So, It's Been A Month Now. Where'd All The Forum Rage Over The New Mechlab Go?
#61
Posted 06 July 2015 - 10:10 AM
Select Mech.
View Modules.
Back to Select Mech.
Change Mech.
Modules tab still selected for new Mech but not the new Mechs actual Modules.
Need to change tabs (select any other)
Go back to Modules tab to see new Mechs Modules.
#62
Posted 06 July 2015 - 10:19 AM
#63
Posted 06 July 2015 - 10:26 AM
Almond Brown, on 06 July 2015 - 10:10 AM, said:
Select Mech.
View Modules.
Back to Select Mech.
Change Mech.
Modules tab still selected for new Mech but not the new Mechs actual Modules.
Need to change tabs (select any other)
Go back to Modules tab to see new Mechs Modules.
for me its more like
select mech
go to skill screen
search for mech there
check if its mastered
go back to mechselection
check if x2 bonus is still on
go back and forth between skill tab and selection to find unmastered mechs
#64
Posted 06 July 2015 - 11:11 AM
2. Check loadout (optional)
3. Check skill (confirmed x2 on step 1)
4. DROP!
#65
Posted 06 July 2015 - 11:17 AM
2. pgi has stated that they plan to "fix" this in around august.
so i am reserving my complaining for when the "fix" comes out.
Edited by LordNothing, 06 July 2015 - 11:17 AM.
#66
Posted 06 July 2015 - 11:49 AM
#67
Posted 06 July 2015 - 04:17 PM
#68
Posted 06 July 2015 - 04:22 PM
I understand it's a preference thing.
But because you ask...
I can't stand the mech select screen. For me cycling through my mechs is very important. I rarely drop w the same mech twice.
I just stopped playing, for the first time since open beta. I'll come back in August.
Don't hate, it's my preference.
#69
Posted 08 July 2015 - 02:56 AM
Cion, on 06 July 2015 - 04:22 PM, said:
I understand it's a preference thing.
But because you ask...
I can't stand the mech select screen. For me cycling through my mechs is very important. I rarely drop w the same mech twice.
I just stopped playing, for the first time since open beta. I'll come back in August.
Don't hate, it's my preference.
Not a fan of the new mech select either. I literally have to hunt through mechs now to find where I stashed my XLs whereas before I could simply look at the list and immediately know which had it.
I'd be all for having a toggle for the new way, and a toggle for the old way.
#70
Posted 08 July 2015 - 03:00 AM
*Found the expanded tab
*Got used to it
*Now can use expanded in lower resolutions
I think those helped curb the fury a bit. I'd still like to see some streamlining implemented when selecting a mech, but overall I like the latest UI. I think many people like it now too now that they have had more time with it.
#71
Posted 08 July 2015 - 03:17 AM
Bishop Steiner, on 04 July 2015 - 02:21 PM, said:
Obviously, it's not perfect. But I do find it very quick and easy to use, personally.
But at this point, now that initial shock is gone, and familiarity with the new interface has set in, what are the major issues or features lacking? What have general opinions tuned to at this point?
were you here for the FIRST aberration of the UI? Many complained and after a few months, we gave up.
Even gave up on the simple things, non stop noises, mulitple clicks. They tossed us a bone now and again
Same with this, really the first one was good, lol, needed tweaks, they keep re-doing the works and we're told its better be quiet...sigh THATS the answer to your question
#72
Posted 08 July 2015 - 03:21 AM
Bishop Steiner, on 04 July 2015 - 02:21 PM, said:
I have barely used the new mechlab but on the outside it looks fantastic.
As for the new mech select system... up Apathy all the way, that and other games.
#74
Posted 08 July 2015 - 03:47 AM
Edited by Kmieciu, 08 July 2015 - 03:50 AM.
#75
Posted 08 July 2015 - 03:47 AM
Mech select sucks. The decisions to remove 'see all' option and adding obligatory dropdown lists was and is appalling.
But they've said they'll fix that, so I'm cool. Waitning patiently
#76
Posted 08 July 2015 - 03:53 AM
MonkeyCheese, on 08 July 2015 - 03:21 AM, said:
As for the new mech select system... up Apathy all the way, that and other games.
I'll be honest, aside from cosmetics, don't personally see the issue with the new mech select, but would love to see it with a few features added, including a "tile view" for those who were trained on McDonalds cash registers.
Personally, because of the sorting methods used in the old Mechlab, never found the tiles any faster, TBH, for finding my mechs. Here, it's like, 3-4 linear clicks and done. Not as pretty, but on average, just as fast,if not faster, for me.
Kmieciu, on 08 July 2015 - 03:47 AM, said:
really eye searing high contrast and cheap?
#77
Posted 08 July 2015 - 03:53 AM
I guess some are resistant to change, which is fair enough in some ways, and some just like to complain about anything that PGI produces, which is grossly unfair.
The new mech lab is the best that any Mechwarrior game has ever had.
#78
Posted 08 July 2015 - 03:56 AM
Other than that though, its all good.
#79
Posted 08 July 2015 - 04:00 AM
Widowmaker1981, on 08 July 2015 - 03:56 AM, said:
Other than that though, its all good.
Would like to not have the screen slingshot when I go to the Module tab too. Leave it open on the left side, like everything else.
#80
Posted 08 July 2015 - 05:02 AM
Bishop Steiner, on 08 July 2015 - 03:53 AM, said:
Personally, because of the sorting methods used in the old Mechlab, never found the tiles any faster, TBH, for finding my mechs. Here, it's like, 3-4 linear clicks and done. Not as pretty, but on average, just as fast,if not faster, for me.
Honestly after such a long time collecting mechs I just wish for 2 things in this gotta catch 'em all mech game of ours.
1. To have our old closed beta "quick select" for our 4 fav mechs back
2. The ability to create my own lists/groupings of mechs for things like
- A list of energy boats
- My dakka mechs
- My lrmboats
- Everything with ecm
- A grouping of all my cbill bonus mechs for those farming days (currently split across the heros and champion tabs)
- Or just things like my current fav mechs or a list of things I need to grind for xp.
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