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Adding Combined Arms To Mwo To Enhance Play! And How It Could Work!(Poll)


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Poll: Adding Combined Arms To Mwo To Enhance Play! And How It Could Work! (17 member(s) have cast votes)

is this Something you would like to See in MWO?

  1. yes (16 votes [94.12%])

    Percentage of vote: 94.12%

  2. No (1 votes [5.88%])

    Percentage of vote: 5.88%

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#1 Andi Nagasia

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Posted 09 September 2015 - 06:09 PM

This is a Poll to the Topic,
(Adding Combined Arms To Mwo To Enhance Play! And How It Could Work!)
More Options will be Added as this Feature Suggestion gets Going,

Andi Nagasia said:

=Combined Arms=
for this I see changing up the BattleGrid( B ) abit,
also adding in 2 Simple Craft that Can be Order around,
as well as Changing up the GameModes to Support this,
(for this im looking for Ease of Use and Implementation)

=Ordering Units=
This Functionality could also be Integrated Directly into the New Command Wheel,
Allowing for Commanders to Command NPCs to set up Distractions or Ambushes,

=Unit Control=
First off I see only simple Commands being used to Control Units,
Trying to keep these Simple for Coding and ease of Use,
-
+BattleGrid+
in this Case entering the BattleGrid( B ) and looking over those Units,
(Pic)
-
+Selecting Units+
Clicking on these Units, or Dragging over several Units to Select them,
Clicking a Point on the Map will have the Selected Units will move there,
-
+Units = Moble Turrets+
Weapons on all Units are Turret based, using MWOs Turret Code,
Firing on the Closest Enemy within the Units Effective Weapon Range,
Commanders are not in Direct control and cannot select an Targets,
However they can Control the movement of those Units,
and the Turrets of these Units will Fire as they Move,


=Combat Units=
The Units i Feel should be Added to MWO to Enhance Play,
Each Unit will have all its weapons Locked into a Turret with in the Craft,
this Turret acts using MWOs Turret Code, Firing on the Closest Enemy within Range,
-
the VTOL-Helo & Hover-Tank were Chosen as they can Easily Navigate Terrain,
Each Craft moves a set Speed and Floats a Set Height off the Ground,
(Note Weapons & Stats are my own and dont Fully represent Lore),
-
+Vector+
(VTOL-Helo)(2708y)
(Pic)
Health= 30
Sensor Range= 600
Turret Weapons= 2ML(IS)
Weapon Range= 400
Weapon Cycle= 3sec
Craft Speed= 97kph
Move' Profile= Flying
Hover Height= 22m
-
+Epona+
(Hover-Tank)(2884y)
(Pic)
Health= 50
Sensor Range= 300
Turret Weapons= 4ML(IS)
Weapon Range= 300
Weapon Cycle= 4sec
Craft Speed= 75kph
Move' Profile= Medium
Hover Height= 2m
-
+Zephyr+
(Hover-Tank)(2621y)
(Pic)
Health= 40
Sensor Range= 450
Turret Weapons= 3ML(IS)
Weapon Range= 300
Weapon Cycle= 3sec
Craft Speed= 67kph
Move' Profile= Light
Hover Height= 2m


=Game modes=
to fully integrate this into the game it would have to work in all GameModes,
but as each GameMode is Unique so too must be how these work in Each,
-
+Assault+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Home Bases Will generate 1 Reinforcement* each minute(14 over the Whole Match),
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at Home base,
Units Cant be spawned if the Base is being Captured,
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
-
+Conquest+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders May use Capture Points as Currency(lose 100Points gain 1Reinforcement*),
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at a Capture Point,
Units Cant be spawned at Capture Points being Captured,
(Tactics)
1) use your Points Generously to Gain the Advantage for a Big push,
2) use your Points sparingly to keep the pressure on the Enemy,
3) use your Points to slow an Enemy push into your Territory,
-
+Domination+
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders May use Capture Time as Currency(Gain 15Seconds gain 1Reinforcement*),
to Avoid Abuse Commanders may only gain 1Reinforcement* if their Time Less than 45Seconds
the Commander may use Reinforcement*s to Spawn in a Helo or Tank at a Working Base Point,
Units Cant be spawned at Destroyed bases(so Protect your Bases),
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,
-
+Skirmish+
Each Team Starts with 3Helos(Vectors) one in each Lance,
There are is no way to gain more Helos or Tanks in this Game Mode,
(Tactics)
1) use your Units as a Distraction as you Relocate into Position,
2) use your Units to Reinforce your Mechs as a Single Fighting Force,

