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Hardcore Unit Challenge Core Statistics


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#21 Dagorlad13

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Posted 23 July 2015 - 12:22 AM

View PostWhite Bear 84, on 22 July 2015 - 05:10 PM, said:

The clan list has such variety. Hellbringers and Stormcrows.. ..what a surprise. :ph34r:


Clans prefer functionality over form.

#22 The Great Unwashed

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Posted 23 July 2015 - 12:45 AM

If only the Summoner could have endo, removable jumpjets, and have 360 deg torso twist.. a real twin Gauss sniper for the clans and brawler to boot...

#23 Rushin Roulette

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Posted 23 July 2015 - 12:45 AM

View PostVaskadar, on 22 July 2015 - 11:04 PM, said:

You notice something? Only ONE assault mech in that entire list.

Well, considering that you have a drop limit of 240 Tons to spread around on 4 mechs most players will think very long before sacrificing so much of the limit on only one mech. If you take an assault it would have to be worth it meaning that you have to take a light instead of a Medium.

#24 Lily from animove

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Posted 23 July 2015 - 12:56 AM

the number of thunderblts 5SS is too damn high. While generally, TDR's were fielded around 36k times, HBR was nearly the same amount, one Variant dominating the list THAT much is a bit too much.

Edited by Lily from animove, 23 July 2015 - 01:13 AM.


#25 White Bear 84

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Posted 23 July 2015 - 01:05 AM

View PostIronClaws, on 23 July 2015 - 12:22 AM, said:

Clans prefer functionality over form.


Apparently diversity does not grow in test tubes :ph34r:

*Could.not.resist..

#26 Lily from animove

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Posted 23 July 2015 - 01:12 AM

View PostWhite Bear 84, on 23 July 2015 - 01:05 AM, said:


Apparently diversity does not grow in test tubes :ph34r:

*Could.not.resist..



yeah diversity is what makes people kill each other for stupid reasons and bombing their homes into crap.

Edited by Lily from animove, 23 July 2015 - 01:12 AM.


#27 Hallbor

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Posted 23 July 2015 - 02:02 AM

View PostLily from animove, on 23 July 2015 - 12:56 AM, said:

the number of thunderblts 5SS is too damn high. While generally, TDR's were fielded around 36k times, HBR was nearly the same amount, one Variant dominating the list THAT much is a bit too much.

It's not all that much of a surprise to see it as often if you think about it. The 5SS is used as often because of (almost) the same reasons the Hellbringer, Jaguar etc as taken. The 5SS is simply the IS Mech that from its capabilities are the closest to a clan mech we get.
I mean, what makes the clan Mechs so strong (and op as many say)? It is the combination of speed, durability and firepower.
a.) Clan Mechs are almost all very fast. Mostly the mediums and heavies that simply are the most efficient CW Mechs tonnage wise They all have large engines and are fast and agile.
b.) They can field a LOT of firepower with lighter lasers and missiles
c.) Because of their special XL engines they can reach insane speeds while still beeing able to take a heavy beating.
Almost no IS Mech can do that. Or if you put a large STD engine in an IS Mech you would have almost no tonnage for weapons.

The 5SS is one of the only IS Mechs where you can have all 3: speed, firepower and durability in a single Mech. That just happens to be almost at the perfect tonnage for CW with 65 tons. I have 2 of them and both are in my CW drop deck. Not because it is op or anything, but simply because it is the best allrounder we have.
1vs1 against a jaguar for example i would probably expect the jaguar to still win but it might be a close fight either way. Which alone tells me its not op or anything. But it is the closest the is gets at the moment to a Clan Mech with its capabilities.

We probably need more good allrounder (between 50 and 70 tons) like that. But who knows, maybe the black knight will be good, even if it has 75 tons.
The clans will be utterly insane with the iiC Mechs, that is for sure.....

Edited by Hallbor, 23 July 2015 - 02:03 AM.


#28 White Bear 84

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Posted 23 July 2015 - 03:22 AM

View PostLily from animove, on 23 July 2015 - 01:12 AM, said:



yeah diversity is what makes people kill each other for stupid reasons and bombing their homes into crap.


Well we have been fighting amongst ourselves in the IS for how many hundreds of years? :P

#29 Wronka

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Posted 23 July 2015 - 05:28 AM

View PostZfailboat, on 22 July 2015 - 10:04 PM, said:

Total Clan 'Mechs destroyed: 133,759
Total IS 'Mechs destroyed: 146,794

Total Damage Done by IS 'Mechs: 50,885,002
Total Damage Done by Clan 'Mechs: 50,543,613

And this says everything right here. Clans did a small amount less damage (very small) however killed 10% more mechs. The only possibility of this is due to XL Engines on IS mechs vs clans.

Whats even more interesting about those damage numbers is this:
Total IS participants: 5,449
Total Clan participants: 4,419
The IS had over 20% more players. IS managed less than 1% more damage then the clans, AND killed 10% less mechs. WOW!

#30 xWiredx

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Posted 23 July 2015 - 05:30 AM

Kind of sad that the pride and joy staple clan mech, the iconic Timberwolf, is first seen at 8th most used.

#31 Wronka

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Posted 23 July 2015 - 05:47 AM

View PostxWiredx, on 23 July 2015 - 05:30 AM, said:

Kind of sad that the pride and joy staple clan mech, the iconic Timberwolf, is first seen at 8th most used.

