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My Notes About The Tutorial


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#1 Lily from animove

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Posted 28 August 2015 - 01:55 PM

The mode starst rather nice in general, some small issues still exists or things that could be imporved.

The initial video sequence seem not to be skipable. A bit annoying if you want to redo the tutorial and already have seen this.
The commander is not even explaining what mech the cadet sits in. While he does actually explain name and describe the boarshead and the hellbringer.
He should tell a few things about your mech first.

The tutorial lacks weaponsystem description, a short explanation how lasers, how missiles, and how ballistics work, also flamers and MG's would be nice. Maybe its on the todo, but unfinished. But ti shoudl belong right after the part of the movement challange.

The part in the tutorial where we can click the HUD elements:
It does not show the enemy ragdoll and the part showing the opponents weaponary.
It does not show the "buff" list, where ECM and effects appear.
It does not show module effects explained (airstrike, UAV, cooling shots)
It does not show anything about JJ fuel.
The part talked by the commander says the gold armor is full armor. This is not entirely correct, it should also contain a clancolored version of "full armor".

Switching mechs seems not always to activate the HUD correctly.

We have many new destructible objects, thats cool, but strange. We can'T stomp them to break, yet weapons easily destroy them. Further they all explode, why? It looks odd, and some should just break apart and disappear. Exploding cars and containers is a bit off.

Thats all so far, I made a few other threads with issues that were worth a own thread.

#2 Lily from animove

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Posted 29 August 2015 - 04:26 AM

additional: the HUD explaining does not list the NARC indicator





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