Handling Of Old Maps.
#1
Posted 21 September 2015 - 12:53 AM
Why remove the old maps? They are differrent. Keep them.
Make your choice.
#2
Posted 21 September 2015 - 01:07 AM
Edited by TanE, 21 September 2015 - 01:07 AM.
#3
Posted 21 September 2015 - 03:29 AM
#4
Posted 21 September 2015 - 03:39 AM
Maybe even mix them together if they are compatible (like River City and Forest colony could be)
This way, we would get "new old maps" that would be perfect for CW, or scouting missions...
Recycling at its finest!
#5
Posted 21 September 2015 - 04:07 AM
plus I really liked the old forest colony and the current caustic.
#6
Posted 21 September 2015 - 05:06 AM
#7
Posted 23 September 2015 - 01:02 AM
Marc von der Heide, on 21 September 2015 - 12:53 AM, said:
Why remove the old maps? They are differrent. Keep them.
Make your choice.
I am so glad the old maps are gone.
I hope so much the quirks will be gone soon, too.
And for sure, if all old things get back or stay, this game will lose at least one player.
If you want to play with your small lasers and shoot from beginning, go for the tutorial and play there.
The old maps are to small!
#8
Posted 23 September 2015 - 09:37 AM
#9
Posted 23 September 2015 - 10:38 AM
Do this.
#10
Posted 24 September 2015 - 07:23 AM
#11
Posted 30 September 2015 - 02:33 PM
Edited by Appuagab, 30 September 2015 - 02:35 PM.
#12
Posted 03 October 2015 - 06:31 AM
I love PGIs work concerning the map beautification. The old maps were to small for real mechwarrior feeling. The new maps are much more immersive and they are looking so awesome, thanks PGI!
The size of the old maps would only be good for a solaris arena game mode.
#13
Posted 03 October 2015 - 07:59 AM
#14
Posted 05 October 2015 - 01:47 PM
#15
Posted 07 October 2015 - 11:39 PM
#16
Posted 08 October 2015 - 12:15 AM
#17
Posted 07 November 2015 - 11:11 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users