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Common Denominator, The Path To Balancing


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Poll: NEW GHOST HEAT SYSTEM (2 member(s) have cast votes)

WOULD YOU TRY THIS ON TEST SERVER

  1. I WANT IT (1 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. I DON'T WANT IT (1 votes [50.00%] - View)

    Percentage of vote: 50.00%

  3. YOU HAVE TO MUCH FREE TIME (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Kyrs

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Posted 28 June 2015 - 01:34 PM

Note: English is my secondary language, apologies for typing errors.

Goal:
New GhostHeat system:

Compound penalty when firing more that one weapons of that type within 0.5sec.
NOTE: COMPOUND CALCULATION FOR THE EXTRA WEAPONS FIRED


Penaty type:
a ) GhostHeat
b ) Recycle time
c ) Unjammed time


List of Compound penalty if more that one is fired:

IS

IS small laser: 15% heat
IS small pulse laser: 15% heat
IS medium laser: 20% heat
IS medium pulse: 20% heat
IS LArge Laser: 40% heat
IS Er Large Laser: 60% heat
IS Large Pulse: 40% heat
IS PPC: 80% heat
IS ER PPC: 100% heat
IS Gauss: 75% recycle time
IS AC 20: 90 % heat, 50% recycle time
IS AC 10: 60 % heat, 20% recycle time
IS AC 5: 60 % heat, 10% recylcle time
IS AC 2: 10 % heat, 5% recycle time
IS Ultra AC5: 60% heat, 42% Unjammed time
IS LBX10: 25% heat, 10% recycle time


Clan Compound penalty

Clan Er small laser: 20% heat
Clan small pulse laser: 20% heat
Clan Er medium: 25% heat
Clan medium pulse: 25%
Clan Er large laser: 50% heat
Clan large pulse: 50% heat
Clan Er PPC: 100% heat (but 15 pinpoint damage)
Clan Gauss: 75% recycle time
Clan U AC 20: 60% heat, 80 % Unjammed time
Clan U AC 10: 60% heat, 50% unjammed time
Clan U AC 5: 60% heat, 42% unjammed time
Clan U ac 2: 20% heat, 20% unjammed time
Clan LBX 20: 25% heat, 20% recycle time
Clan LBX 10: 25% heat, 10% recycle time
Clan LBX 5: 12.5% heat, 20% recycle time
Clan LBX 2: 5% heat, 5% recycle time





Exemple of this system in use:

IS large laser:
Penalty type A: 40% compound
IS ERlarge laser:
Penalty type A: 60% compound

CASE ONE:
shooting: 3 IS Large large a once: 21 heat plus 6.72 ghost heat
27.72 total heat

CASE TWO:
shooting :2 Is Large laser + 1 Er Large Laser: 22 heat plus 2.8 GhostHeat
24.8 total heat

CASE THREE:
Shooting: 1 IS Large Laser + 2 Er Large Laser: 23 heat plus 4.8 GhostHeat
27.8 total heat

CASE FOUR:
Shooting: 3 IS Er Large Laser : 24 heat plus 12.48 Ghost heat
36.48 total heat


These 4 cases you will noticed that an ER large laser is not the same type a normal Large laser, thus one can fire 1 Erlarge and 1 LArge large at once without GhostHeat.

analyse:
Case one: The alpha create almost the 1 Large laser in heat. (Not impresive but use can switch to fire after a few alpha)

Case Two: The penalty is very minor but the user must take into account the two different weapon range. (Very effective at 450 metre, with extremely low penalty)

Case Three: The penalty is average. (Many could view this has the less appealing setup)

Case Four: Best range butit is also the less forgiving penalty. (One alpha, then it cycling fire)

Exemple 2:

Clan ER Large Laser:
Penalty type A: 50% compound

CLAN CASE ONE: Clan 2 Er Large larser: 20 heat plus 5 GhostHeat
25 total heat

CLAN CASE TWO: Clan 3 ER Large LAser: 30 heat plus 12.5 GhostHeat
42.5 total heat


analyse:
Clan case one: The heat generated very close to IS case two (2Large laser+ 1 Er Large)

The clan offers 22 damage but much longer range.
The IS offer 27 more damage but at the cost of medium range
Event plainfield at medium range of 525 metre or 575 module with module.

Clan case two: similaire heat to IS case 4 but less total heat.

Edited by Kyrs, 28 June 2015 - 01:38 PM.


#2 Firewuff

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Posted 29 June 2015 - 02:04 PM

Erllas and llas were grouped in the current system to prevent people working around it by doing 2llas and 2erllas





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