Its just because of the weight limit. 65 tons is just that sweet spot that allows you to run 2 of them along with 2 stormcrows for a nice deck. Can't run those 2 SCR's if you run 2 TBR's. Though now that the SHC is here, things might change.

Edited by Wronka, 23 July 2015 - 05:47 AM.


#32 Lily from animove

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Posted 23 July 2015 - 05:47 AM

View PostWronka, on 23 July 2015 - 05:28 AM, said:

Whats even more interesting about those damage numbers is this:
Total IS participants: 5,449
Total Clan participants: 4,419
The IS had over 20% more players. IS managed less than 1% more damage then the clans, AND killed 10% less mechs. WOW!


Not much of a surprise. IS has a lot more newbies which can not aim as well as the clanners, especially those typicall lrm fanatics. and so you can deal a lot damage, which does actually not kill.

#33 Croaker Munin

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Posted 23 July 2015 - 05:47 AM

View PostWronka, on 23 July 2015 - 05:28 AM, said:

Whats even more interesting about those damage numbers is this:
Total IS participants: 5,449
Total Clan participants: 4,419
The IS had over 20% more players. IS managed less than 1% more damage then the clans, AND killed 10% less mechs. WOW!


I am not surprised by this. IS has to Deal more damage to take a Claner out, because of Clan XL. On the other side the List Shows that a lot IS pilots run XL engine which can be killed much more easily.

Edited by Croaker Munin, 23 July 2015 - 05:48 AM.


#34 Azzgaroth

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Posted 23 July 2015 - 06:00 AM

View Postclownwarlord, on 22 July 2015 - 11:41 PM, said:

Since the clan mechs are omni their listing is kinda pointless unless you add them all up.


So even though a Hellbring says 11k for the prim add in the other variants because you can get the same builds.Added up 35,788 if you subtract the Prime (I) because it might have been counted twice you get 28421

So while people complain about IS Thunder Wub 5SS at 19k but then you have at least 28k clan Hellbringers with their possible ECM.


Sorry dude, MANDATORY ECM. 😆

#35 xWiredx

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Posted 23 July 2015 - 06:27 AM

View PostWronka, on 23 July 2015 - 05:47 AM, said:

Its just because of the weight limit. 65 tons is just that sweet spot that allows you to run 2 of them along with 2 stormcrows for a nice deck. Can't run those 2 SCR's if you run 2 TBR's. Though now that the SHC is here, things might change.


I still prefer my TBR-Prime, TBR-S, HBR-A, MLX-B deck. For me it is definitely more effective than HBR-A, HBR-B, SCR-Prime, SCR-D.

View PostAzzgaroth, on 23 July 2015 - 06:00 AM, said:

Sorry dude, MANDATORY ECM. ������


Mandatory indeed. People give simultaneous dirty looks and evil grins to HBRs without ECM. Like "why the heck would you... nevermind, easy kill!"

#36 Revener

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Posted 23 July 2015 - 08:03 AM

View PostWronka, on 23 July 2015 - 05:28 AM, said:

Whats even more interesting about those damage numbers is this:
Total IS participants: 5,449
Total Clan participants: 4,419
The IS had over 20% more players. IS managed less than 1% more damage then the clans, AND killed 10% less mechs. WOW!

That just means that the IS players have to wait longer to get a match, it is still 12VS12 players..... can't have more matches running then ther is Clan players to play against. So having more players doesn't yield more damage,

#37 Jaybles-The-PegLeg-PotatoCaptain

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Posted 23 July 2015 - 09:07 AM

Wish they had separated out the Trial mechs on both sides....

#38 IIIuminaughty

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Posted 23 July 2015 - 09:35 AM

View PostKin3ticX, on 22 July 2015 - 08:20 PM, said:

Tukayyid

Units: 251
Avg size: 64.3
Avg active: 29



Hardcore

Units: 250
average members - 61.1
average active - 20


but people asking for a raise in member cap -_-

#39 Tiamat of the Sea

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Posted 23 July 2015 - 10:23 AM

View Postclownwarlord, on 22 July 2015 - 11:41 PM, said:

Since the clan mechs are omni their listing is kinda pointless unless you add them all up.

So even though a Hellbring says 11k for the prim add in the other variants because you can get the same builds.Added up 35,788 if you subtract the Prime (I) because it might have been counted twice you get 28421

So while people complain about IS Thunder Wub 5SS at 19k but then you have at least 28k clan Hellbringers with their possible ECM.


Except that the total of Hellbringers is more comparable to the total of Thunderbolts than a single Thud variant, because omnipods are a thing. The variety of builds possible is much broader for an omnimech because of omnipods, so it's less certain that all the people driving Hellbringers are doing the same thing. Meanwhile, the vast majority of TDR-5SS are going to be one of a very small group of builds with slightly different armor distribution even if quirks somehow magically aren't a thing, because you can't alter the weapon hardpoints.

That said, it's relatively likely that most of the Hellbringer builds are similar if not very close to the same, but we don't have any numbers for that, so this is only an educated guess.

#40 Triordinant

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Posted 23 July 2015 - 10:30 AM

View PostKin3ticX, on 22 July 2015 - 08:20 PM, said:

Tukayyid

Units: 251
Avg size: 64.3
Avg active: 29



Hardcore

Units: 250
average members - 61.1
average active - 20

Sounds like everyone who likes CW is already playing it.





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