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Hit Reg More Messed Up For Low Ping Players - Gg Pgi

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#1 MavRCK

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Posted 12 July 2015 - 08:16 AM

Living near the servers, I get hit a full 1-2 secs after disappearing from view from enemy mechs..

Before it was just 0.5 secs to 1 sec...

Good job PGI screwing this up..!

#2 Wintersdark

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Posted 12 July 2015 - 09:18 AM

That's based on the latency of the person firing at you too, not just yours.

At least you registered the damage, which is a plus.



#3 MechWarrior849305

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Posted 12 July 2015 - 10:36 AM

Lost magic of lagshielding lololo? ^_^ Enjoy
Now you have to become actual good player B)

Edited by DuoAngel, 12 July 2015 - 10:52 AM.


#4 xWiredx

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Posted 12 July 2015 - 11:16 AM

View PostDuoAngel, on 12 July 2015 - 10:36 AM, said:

Lost magic of lagshielding lololo? ^_^ Enjoy
Now you have to become actual good player B)

If anything, the problem now is that players in certain regions and with good connections get penalized while those who are farther out, do not have good connections and/or intentionally lag-switch have an advantage. It isn't about "getting good", it has become a scenario which forces people close to the servers with decent bandwidth to have to play even better for the same results.

#5 MechWarrior849305

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Posted 12 July 2015 - 11:33 AM

View PostxWiredx, on 12 July 2015 - 11:16 AM, said:

If anything, the problem now is that players in certain regions and with good connections get penalized while those who are farther out, do not have good connections and/or intentionally lag-switch have an advantage. It isn't about "getting good", it has become a scenario which forces people close to the servers with decent bandwidth to have to play even better for the same results.

Lolwut about that "advantage" of high pingies? :lol:
Didn't you know, that if you have low ping you ALWAYS shoot first? You see enemy first, and if you kill him with your salvo you even don't get damage that he was givin to you.
Thing is that now with new HSR people actually CAN shoot back rather then guess where to shoot.

Get good already

#6 xWiredx

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Posted 12 July 2015 - 12:09 PM

View PostDuoAngel, on 12 July 2015 - 11:33 AM, said:

Lolwut about that "advantage" of high pingies? :lol:
Didn't you know, that if you have low ping you ALWAYS shoot first? You see enemy first, and if you kill him with your salvo you even don't get damage that he was givin to you.
Thing is that now with new HSR people actually CAN shoot back rather then guess where to shoot.

Get good already

You really don't know, do you? Guys, this guy doesn't know, does he? Nobody told him? Anyway...

Okay, let's break this down. First, you claim there is a lag shield.

View PostDuoAngel, on 12 July 2015 - 10:36 AM, said:

Lost magic of lagshielding lololo?


Then you claim that lag is only a detriment.

View PostDuoAngel, on 12 July 2015 - 11:33 AM, said:

Lolwut about that "advantage" of high pingies?


1) You're contradicting yourself
2) You will probably try to come up with some ridiculous something about how you're not
3) Lag switching is a known tactic where players intentionally induce connection lag in order to gain an advantage
3a) Haven't you ever noticed how ridiculous it is to try and hunt down lights when they teleport all over the place?
4) Players with excellent connections like myself will definitely see detriment from this when playing against players with higher ping, that's how it works

#7 MechWarrior849305

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Posted 12 July 2015 - 12:55 PM

View PostxWiredx, on 12 July 2015 - 12:09 PM, said:

Okay, let's break this down. First, you claim there is a lag shield.
Then you claim that lag is only a detriment.

Okay, let's break it down. Esp if you don't understand two simple sentences and get to absolutely wrong conclusions.

If a player has low ping he has (actually, "had" before recent patch) invisible shield of invincibility for anyone who had ping HIGHER than his. People with higher pings had to aim somewhere ahead moving target, estimating their lead at best. That is called "Lagshielding".
HSR is a thing to deal with that ****, which had improved with the last patch, so that "Lagshielding" had been dealt with (not that perfect after all, yet good enough).

