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I Have 6.3 Million C-Bills


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#21 bad arcade kitty

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Posted 22 June 2015 - 02:32 PM

save 4+ mlns, buy a second scr
then save another 11+ mlns and buy a third one
and finally save 6+6+3=15 mlns and fit one of them with modules, radar derp is the must, second module depends... the go-to it's seismic but for instance for skillcrow or lurmcrow target decay is better etc, 3 mln it's for a weapon module

#22 JC Daxion

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Posted 22 June 2015 - 02:34 PM

View Postt Khrist, on 22 June 2015 - 02:03 PM, said:


What does mastering a mech have to do with c-bills aside from buying the three mechs? You still need all three to elite.



I dunno, maybe you just aren't that good in a mech, so you don't earn as much? personally i take all my mechs to mastery, because for the simple fact many don't become good till elite, and often it takes me master time, to figure out a load out i really like.. 20-40 matches at elite level to me is needed to really get a feel for a mech. Unless of course you are a power gamer, and in that case their are only a handful of ones, that are kinda OP

#23 Kira Onime

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Posted 22 June 2015 - 02:52 PM

Master a mech chasis before buying modules.

#24 Elizander

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Posted 22 June 2015 - 09:52 PM

If you can learn to play the chassis stock or with limited upgrades (usually plugging in a Gauss Rifle or going with LL works pretty well) you can get basic filled out without spending too much on it. Saves you a bit of cash and gets you that third variant faster.

#25 MatterBeam

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Posted 23 June 2015 - 12:57 AM

Hello guys!
Thanks for all the answers.
I didn't mention in the OP, but here are a few more notes:

-I have elited my Arrow. It's my main money grinder.
-I think the reason I don't enjoy the Ember and don't mount the AC20 on my Misery is that I'm pretty terrible at brawling. Sniping and hill peeking are just my thing.
-I'm not going to elite the Stormcrow until last. The torso weapons don't have good depression, while the arm weapons are too low for my liking. Boating MPLs requires using a SCR-A arms, and the combined negative bonuses makes it feel like you're using IS ERLLs. It's powerful and fast, but the required short range exposure kills it fast.
-My largest engine is an STD 300. On on the Misery, it gives me 57km/h, 5 large lasers and a buttload of double heat sinks. On the K2, it only gives me 74km/h and room for two PPCs and one large laser. Not great firepower.

#26 Speedy Plysitkos

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Posted 23 June 2015 - 01:14 AM

View Postt Khrist, on 22 June 2015 - 02:03 PM, said:



What does mastering a mech have to do with c-bills aside from buying the three mechs? You still need all three to elite.


Buy 2nd chassis, basic it with xp convert immediately, sell it, then buy 3rd. the 1st and 3rd elite it with regular play. Faster then have all 3 variants for cbills. This. (if you decide not master it)

#27 SnagaDance

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Posted 23 June 2015 - 02:45 AM

View PostTitannium, on 22 June 2015 - 01:54 PM, said:

mastering a mech is only if you rly swimming in cbills. Otherwise, do elite of a mech. then modules.


View Postt Khrist, on 22 June 2015 - 02:03 PM, said:


What does mastering a mech have to do with c-bills aside from buying the three mechs? You still need all three to elite.

View PostTitannium, on 23 June 2015 - 01:14 AM, said:

Buy 2nd chassis, basic it with xp convert immediately, sell it, then buy 3rd. the 1st and 3rd elite it with regular play. Faster then have all 3 variants for cbills. This. (if you decide not master it)


Once again, how does having more C-bills help in this regard? Using your method you won't save anything on only going for Elite versus going all the way to Master. Personally I always advise to go for Master. After finishing Elite and getting those double Basics a lot of mechs start to come into their own, but you won't notice that in just a game or two. Going through Master will really show the worth of a chassis to me. (and hey, quirks, it would be a shame if you'd need to re-buy a mech that PGI suddenly quirked to godhood and then you'd still need to do the grind to Mastery)

#28 Speedy Plysitkos

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Posted 23 June 2015 - 02:53 AM

if you have enough cbills, then buy 3 chasis, if you like. If you are short on cbills, and wanna stay on elite max, + have some MC for xp convert, you could spare some cbills, with what i described above.

#29 Johnny Z

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Posted 23 June 2015 - 03:01 AM

View Postjss78, on 22 June 2015 - 02:25 PM, said:

I'll second (or twelfth or whatever) the suggestion to get two more variants of one of your mechs.

If you like your Arrow now, you'll love it when you get the elite unlocks (dramatically nimbler handling and better heat management). I bet you could easily find comfortable setups on the other energy-only BJs (BJ-3 and BJ-1X). Alternatively get one of the AC-based variants for a change of pace.

They are pretty cheap too.


The Arrow is well suited for a strong medium mech to use to make c-bills. I use the X-5 for c-bills for the hero bonus and my Protector takes to long to get a match.

Anyway fully master that mech and also put full set of modules in it is what I would do. Its one of those mechs not alot of players use but I am sure its possible to get good scores with. Radar dep is a must. I am not sure about load out that may take a very long time to get right.

Arrows strongest advantage is the ridge peeking and thats what I would do none stop with it, also use the speed. Best Arrow pilot I seen was very fastand I have only seen one great Arrow pilot so far.

Edited by Johnny Z, 23 June 2015 - 03:04 AM.


#30 mad kat

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Posted 23 June 2015 - 03:35 AM

Don't get hung up on modules. They're a bit of a white elephant, sure they help in some situations but i have been doing fine playing for years with nothing more than consumables (coolant/UAV and Air/artillery strikes).

Don't forget the outcome is more dependant on your team (and the now rather rubbish matchmaker) than what equipment you have with you. Unless of course you are excellent at carrying the team. :D

Given the current state of the game i'd buy another laser vomit build or dakka build as that seems to be the only way of being reasonably successful nowadays with Hit reg being as good as it is (sarcasm) and clan mech alpha meta, and everyone point blank refusing to lead a charge and all the assualts hiding at the back waiting to play mop up crew. So it means you need something with direct fire long range that by the sounds of it suits your playstyle.

Edited by mad kat, 23 June 2015 - 05:46 AM.


#31 Moomtazz

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Posted 23 June 2015 - 04:59 AM

I'll give an answer based purely on fun factor. If you hate LRMs get Radar Deprivation now. Otherwise buy a second variant and save for the third. Get Basics on all three, and elite on your favorite one.





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