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Town Hall Meeting With Some Cw Points


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#1 Davegt27

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Posted 03 July 2015 - 11:17 AM

Started to answer another thread but one thing lead to another and I came up with this rough list

Russ talked about this stuff in the town hall meeting
Looks like they are going to change the system in phase 3

Point 1) the plan is to have Loyalist and only loyalists vote on where they fight

See town hall part 1 (don’t worry it’s at the beginning)

Point 2) (time stamp about 3:50) Loyalist only get loyalty points (Mercs will get something else)

Point 3) loyalist will have the ability to "incentivize" contracts for Mercs using unit coffers (time stamp 4.08)

Point 4) units that have their unit tags on a planet will be able to upgrade that planets defenses’ (time stamp 5:24)

Point 5) Mercenaries or Mercs will have 7 day contracts (time stamp 6:10)

Point 6) Loyalist will be able to break their contract but will have a seven day cool down and will pick up the label of deserter!
This will be displayed for seven days or during cool down (time stamp 7:35)

Point 7) they are considering in CW matches displaying your current CW rank/title

point 8) loyalist that do break their contract and do the seven day cool down when said loyalist joins another faction they will have to play additional matches before they will be allowed full faction privileges (voting was mentioned and you won’t get loyalty points) (time stamp 8:37)

point 9) Free Lancer (solo players that are not part of CW) will be sent an urgent call to arms pop-up the goal is to try to drive some solo players into CW (time stamp 9:12)

Point 10) new leader board system (next page functionality whatever that is) will be in game if they can, planet tag leaders will be displayed (time stamp 11:28)

point 11) 4v4 scouting missions will be on the same planet you are invading they will not unlock the planet but will happen at the same time as the invasion they will give you a number of things only 3 are mentioned (1) drop ship scan so you will know the enemy teams composition (the one they are currently in) (2) Radar sweep of your enemy (times and intervals to be determined)
(3) Long Tom artillery strike unlocked be scouting missions
These scouting missions will use some of the public cue maps also tonnage might be limited to 55 tons to keep it more of a cap/scouting mode

Point 12) do you plan to add MM for CW answer "no" unless there is an addition of 5 to 10 times the number of player (things could change but no plans to add a MM)
If they did plan to work on MM then all work on the other features would stop
Time stamp part II 0:22


Edit: added point 12
HTH
Davegt27

Edited by Davegt27, 13 August 2015 - 05:14 PM.


#2 TWIAFU

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Posted 03 July 2015 - 12:21 PM

I like what I am reading.

Thank you for posting.

#3 Monkey Lover

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Posted 03 July 2015 - 01:32 PM

He is still missing getting paid or getting mechs for owning planets. I see no reason to incentivize or upgrade planets.

#4 Davegt27

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Posted 03 July 2015 - 02:10 PM

it would be a good idea to mention more incentives because that was just a rough overview

I am sure they will add more

#5 Antares102

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Posted 03 July 2015 - 03:48 PM

Thanx Dave for the summary. Much appreciated :)

#6 Eider

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Posted 03 July 2015 - 09:51 PM

Awesome, so how do they plan to get people into this dead game mode?

#7 Davegt27

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Posted 04 July 2015 - 11:43 AM

Wait I will start a new thread lol again





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