the game again, im sick of this.

#18 Navid A1

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Posted 22 June 2015 - 06:53 AM

Oh...thank god its not just me.

happened to me quite a number of times... specially in the bog... i just land on the edge of a platform in my mist lynx and then boom... i'm shot into space (i hit the invisible map barrier on the top)... only to slam into the ground and loose one or both of my legs.

one time it happened when i could win a 11-8 match with 4 cored enemy mechs running around... oh... the things i wanted to say to PGI map designers at that moment.

Edited by Navid A1, 22 June 2015 - 06:57 AM.


#19 Sjorpha

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Posted 22 June 2015 - 09:48 AM

Strange. never seen it.

#20 Revis Volek

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Posted 22 June 2015 - 10:01 AM

View PostScoutMaster, on 21 June 2015 - 06:33 PM, said:

Do you guys even play this game? Not a lot of JJ users I guess. It's when you jump on top of something and then when you land you get propulsed vertically, sometimes ridiculously high. Then your legs get wrecked.

And then there's where you try to jump next to a wall but the wall blocks you and you get slingshotted to the ground ( That one REALLY destroys your legs) The latter happened to me again a few games ago.



Man you are a condescending ass all the time....

You act like it happens a lot...in my over 5000 drops its happened like 3 times.

And it has more to do with the collision physics being crap in this game then a BUG as you claim.

But since you know everything about this game "and the rest of us are delusional and cant hit FS9's like you can" we should all just listen up to what you have to say huh?

You are running into things when you JJ and are getting warped somewhere....Geez "Do you even play this game?" Its not some mystery....happens a lot when I run into other mechs.





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