Tycho von Gagern, on 30 June 2015 - 02:18 AM, said:
is a pretty flawed statement.
While heavies may have the "more friendly blend of firepower and mobility," mediums have a distinctly unfriendly blend of heavy/assault scale and light armor. The worst of all worlds, mediums -no matter how mobile- will never be as hard to hit as a fast light, and will never pack an effective "one-shot alpha" like the heavies and assaults. Mediums never have the speed. They never pack in enough heatsinks or ammo, and whatever they do manage to bring comes at the sacrifice of something else: three jumpjets or AMS or BAP? Pick one and forget the rest.
Leaving aside the Stormcrow, being a dedicated medium pilot is a thankless job. One mechwarrior in these forums called it "hard mode." If you see a medium (again, aside from the SC) performing well and carrying hard, it's more the pilot making it look easy than the medium mech outperforming the lights, heavies, and assaults around it.
The ques beg to differ.
Light have far more liabilities than mediums. They can be one-shotted by many heavies and assualts. 10 heatsink rule and performance...and how that effects DPS. Light alphas are smaller than mediums on average.
You gonna tell me Spiders, Jenners, Commandos, Lynxes, Ferrets, Urbies, Panthers, maybe Ravens are more optimal and powerful than most mediums???
Firestarter is very strong but diminishes with each HSR pass...as we shall soon see again. Ravens are also strong but profile and legs hinder them.
Compare to (ill leave stormcrow out of it) HBK's(most especially the Grid iron), 2 Centurions, 2 decent Blackjacks, Wubcada, Enforcers, 2 Trebuchets, Shads, 2-3 Griffins, a Kintaro, Nova(as a poptart) and 2 wolverine variants???
You need to look at some Mediums DPS instead of alpha. Grid Iron, HBK-J, Wubcada, Wolverine, Wang.
Also need to look at some of the range to profile ratios and with even moderate speed creates very favorable trades for mediums...3LL Wolverine at 500m for example.
Only nerf to Havies/Assaults i would like to see is a noticable nerf to turning rate.
This would give lights a better role because unlike the other weight classes, they dont currently have one.