

Frustrations With Tier System
#1
Posted 19 August 2015 - 07:14 PM
I am greatly disliking this new tier system. The solo Q was my playground, I have not done many group drops lately, and CW is where I brought my "game face". Now the solo Q is no longer fun, CW isnt working, and someone else will have to fill me in on the group Q, as I have no idea how they would attempt to balance that when they said "no tier 1 will ever face a tier 5 player."
1) I see the same players every (or every other) match.
whatever tier I am in is all I face? I'm sure there are one up or down that get grabbed but the player pool for a couple hour session of playtime is roughly the same.
2) Seems to take longer to get a match
probably a result of point number 1, and having to wait untill enough people in my tier Q up
3) I have to be competitive - can no longer take non top tier mechs - and will shy away from what to bring on new mechs.
because it seems to mean something, I cant bring that battlemaster with the XL engine that I liked to bring out every now and then for fun. Not bringing my super meta mech just means I get stomped faster than ever. Lasers and gauss everywhere and only.
4) I greatly dissagre with whatever tier it put me in...
I really dont think I'm that good and shouldn't be seeing the tags that I'm seeing!
Now this last one will get the response from people of l2play or whatever equivlant. BUT my arguement is that the solo Q was where I went for fun. The group Q was where I did whatever with my friends and expected a higher skill level. CW was where I expected some strategy/tactics and more group focused play.
I no longer have the solo Q fun zone, everywhere is super competitve play. I will give this time but my first impressions on the new tier system are not good for me logging on to have fun. If I dont feel like being super competitve tomarrow, I wont log on I will play something else, and as I start to drop days of game play, well, MWO will fade pretty quickly for me here.
Just wondering if anyone else feels the same?
#2
Posted 19 August 2015 - 07:21 PM

Just play your non-meta mech without worry. If you do not perform well you will be lowered down a tier, making the Solo-Q "fun" again for you. I see no issue with this.
Edited by El Bandito, 19 August 2015 - 07:22 PM.
#3
Posted 19 August 2015 - 07:21 PM
I don't know what server you are on, so I can't comment on you seeing the same players every match.
It does seem that it is taking longer to find matches.
#4
Posted 19 August 2015 - 07:33 PM
El Bandito, on 19 August 2015 - 07:21 PM, said:

Just play your non-meta mech without worry. If you do not perform well you will be lowered down a tier, making the Solo-Q "fun" again for you. I see no issue with this.
Okay part of the non meta mech idea is also in skilling up a new mech, or trying out a new mech and learning to play it... Just going to bring down the team. It will be sad as I drop down tiers or other players even, and we just turn around and murder the "lesser skilled" when we do play more competive mechs.
There is basicly no place to go and have a testing ground for ideas on builds or for learning new mechs.
#5
Posted 19 August 2015 - 07:37 PM
#6
Posted 19 August 2015 - 08:08 PM
El Bandito, on 19 August 2015 - 07:21 PM, said:

Just play your non-meta mech without worry. If you do not perform well you will be lowered down a tier, making the Solo-Q "fun" again for you. I see no issue with this.
Yeah, if my tier's too high for me I might just cruise with it until my tier drops instead of being too tryhard. Or I'll just keep bringing the mechs I like and playing the way I like until it normalizes.

