#1
Posted 09 July 2015 - 05:14 PM
i used to be able to shoot off 2-3 double bursts with all brands of cannons, but these days i feel like i can barely shoot out 2 full ultra volleys.
how does the double tap math work? and why is it impacting badly on our guns.
i know we can now shoot about double if not triple rate compared to the cannons before the buff in july, so if i were to guess, the damage should be the same, just much shorter, but i still FEEL like i am doing less, since my guns are always jammed [read:feels like]
#2
Posted 09 July 2015 - 06:40 PM
Edited by Ryokens leap, 09 July 2015 - 06:42 PM.
#4
Posted 10 July 2015 - 10:06 AM
Edited by Ryokens leap, 11 July 2015 - 03:56 AM.
#5
Posted 10 July 2015 - 03:06 PM
#6
Posted 10 July 2015 - 03:35 PM
My 3xUAC5 Ilya Murdermech usually gets a 3x jam once in 5 or 6 games.
I don't know if the recent changes made it any worse though.
#7
Posted 10 July 2015 - 03:55 PM
#8
Posted 10 July 2015 - 04:49 PM
#9
Posted 11 July 2015 - 02:25 PM
But it is random, pump that button, you roll the dice.
Snake eyes can come up a lot when you need it not to.
#10
Posted 11 July 2015 - 02:32 PM
#11
Posted 11 July 2015 - 07:44 PM
Ryokens leap, on 09 July 2015 - 06:40 PM, said:
but c-uacs are better than c-acs even when they are single tapped
Edited by bad arcade kitty, 11 July 2015 - 07:44 PM.
#13
Posted 11 July 2015 - 11:04 PM
Ryokens leap, on 11 July 2015 - 09:44 PM, said:
C-UACs don't jam when they are used with single-bursts. You only roll the dice when you doubletap. That's why C-ACs are literally useless. (They are meant to be placeholders btw)
IS-UACs have a chance to jam even when not doubletapping. Every shot rolls the dice. So you better smash the hell out of IS-UACs.
#14
Posted 13 July 2015 - 01:34 PM
Motroid, on 11 July 2015 - 11:04 PM, said:
IS-UACs have a chance to jam even when not doubletapping. Every shot rolls the dice. So you better smash the hell out of IS-UACs.
Ya, been in since 2011, I am aware, as well as increasingly bored.
#15
Posted 13 July 2015 - 02:05 PM
Ideally I would have the mechanic be as follows:
- Click once to fire. Can't double fire until the weapon has recycled; no jam chance.
- Click once to fire, and hold to double fire. Weapon may jam after the first shot is fired.
Edited by process, 13 July 2015 - 02:07 PM.
#16
Posted 16 August 2015 - 09:51 AM
zudukai, on 10 July 2015 - 04:49 PM, said:
bump,
thread: https://www.reddit.c..._a_buff_at_all/
mentions a 17% chance to jam for the cUAC/20, since i do not have a reddit account, does anybody know where Mcgral got that information?
Edited by zudukai, 16 August 2015 - 09:52 AM.
#17
Posted 17 August 2015 - 12:09 PM
#18
Posted 17 August 2015 - 03:42 PM
zudukai, on 16 August 2015 - 09:51 AM, said:
thread: https://www.reddit.c..._a_buff_at_all/
mentions a 17% chance to jam for the cUAC/20, since i do not have a reddit account, does anybody know where Mcgral got that information?
It's in the XML files for the game. Alternately, you can look the numbers up on Smurfy.
They are:
14% for C-UAC 2
15% for C-UAC 5 (Same as the IS version)
16% for C-UAC 10
17% for C-UAC 20
#19
Posted 17 August 2015 - 04:26 PM
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