Is Shadowcat A Good Sniper Mech?
#1
Posted 04 September 2015 - 02:48 AM
I am rather new to the game and still have tons to learn, so i was wondering is the mech shadowcat worth it? and can it be a good sniper (between 600-800m)?
The reason i ask is becuase i purchased the other day 7800 MC and i can see that Shadowcat is now available for MC:
http://mwomercs.com/...mo-pattern-sale
I also saw on youtube Sidestrafe testing the SHC-A version (love the M.A.S.C) and its speed.
but still, is it worth 3160MC for one mech? i know i need 3 of the same chasis to improve it, or do you guys have any other suggestions to use my MC on?
thanks in advanced
Nicegirl13
#2
Posted 04 September 2015 - 02:53 AM
NiceGirl13, on 04 September 2015 - 02:48 AM, said:
if you want to buy them for $$ consider to buy them here for 60$ 3 arctic cheaters and 3 shadow cats, it's much cheaper per 1 mech than to buy them with mc... if you need 2 arctic cheetahs of course
also they are a decent sniper but you can snipe just as well in a lot of other mechs which you can buy for c-bills for free
upd well if you buy them a la carte it's more expensive since it's just a medium and is rather cheap in mc (~15.8$ for mc (~17.3$ with a mechbay) vs ~18.3$ a la carte (it includes a mechbay); i got used to the price of heavier mechs hence my earlier advice :3) but it's still cheaper if you buy them in a pack since you get some additional content and 3 arctic cheaters which is a great mech, the best light existing currently (10$ per mech + additional content)
Edited by bad arcade kitty, 04 September 2015 - 03:11 AM.
#3
Posted 04 September 2015 - 03:08 AM
I also agree if you use real money pay with it for real money
#4
Posted 04 September 2015 - 03:23 AM
If you want to get it I advise ether getting the Shadow Cat pack so you get some colours, cammi, cockpit items, premium time and Mechs with a 30% cbills earnings boost as well as ACH, it is a good light, probably the best general purpose Light, however it is not outright better than other Lights, Firestarter is a better harrasser, Spider is a better scout, Kit Fox, adder and Urban Mech have more available tonnage ect.
Or just wait a month untill it is available for Cbills
#5
Posted 04 September 2015 - 04:21 AM
Edited by BlackhawkSC, 04 September 2015 - 04:24 AM.
#6
Posted 04 September 2015 - 04:27 AM
BlackhawkSC, on 04 September 2015 - 04:21 AM, said:
isn't the hellbringer have worse jumpjet height, slower, less high hard points (that are as high as relative to it's own mech ie the shadowcats) and have MASC to out accelerate even locusts? =P
#7
Posted 04 September 2015 - 04:34 AM
#8
Posted 04 September 2015 - 04:55 AM
#10
Posted 04 September 2015 - 06:38 AM
NiceGirl13, on 04 September 2015 - 02:48 AM, said:
I am rather new to the game and still have tons to learn, so i was wondering is the mech shadowcat worth it? and can it be a good sniper (between 600-800m)?
The reason i ask is becuase i purchased the other day 7800 MC and i can see that Shadowcat is now available for MC:
http://mwomercs.com/...mo-pattern-sale
I also saw on youtube Sidestrafe testing the SHC-A version (love the M.A.S.C) and its speed.
but still, is it worth 3160MC for one mech? i know i need 3 of the same chasis to improve it, or do you guys have any other suggestions to use my MC on?
thanks in advanced
Nicegirl13
Yes, the Scat makes for a good sniper, in fact, my favorite Scat config is the Prime with a Gauss and 3 tons of ammo with 2x ERMLs and a Scat B left ST so you can mount ECM. The weight will be very tight and you will need to move some armor around and do some shaving here and there, but sense you will mostly be sniping its not to much of an issue.