=
=CW=
Each Team Starts with 3Helos(Vectors) and 3Tanks(Zephyrs) one of each, in each Lance,
Commanders gain 1Reinforcement* Helo and 1Reinforcement* Tank Every Minute of the Match,
the Reinforcement* Helo & Reinforcement* Tank Spawn and are Dropped off by the DropShip
(Tactics)
1) Wait abit to build your Forces, then Rush out to attack with Everything,
2) Keep all your Units at your Home Base and Attack with your Main Mechs,
3) Split all your Forces half and half, Mechs with Craft Defending and Attacking,


=Conclusion=
with these Changes I can see the Feel MWO Change,
allowing MechWarriors to feel more apart of a Universe,

Thoughts, Comments, Concerns?
Thanks,

Edit- Spelling,

Edited by Andi Nagasia, 26 June 2016 - 07:20 PM.


#2 SkyHammyr

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Posted 09 September 2015 - 06:34 PM

Posted Image

#3 VinJade

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Posted 09 September 2015 - 08:45 PM

I don't like it.
it could cause more problems then it is worth.
after all there are those whom use PCs that have low Frame rates who have trouble with it as it is.
someone talked about their's on a topic for skipping maps because of it.

I have no issues with Frame rates but still it seems more problems then they are worth.
also too much of a hassle for everyone to keep an eye on both on one's side & the enemy side.

I would rather destroy them all instead of putting up with them, they should only be placed in CW to prevent camping and nothing more.

#4 Andi Nagasia

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Posted 10 September 2015 - 02:02 PM

@VinJade
with how these would be Programmed(very simply) i dont see this as being a Problem,
unless somehow your Game Lags up and Slows down when some one calls in an AirStrike,

=My System=
Toshiba Satellite L875D-S7332 Laptop with Windows 8,
AMD Dual-Core A6-4400M Accelerated Processor & AMD® Integrated Graphics,
6GB DDR3 1600MHz memory,

if my computer can Play MWO Just Fine(30-38Fps)
i have with most Settings on Medium(low Shadows/AA),
then others should be able to play just fine, :P

#5 Nathan Foxbane

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Posted 10 September 2015 - 06:31 PM

Will the Epona be Clan exclusive? If not you might want to replace it as it as a Clan Omnitank.

#6 VinJade

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Posted 10 September 2015 - 10:02 PM

Air Strikes barely do anything when it comes to animation, however you are talking about adding more things than just something that last for a few moments.

you are talking about something that would last the entire game.
like I said it is more of a hassle then they are worth, it worked fine in games like MW 3 & 4 but we are talking about Internet gaming with twenty four players, effects, and 3D models for the PC to deal with when it comes to terrain & Battlemechs and we don't need to add extra things for the computers & servers to handle.

Though I might be alright with this if one is given the option to play missions with or without combined arms or if it was only in cw to help prevent camping.

that option would help people with low frame rate issues and or those that want nothing to do with CAs.

though to be honest I like combined arms in the TT game more so with my created Hover tank (fast unit with a PPC can cause hell for most mechs, lol)

however in PC/internet games I have to say no, to much of a hassle and can strain some PCs(mine does very well with a frame rate of over 60).

#7 Serpentbane

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Posted 24 September 2015 - 12:19 PM

Not yet. Game need to develop first, with game modes and map sizes fit for such addons.





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