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Sorting Bugs(Engines) -- Very Minor

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#1 Zephonarch II

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Posted 28 July 2015 - 04:50 PM

Something I realized a while ago when the new Mechlab UI patch came out. I thought it'd be fixed by now, but it hasn't so I'll bring it up.

The Name Sorting button for Engines sometimes confuses higher numbers for lower numbers.
For example, click on it, and it may say:

-XL100
-XL195
-XL105
-XL210
-XL250
-XL120
-XL130
-XL125
etc. etc. In no particular order also.

You can click the specific Slot amount button, Tonnage, Cost, or Amount buttons too. (COST AND TONNAGE WORKS) For Slots though the error is present because all Engines of the same type(Xl for ex.) will require 12 slots.(6:Standard). It's an unintended randomizer with a broken function call or something.
PGI, please fix this.

Edited by Zephonarch II, 28 July 2015 - 04:51 PM.


#2 Troutmonkey

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Posted 30 July 2015 - 04:32 AM

View PostZephonarch II, on 28 July 2015 - 04:50 PM, said:

Something I realized a while ago when the new Mechlab UI patch came out. I thought it'd be fixed by now, but it hasn't so I'll bring it up.

The Name Sorting button for Engines sometimes confuses higher numbers for lower numbers.
For example, click on it, and it may say:

-XL100
-XL195
-XL105
-XL210
-XL250
-XL120
-XL130
-XL125
etc. etc. In no particular order also.

You can click the specific Slot amount button, Tonnage, Cost, or Amount buttons too. (COST AND TONNAGE WORKS) For Slots though the error is present because all Engines of the same type(Xl for ex.) will require 12 slots.(6:Standard). It's an unintended randomizer with a broken function call or something.
PGI, please fix this.

It's a really crappy bug, and proper QA would have avoided it ever happening.
As a work around you can sort by cost, which correlates to engine size and should help you find the engine you need.

#3 Zephonarch II

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Posted 01 August 2015 - 08:07 PM

It feels like a hot fix is all we need. But again; I said this was minor. PGI will eventually fix it. Which can take between a month to a year.

:rolleyes: pgi <_< <_< <_< <_< <_< <_< mwo's players

Edited by Zephonarch II, 01 August 2015 - 08:07 PM.


#4 Ironwithin

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Posted 01 August 2015 - 09:33 PM

View PostZephonarch II, on 01 August 2015 - 08:07 PM, said:

...
Posted Image pgi <_< <_< <_< <_< <_< <_< mwo's players


There, fixed it for you.

#5 Troutmonkey

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Posted 02 August 2015 - 03:55 PM

View PostZephonarch II, on 01 August 2015 - 08:07 PM, said:

It feels like a hot fix is all we need. But again; I said this was minor. PGI will eventually fix it. Which can take between a month to a year.

:rolleyes: pgi <_< <_< <_< <_< <_< <_< mwo's players

Tuesday has a massive patch coming.
I didn't see anything about it in the notes, but I suspect it'll be fixed then





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