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Streak Lockon Problem?


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#1 Lorian Sunrider

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Posted 07 August 2015 - 01:40 PM

So with the abundance of Artic Cheetah's running around I finally built a streak crow. However, even with tag I'm getting situations where despite selecting a target it refuses to lock even when I have tag held on it.

Am I missing something obvious here?

#2 Bilbo

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Posted 07 August 2015 - 01:45 PM

Use BAP in addition to or instead. I can't imagine it's particularly easy to hold the tag on target if one or both of you is moving.

#3 Mcgral18

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Posted 07 August 2015 - 01:47 PM

You have Artemis? ECM doubles lock time, and TAG halves it. If you have Artemis, it also halves lock time.


TAG doesn't cancel ECM, it just cuts through it, so you'd also need an Active Probe for when a ECM mech gets within 180M.

If you get the trio of AP+Artemis+TAG, you can get half duration locks against a single ECM mech without difficulty, and quarter duration locks when they close to 240M or shorter (where the AP cancels the double lock duration of ECM).



If you DIDN'T have an AP, and were inside the bubble, that alone is your issue.

#4 Deathlike

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Posted 07 August 2015 - 01:47 PM

Gotta run it with BAP.

You can't run Streak boats w/o them (unless it's just filler for some odd reason).

#5 MechWarrior3671771

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Posted 07 August 2015 - 01:49 PM

"Am I missing something obvious here?"

Are you certain he wasn't covered by another ECM mech? I've had similar instances but couldn't be sure.

But yah, you tag him and nothing comes up.

#6 Deathlike

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Posted 07 August 2015 - 01:52 PM

Well, multiple ECM can negate the sole BAP that you're equipped with.

It's smarter to try to keep your targets at range than to brawl them to ensure locks.

Mind you, Streaks are more effective when they are launched closer to the target (due to AMS), but in this instance, you want no outside interference.

#7 Briarburl

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Posted 07 August 2015 - 01:57 PM

BAP, and also with BAP run at least 1PPC. PPC's turn off ecm which makes for great panic to the ecm guarded mech.

My combo is ECM + BAP + PPC + Streaks

#8 Jack Booted Thug

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Posted 07 August 2015 - 01:59 PM

Even with bap and tag if there are too many ecm mechs in your immediate vicinity you still cannot target sometimes. Sucks.... but hopefully the upcoming reduction in ECM will help with that.

#9 Lorian Sunrider

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Posted 07 August 2015 - 02:56 PM

Okay maybe its the multiple ECM thing.

Just struck me as incredibly odd I couldn't even begin to lock on.

#10 bad arcade kitty

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Posted 07 August 2015 - 03:08 PM

View PostLorian Sunrider, on 07 August 2015 - 01:40 PM, said:

So with the abundance of Artic Cheetah's running around I finally built a streak crow. However, even with tag I'm getting situations where despite selecting a target it refuses to lock even when I have tag held on it.

Am I missing something obvious here?


tag doesn't help vs double ecm locking you down, it doesn't help even vs a single ecm locking you down

you have to have an active probe, be careful with positioning (positioning is the life for the skillcrow, much more than for any laser or gaussvomit one) and be ready to launch an uav

and dont forget to whine on the forums so pgi would already buff the probe or decrease the ecm bubble range

Edited by bad arcade kitty, 07 August 2015 - 03:08 PM.


#11 Soldier91

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Posted 07 August 2015 - 05:23 PM

I've had this happen also with both types of IS lockon missiles, sometimes overlapping ECM doesn't explain it because an ECM icon should show up. . I have had multiple ECM mechs surround me where BAP+another anti-ecm isn't enough to work a lock but I get to lock on with the box and see their names/titles/icons to tell they are ECM. I can't recreate the conditions but sometimes you just can't get a lock.

If you use missiles you just sort of have to accept there is better stuff out there. I usually have a command console, Probe, Artemis, and a tag or NARC. None of it's really that effective though unless you throw in additional modules like target decay. That's like 3 slots + 4.5 tons for CC/BAP, +1 extra ton/slot per artemis launcher + cbils for extra different launchers and ammo (less tons and slots means less ammo to run it) + millions of cbils for modules.
1 slot 1 ton clan, 2 slots 1.5 tons IS ECM with better quirked stuff and modules going to more effective weapons.
Just consider yourself lucky if you can even get a lock with streaks even if you use all that stuff lock on time sucks because ECM transfers + lockon time to everything near it and modding your mech doesn't really cut down the time it's way longer to get or hold a lock.
Missiles are a niche. I just wish the things would stop targeting when out of ammo the lock thing messes up the aiming reticule with other weapons making it less accurate.

Edited by Soldier91, 07 August 2015 - 05:34 PM.


#12 Cyborne Elemental

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Posted 07 August 2015 - 09:05 PM

With all the ECM running around, you're more than likely up against 2 ECM stack, and pretty much SOL.

Try running a mix of SRM6 with streak backups, then you always have something to fight back with no matter what.

#13 Davegt27

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Posted 07 August 2015 - 09:54 PM

Does command console and BAP stack?

#14 Cyborne Elemental

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Posted 07 August 2015 - 09:55 PM

Not in any meaningful way for blowing 3 tons.

#15 Soldier91

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Posted 07 August 2015 - 11:24 PM

Alright just played a match where we downed 11 mechs. Last one left was an ECM Atlas. Got into BAP range and I could target lock him but not missile lock until I tagged him with a narc.
I'm starting to think counters ECM description means target lock (spotting reveal on map) and missile lock is something totally different non mutual things.

View PostDavegt27, on 07 August 2015 - 09:54 PM, said:

Does command console and BAP stack?

Couldn't tell you but you can get a target lock on a non ECM mech faster than you can say radar deprivation with the two.

Edited by Soldier91, 07 August 2015 - 11:27 PM.


#16 bad arcade kitty

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Posted 07 August 2015 - 11:41 PM

what do you mean?
bap counters 1 ecm in 240 range and therefore allows you to lock in that range (actually you can lock from 250 but the band between 250 and 240 will have a twice as slow lock time)

Edited by bad arcade kitty, 07 August 2015 - 11:42 PM.


#17 Soldier91

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Posted 08 August 2015 - 04:38 PM

I'm about 90% sure; it's happened a few times now. I don't know if it's a glitch or intended effect with ECM When I get within low signal range sometimes missile lock won't work unless you have 2 ECM counters to override target box(target to reveal position) and one additional for the missile lock reticle to work.

Weird spell check doesn't like the word reticle it likes womens handbag redicules.

Edited by Soldier91, 08 August 2015 - 04:39 PM.


#18 WatDo

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Posted 08 August 2015 - 04:44 PM

To everyone replying; This isn't a case of ecm overlapping. I've personally noticed what the OP experienced. You get the targetting box, but your lock-on weapons refuse to lock or if they do lock, the lock reticle suddenly disappears and won't come back. I found i had to untarget and retarget any mech it happened to. It's also happened when no ecm mechs were nearby, and tag doesn't help.

#19 Speedy Plysitkos

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Posted 08 August 2015 - 04:57 PM

well, 15 mins ago, was playing stalker, with 3x SSRM2. For unknown reason it wont lock on target, there is sound, which indicates, its not possible.

this is common ? i thought, it should at least, start locking, even double timed. Not happening.

#20 bad arcade kitty

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Posted 08 August 2015 - 05:05 PM

unless somebody uploads a vid proving otherwise i will think it was ecm jamming...
did you have low signal written on your minimap?





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