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Urbie Hero - 1X Missile


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#1 Speedy Plysitkos

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Posted 12 July 2015 - 04:49 AM

What about to have urbie hero , with 1x missile (or 2 ?)

#2 Bishop Steiner

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Posted 12 July 2015 - 05:02 AM

View PostTitannium, on 12 July 2015 - 04:49 AM, said:

What about to have urbie hero , with 1x missile (or 2 ?)

Posted Image

Accept no substitute.

1x SRM2 (CT)
1x LL (RA)
1x MG (LA)
Probably have the fire fighting/riot equipment converted to more MGs for MWO.

One of the biggest drivers for us having the Urbanmech at all. Yes, I am biased, but yes, I will push for the Dawgs enshrinement (though do wonder if he influenced the SIBs paint scheme, since the SIB is not described as a Police Mech in lore?)

Edited by Bishop Steiner, 12 July 2015 - 05:06 AM.


#3 Speedy Plysitkos

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Posted 12 July 2015 - 05:06 AM

give more MGs... + swap srm2 for narc...

and vuala. gimmick.

#4 Bishop Steiner

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Posted 12 July 2015 - 05:15 AM

View PostTitannium, on 12 July 2015 - 05:06 AM, said:

give more MGs... + swap srm2 for narc...

and vuala. gimmick.

Let the players do that. Everything on the DD was there for it's mission, which was a Special Weapons for the Hsien Militia/Police. The Deputy Dawg, and several like it, are frankenmechs, with the shells of Urbanmechs used on top of the mothballed chassis of old FedSuns Valkyries, packing a 150std engine, allowing for 89 kph top speed.


The standard SRM2 was chosen because you can essentially use all kinds of warheads, from fire retardant foam, to paint marker, CS gas, smoke, HEAP for hard targets or demolish buildings/obstacles, and even infernos, for counter insurgency work.

The MG (which would need to pawn about 3 friends in MWO) was for the obvious anti personnel, but also capable of LtL ammo, for riot control. Technically, the DD also packs a high pressure water nozzle, with hydrant couplings, for fire fighting and crowd control, with a 1 ton reserve reservoir (which can also be used for alternative liquid chemical payloads).

The Large Laser is obviously it's "heavy" weapon, but unlike an AC or PPC, it also has civilian applications, as a precision cutter, or with the power tuned down, welding, even.

There were several variants, especially after the Operation Guerrero, and the resulting formation of the Chaos March, from a version covered in SRMs, to one packing 3 Mlasers and 8 MGs.

Do not break the law on Hsien, or you might see one of these in your rearview.

D'ya feel lucky? Well, do ya, PUNK?!?!?!

#5 Speedy Plysitkos

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Posted 12 July 2015 - 07:15 AM

i rly hope, we get urbie hero.... SOON

#6 Cyborne Elemental

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Posted 12 July 2015 - 07:45 AM

I'd love an Urbie with some missles.

Maybe something like this?
Crowd control :D

RA 1 E
RT 1 E
CT 2M
LT ams
LA 2B/1E

Stock build
RA = LL
RT = SL
CT = 1 SRM2
LT = n/a
LA = 1MG/Flamer

Oh and the guys that bought the $40 collectors edition Ubanmech pack should get it for free :D

Edited by Mister D, 12 July 2015 - 07:51 AM.


#7 stjobe

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Posted 12 July 2015 - 07:51 AM

View PostBishop Steiner, on 12 July 2015 - 05:15 AM, said:

shells of Urbanmechs used on top of the mothballed chassis of old FedSuns Valkyries

Rule of Cool trumps all, I know, but that there doesn't really make sense in the BattleTech universe, does it? I mean, the armour "plates" are directly and individually attached to the chassis (just like everything else is), so there isn't really a 'shell' (or a 'body' in terms of a car), is there?

Just nitpicking, it's a cool 'mech and I don't actually mind if it's a Valkyrie in drag or a highly modified Urbie-for-real.

#8 Speedy Plysitkos

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Posted 12 July 2015 - 07:53 AM

3 bal
1 m
2 E

like that.

#9 stealthraccoon

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Posted 12 July 2015 - 08:53 AM

You can make Deputy Dawg using Anansi - missile hard points need to be in place of ballistic arm. I mean I know the Anansi isn't an Urbie, but it needs to offer something that isn't already available - like 4 missile slots, and energy arm or something. Quad-SRM6 anyone?