Also make sure you have a dark camo colors on, this is one of those instances where the camo actually is useful in helping to conceal you other then tricking out the color and pattern on your mech like a hot rod. Recommend dark green and browns.
With proper cover, and you are only using your Gauss, most enemies will not see you. Maps like, Veridion Bog, Forest Colony, Mining Collective, and HPG Manafold (up on the wall), you can hide and snipe people with impunity.
I will have to admit though, its a mech that requires skill to use to its full potential.
Edited by Coralld, 04 September 2015 - 06:46 AM.
#11
Posted 04 September 2015 - 07:34 AM
#12
Posted 04 September 2015 - 08:54 AM
NiceGirl13, on 04 September 2015 - 04:55 AM, said:
Wait a couple more weeks and yes it will be available for Cbill purchase. As much as I love my scats, and trust me I love the little bugger to pieces. At this point you being a new player, it would be smarter just to try them out for Cbills and see if they fit your play style.
#13
Posted 04 September 2015 - 08:55 AM
Nightshade24, on 04 September 2015 - 04:27 AM, said:
More firepower, more sustained firepower due to more heatsinks. More armor to take return fire. Actually firepower the biggest thing that makes most light/small medium pure snipers not-so-great in an actual game. Taken an 2xERLL Spider, Raven or whatever and it can fire and fire all match, and still end up with only 300-400 damage at the end. I've seen this so many times and it's annoying. SCat should do better than that, but it's still going to be its biggest weakness.
The hardpoint height/placement is about the same with HBR and SHC. JJs and ~20kph extra speed is nice but it doesn't matter if you cannot contribute the necessary firepower to make a difference in the game.
Btw how do you expect a SHC to outrun a Locust anyway? Your best defense against a Locust is to kill it.
Edited by BlackhawkSC, 04 September 2015 - 08:58 AM.
#14
Posted 04 September 2015 - 10:27 AM
#15
Posted 04 September 2015 - 01:24 PM
Personally I find Heavy mechs to fullfil the sniper role a bit better, generally they bring more available tonnage to bring heavy hitting long range weapons, and fast mediums are better in roles where they can use speed to harass, flank, and escape.
#16
Posted 04 September 2015 - 01:29 PM
My advice to new players though is not to get too comfortable with the pure sniper role because it's not the best way to contribute to a match. There's a whole other thread on that topic so I won't repeat all the arguments.
#17
Posted 04 September 2015 - 03:11 PM
#18
Posted 04 September 2015 - 04:10 PM
I echo the MC / cbill sentiments above.
You'll eventually find yourself wanting to use all your MC to buy more and mooooore mechbays and using cbills for mechs.
#19
Posted 04 September 2015 - 04:24 PM
Mostly, though, I'd like to echo BlackhawkSC- you do not want to start playing the game from a pigeonhole. First learn to function generally, then develop your specializations. You could be very surprised by what you work better with and what 'mechs you play better as.
As far as your MC go, I'd say save them until either:
- 'Mech bays are on sale. These are reasonably priced as is, but they're the only thing that comes close to a must-have in this game, and when they're on sale, it's a steal.
- You see a hero 'mech go on sale that's a variant for a chassis you already play and know you do well in.
You're a new player, you don't want to make a regrettable purchase. One of my RL friends got in as a Founder and also bought himself a KTO-GB- the Golden Boy Kintaro- because it was an available hero 'mech and had LRMs, without having driven Kintaros before and without having first gained a firm grasp on 'mech construction. The 'mech is currently still sitting in his bays, never driven and he doesn't even have the full complement of Basic efficiencies with it, because it's a poor fit for him and besides that is largely a worse version of one of the C-bill Kintaros.
Generally speaking, don't buy a 'mech for MC (or real money) until you're sure you're going to want it for itself, rather than for a role it can fulfill. At this point, if there's a role a 'mech can play in the game, one of the 'mechs currently available for C-bills can fill that role without costing you real money.
#20
Posted 04 September 2015 - 05:27 PM
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