Sorry, someone had to open your eyes. 3 years now ingame and yet not a single bit of undertanding it's mechanic -_-

As for laggers that teleports all over the place - they are at the same boat where you are. They also can't aim good, cause they have frequent and long freezes, caused by "jumping" ping with high spikes. You can't nail them as like they can't hit you. Those poors have absolutely no advantage ingame and deal little but zero dmg in the end.


PS: Get used to new realm of MWO, where noone has no unfair advantage. Learn to not rushing a lance of DWFs in your firestarter head-on like Rambo as you did before -_-

Edited by DuoAngel, 12 July 2015 - 01:02 PM.


#8 Igor Kozyrev

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Posted 12 July 2015 - 01:21 PM

View PostxWiredx, on 12 July 2015 - 12:09 PM, said:

You really don't know, do you? Guys, this guy doesn't know, does he? Nobody told him? Anyway... Okay, let's break this down. First, you claim there is a lag shield. Then you claim that lag is only a detriment. 1) You're contradicting yourself 2) You will probably try to come up with some ridiculous something about how you're not 3) Lag switching is a known tactic where players intentionally induce connection lag in order to gain an advantage 3a) Haven't you ever noticed how ridiculous it is to try and hunt down lights when they teleport all over the place? 4) Players with excellent connections like myself will definitely see detriment from this when playing against players with higher ping, that's how it works

dude are you slow or something?
Everyone gets that and higher ping you have — the worse situation for you. Let's say I have 150 and the attacker has 150 — i'm moving to cover. 0.075 sec later server knows I'm moving then 0.075 sec - attacker know I'm moving, so he has 0.15 sec before I move. In case of ping 20 - only 0.085. Oh, and let's imagine he's shooting right at the moment when he know that I'm moving to cover - same process from his client - to server - to my client. That's another 0.15 seconds, combine those two - I have 0.3 seconds AFTER I get into cover to be shot at. Now you have only 0.17.
Guess who's in better spot? Lowpinger or highpinger?

Edited by Igor Kozyrev, 12 July 2015 - 01:32 PM.


#9 xWiredx

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Posted 12 July 2015 - 03:00 PM

The fact that the problem created by changes to HSR was so bad players had enough time to screenshot the difference in blowing out somebody's CT, then getting shot by the mech that's supposed to be dead, then watching that mech die from aforementioned destruction of the CT caused PGI to make some arbitrary adjustments should already tell you guys that you're wrong. The fact that you don't have an exact working knowledge of it and try to make it into a linear, 3-dimensional, single-subject mechanism is even worse.

I still don't know why you're telling me to get good when I'm typically topping my team in kills, assists, damage, and overall score (losing end or winning end). That's entirely beside the point. This doesn't have a whole lot to do with actual skill so much as the reconfiguration of moving parts in server-side prediction has caused a decent amount of unpredictable and wonky-looking game play.

It shouldn't be too much to ask for PGI to disclose the specifics of its server-side prediction for hit detection. Other developers (including Steam) have disclosed such details openly for their engines and it doesn't open up much in the way of creating a new method of cheating. Server-side mechanisms are harder to exploit, but still entirely exploitable regardless. I won't mention methods, there's Google for that.

#10 Igor Kozyrev

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Posted 12 July 2015 - 03:07 PM

First, I never told you to git gud. Second, I'm telling you - whatever you have with low ping, higher ping players have too. Third, it's not prediction technology based on various algorithms, it's a rewind technology (Host State Rewind, huh?) Since it's obvious they have all the logs of player actions, it's not impossible to implement it, much harder to make it work for 24 players real-time.

Edited by Igor Kozyrev, 12 July 2015 - 03:08 PM.