Now in my opinion I'd like to see an R63 with the laser arm (left arm) replaced with 2 missile hard points. I'd be down with no energy hard point, I ain't afraid of ammo dependency!


Edit: okay, final edit.
RA - 2 ballistic
LT - 1 energy
LA - 2 missile

Or...

RA - 3 missile
LT - 2 energy
LA - 1 energy

Or...

RA - 3 ballistic
LA - 3 missile

Edited by stealthraccoon, 12 July 2015 - 10:07 AM.


#10 stjobe

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Posted 12 July 2015 - 10:32 AM

Nuclear Urbie is the one true Urbie! It killed the Kell Hounds! :)

#11 The Mechromancer

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Posted 12 July 2015 - 10:58 AM

View PostBishop Steiner, on 12 July 2015 - 05:02 AM, said:


Deputy Dawg



it needs to have toggle on/off police sirens.

Edited by The Mechromancer, 12 July 2015 - 10:58 AM.


#12 orcrist86

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Posted 12 July 2015 - 11:15 AM

View PostBishop Steiner, on 12 July 2015 - 05:02 AM, said:

Posted Image

Accept no substitute.

1x SRM2 (CT)
1x LL (RA)
1x MG (LA)
Probably have the fire fighting/riot equipment converted to more MGs for MWO.

One of the biggest drivers for us having the Urbanmech at all. Yes, I am biased, but yes, I will push for the Dawgs enshrinement (though do wonder if he influenced the SIBs paint scheme, since the SIB is not described as a Police Mech in lore?)

Harpoint inflation means this will have 2 energy, 2 missile, 2 ballistic

#13 Bishop Steiner

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Posted 12 July 2015 - 01:28 PM

View Poststjobe, on 12 July 2015 - 07:51 AM, said:

Rule of Cool trumps all, I know, but that there doesn't really make sense in the BattleTech universe, does it? I mean, the armour "plates" are directly and individually attached to the chassis (just like everything else is), so there isn't really a 'shell' (or a 'body' in terms of a car), is there?

Just nitpicking, it's a cool 'mech and I don't actually mind if it's a Valkyrie in drag or a highly modified Urbie-for-real.

basically, the actuator packages and myomers for an Urbie are not designed for 80+ kph speeds. So, those, the engine and gyro were all swapped in. All the mechs were leftover mothballs, obsolete war relics from the 4th War. So like any Frankenmech, you had some creative freedom. The actual skeleton is still Urbie. My bad for lack of clarity.

They also all had (as one should expect) bugs and negative quirks, that slowly got mostly massaged out with time.

View Postorcrist86, on 12 July 2015 - 11:15 AM, said:

Harpoint inflation means this will have 2 energy, 2 missile, 2 ballistic

I'd be ok with one M if I could get 3-4 B.

#14 RedlineHunter

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Posted 12 July 2015 - 01:33 PM

It better come with the flashing cop lights lol

#15 Onyxian

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Posted 12 July 2015 - 01:52 PM

View PostTitannium, on 12 July 2015 - 04:49 AM, said:

What about to have urbie hero , with 1x missile (or 2 ?)

Urbie hero with missles?

P2W, eh

#16 TheCharlatan

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Posted 12 July 2015 - 01:57 PM

View PostBishop Steiner, on 12 July 2015 - 05:02 AM, said:

Posted Image

Accept no substitute.



I will not.

#17 Speedy Plysitkos

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Posted 12 July 2015 - 02:58 PM

View PostThe Mechromancer, on 12 July 2015 - 10:58 AM, said:




it needs to have toggle on/off police sirens.


DO IT !!!

#18 Speedy Plysitkos

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Posted 12 July 2015 - 03:12 PM

would be nice, to have him look like a ...robo..cop... :P




and ofc, OCP logo on it :)

Edited by Titannium, 12 July 2015 - 03:16 PM.


#19 Dirk Le Daring

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Posted 12 July 2015 - 06:01 PM

One missile hardpoint only.

Can only fit an LRM 1, or a SRM 1, or a SSRM1.

That's it. :rolleyes:

#20 627

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Posted 12 July 2015 - 10:30 PM

I doubt we'll get a hero urbie as long as the mech isn't out for cbills/mc.

Technically, there's a 30% cbill boost Urbie available to everyone, and all Urbie owners already paid hard money for the mechs.

So, it's time to release the cans for everyone and we can eventually get a hero. Not that every single Urbie pilot isn't one already ;)

Edited by 627, 12 July 2015 - 10:30 PM.






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