Hi there, I've been having some serious graphical issues since the last patch.
Description: Objects (Including mechs) are flickering in and out of existence as my view moves around. Even very close objects, <50 meters, and enemy mechs at <300 meters. The problem is very severe and will be immediately noticeable in the video linked below.
Video: http://www.twitch.tv/no_roo/v/8796297
For a comparison, the end of the video has some 1920x1200 resolution play, instead of 6080x1200.
Location: This issue happens on all maps, and at all graphics settings while at high resolution (multiple monitors). DX9/DX11, Fullscreen/windowed/full window. Low/Medium/High/very high. If I lower the resolution to 1920x1200, the problem seems to goes away.
Reproduction Rate: 100%
Steps to Reproduce:
Happens in every match, including training grounds. Refer to video in description for demonstration. Problem persists after complete reinstall of MWO, and video drivers (including reverting to an older driver, both of which previously worked fine.)
some specs:
windows 7 professional 64bit
i7-4790k
nvidia GTX 980 (problem exists on both 347.52 driver and 353.30)
If any other info is useful just let me know.


[Bug] Objects Rapidly Blinking Out Of Existence
Started by NoRoo, Jul 27 2015 09:23 PM
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