#11 Krizalius

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Posted 12 July 2015 - 05:54 PM

Located at a decent away from server I have Ping 780 milliseconds.
And that does not stop me to destroy the enemy with different ping, from 10 to 800 ms.
You are not comfortable to play?
But, after the patch, HSR started helping me.

#12 bad arcade kitty

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Posted 12 July 2015 - 06:24 PM

View PostKrizalius, on 12 July 2015 - 05:54 PM, said:

Located at a decent away from server I have Ping 780 milliseconds.
And that does not stop me to destroy the enemy with different ping, from 10 to 800 ms.
You are not comfortable to play?
But, after the patch, HSR started helping me.


honestly i hardly imagine how you play
that's amazing

do you have any vids of your gameplay?

#13 Krizalius

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Posted 12 July 2015 - 06:36 PM

View Postbad arcade kitty, on 12 July 2015 - 06:24 PM, said:

do you have any vids of your gameplay?

In my profile :)

#14 ShinVector

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Posted 12 July 2015 - 10:33 PM

Well.... Guys.... APAC servers are hopefully coming right around the corner.

Anyone who believes that High Ping is an 'Advantage' please pick 'APAC Server ONLY' when the time comes.
That is all. :mellow:

Edited by ShinVector, 12 July 2015 - 10:52 PM.


#15 Gerwig

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Posted 13 July 2015 - 01:05 AM

HSR does affect low ping players, there have been lots of recurring issues among other games, but they are generally experienced between people with 2 drastically different pings. The servers will hopefully resolve that somewhat.

#16 FatYak

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Posted 13 July 2015 - 04:34 AM

View PostxWiredx, on 12 July 2015 - 11:16 AM, said:

If anything, the problem now is that players in certain regions and with good connections get penalized while those who are farther out, do not have good connections and/or intentionally lag-switch have an advantage. It isn't about "getting good", it has become a scenario which forces people close to the servers with decent bandwidth to have to play even better for the same results.

So those of use living furthest away from the servers with mediocre (read = normal) connections should go back to working harder to get average results?

I'm not having a go at you wired, but after 2 years ghost damage, lag shooting, ordinary hitreg and not being able to spread damage properly - this patch has made a fairly big difference for me. Most people with a gripe are now experiencing what is pretty much normal for a lot of us.

After 2 years of getting told to "Learn 2 aim" and "Get Gud", these threads make me laugh

Edited by FatYak, 13 July 2015 - 04:36 AM.


#17 FatYak

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Posted 13 July 2015 - 04:40 AM

View PostShinVector, on 12 July 2015 - 10:33 PM, said:

Well.... Guys.... APAC servers are hopefully coming right around the corner.

Anyone who believes that High Ping is an 'Advantage' please pick 'APAC Server ONLY' when the time comes.
That is all. :mellow:

That's a good point...how many people from NA will intentionally play the highest PING they can (actually, might not make that much of a difference (I guess NA routing to singapore is much more stable than Australia to NA anyway) the jitter is a real killer.

Still, weird things happen at 300 ping

#18 The King in the North

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Posted 13 July 2015 - 05:23 AM

Russian players began to get better hits in canadian mechs! New sanctions! Immediately!

#19 Ironwithin

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Posted 13 July 2015 - 06:08 AM

View PostBlackyCat, on 13 July 2015 - 05:23 AM, said:

Russian players began to get better hits in canadian mechs! New sanctions! Immediately!


Hey as long as you don't try to capture any ukranian resource-pumps, the "international community" won't care.

#20 ShinVector

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Posted 13 July 2015 - 06:39 AM

View PostFatYak, on 13 July 2015 - 04:40 AM, said:

That's a good point...how many people from NA will intentionally play the highest PING they can (actually, might not make that much of a difference (I guess NA routing to singapore is much more stable than Australia to NA anyway) the jitter is a real killer.

Still, weird things happen at 300 ping


NA might be around 180ms to 210ms...
But not for Canadians !! They are going to be expecting >240ms... Probably at 250ms to 270ms on average....





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