I really do think they should still implement score adjustments when players bring in fresh mechs that they have not used before.
#7
Posted 19 August 2015 - 09:01 PM
Arrgyle, on 19 August 2015 - 07:14 PM, said:
I am greatly disliking this new tier system. The solo Q was my playground, I have not done many group drops lately, and CW is where I brought my "game face". Now the solo Q is no longer fun, CW isnt working, and someone else will have to fill me in on the group Q, as I have no idea how they would attempt to balance that when they said "no tier 1 will ever face a tier 5 player."
1) I see the same players every (or every other) match.
whatever tier I am in is all I face? I'm sure there are one up or down that get grabbed but the player pool for a couple hour session of playtime is roughly the same.
2) Seems to take longer to get a match
probably a result of point number 1, and having to wait untill enough people in my tier Q up
3) I have to be competitive - can no longer take non top tier mechs - and will shy away from what to bring on new mechs.
because it seems to mean something, I cant bring that battlemaster with the XL engine that I liked to bring out every now and then for fun. Not bringing my super meta mech just means I get stomped faster than ever. Lasers and gauss everywhere and only.
4) I greatly dissagre with whatever tier it put me in...
I really dont think I'm that good and shouldn't be seeing the tags that I'm seeing!
Now this last one will get the response from people of l2play or whatever equivlant. BUT my arguement is that the solo Q was where I went for fun. The group Q was where I did whatever with my friends and expected a higher skill level. CW was where I expected some strategy/tactics and more group focused play.
I no longer have the solo Q fun zone, everywhere is super competitve play. I will give this time but my first impressions on the new tier system are not good for me logging on to have fun. If I dont feel like being super competitve tomarrow, I wont log on I will play something else, and as I start to drop days of game play, well, MWO will fade pretty quickly for me here.
Just wondering if anyone else feels the same?
I respectfully disagree with it being a bad thing - for a while before the new system, I was dropping on Oceanic exclusively, where I was noticing a much larger number of newer players, probably as a result of the lower population for that server. I was a god crushing insects - often quite literally. The old risks I used to be leery of taking stopped being risks at all.
While punishing any newbie that dared face me was fun, I don't imagine it was for those on the receiving end.
My last 20 or so games though, have been brutal, and awesome. No more charging blithely through the enemy ranks - If I want to do well, I have to contend with others that want to do well and have the skill to challenge me for match score.
My only issue with it so far is the reliance on Meta. I think that both the mech BV thing that the devs are working on and the XP you've put into unlocking masteries should be employed to help balance this, where said BV is used to apply a modifier to your tier score. Run in a top tier mech, get placed in top tier matches. Run in something you haven't mastered or something dangling far below the precipice the Meta stands atop, you get placed in lower tier matches.
#8
Posted 19 August 2015 - 09:15 PM
However I would just wait couple of weeks if it settles down.
#9
Posted 19 August 2015 - 10:18 PM
All I want is to be high enough for a challenge, and low enough I can still run whatever I want.
And If I have to take out my AC/20 urbanmech until I get there, so be it!
#10
Posted 19 August 2015 - 10:31 PM
#11
Posted 19 August 2015 - 10:43 PM
I've been running command over VOIP and people are mostly paying attention, making good calls and playing well together.
#12
Posted 19 August 2015 - 10:43 PM
Over all I get good games much more frequently now. I will deal less damage, less kills, but opposition and quality is generally much better!
#13
Posted 19 August 2015 - 10:51 PM
As an alternative for those who feel that their ELO is too high, I would suggest creating a second account. I guess that would be the easiest solution though you won't have all your toys with you.
Still, you can probably stomp and club baby seals with trial mechs if you're good enough.

#14
Posted 19 August 2015 - 11:16 PM
#15
Posted 19 August 2015 - 11:20 PM
Kubernetes, on 19 August 2015 - 11:16 PM, said:
Dunno did about 4 hours of drops with 4-5 from my unit and it got harder and harder to make an impact as we went, guessing we went up a tier or two while we were at it. Mos of us hadn't played in the pub queue for anything other than to grind CW mechs up for most of the year, so are scores likely all started at crap and progressed.
#16
Posted 19 August 2015 - 11:26 PM
That simple.
Take your AC2 Blackjack-1DC out and wreck face on dires and timbers lining up their guass and erLL on your teammates.
Grab your silly MG spider and go annoy the heck out of people.
Load up your Hellslinger with a 80 point alpha, coordinate with your lancemates and go wreck some face.
Just play as part of your team, communicate with real people a little *gasp, that's insanity* and have a good time for a few matches.
#17
Posted 19 August 2015 - 11:49 PM
matches take a bit longer? Not really, after they cracked down to local servers it generally took longer but the switch from elo to PSR seems not having affected this for me. And this while I had only EU servers active the last games before and after the switch due to the Take over event.
your point 3 is weird, because that has been the case with elo as well, It will now more constantly affect your PSR as before because bringing a gimpled mech before still elft the chance for your team to win and not geting a drop in elo. But generally elo wiht a bad mech had a higher chance to make the match fail and getting down in your elo as well.
Also I do not understand why this is "frustrating" you. You bring a bad mech, yo don't make much score your ranking goes down. What is frustrating with this? Or is it epeen butthurt casiung the frustration?
and your point 4, people complainign seem to never read stuff of patchnotes: you can as T3 play vs T1. especialy when your MM takes longer it i a good indicator that at this moment not many people are playing or are bound to matches. And so the MM allows the extention of matchup causing more T1's and T3's being mixed together. So the averagebob will still meet Metamike.
so the real question actually is: was the "fun" in the past you had just the frsutration of others because you were having easy play on them and it was as frustration for them, as it i for you now?
Same for skilling up a new mech. Sry but grindskilling on easy opps is not skilling or testing a mech. If I test a mech I want to know how it performs in comparison to the other mech I played, this requires the same testingenvironment as th other mech. If not the data gathered on those testts aren't worth anything except: Mech is greta for stomping noobs. But that works in every mech.
@El bandito, I saw an urbie yesterday in orage camo on FC LOL, probably the wood cleaning unit.
Edited by Lily from animove, 19 August 2015 - 11:50 PM.
#18
Posted 19 August 2015 - 11:54 PM
#19
Posted 20 August 2015 - 12:08 AM
I would add more but it’s a point less lost cause
#20
Posted 20 August 2015 - 12:10 AM
Same players over and over - gets old fast
Matchmaking taking longer than normal - don't let PSR determine where you be matched with keep it random. The system can stay for "bragging rights" not for matchmaking determination ie Tier 1 - high Tier 2 grouping mid Tier 2 - High Tier 3 grouping and so on.
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