New Requirements 200/300
#1
Posted 21 September 2015 - 12:35 PM
It was THE RNG NATURE OF THE CHALLENGE THAT WAS THE PROBLEM.
Thanks for pulling your foot out of my rear end with this challenge PGI. I guess.
#2
Posted 21 September 2015 - 12:36 PM
Edited by Team Chevy86, 21 September 2015 - 01:38 PM.
#3
Posted 21 September 2015 - 12:36 PM
#4
Posted 21 September 2015 - 12:37 PM
But what about CW ?
#5
Posted 21 September 2015 - 12:39 PM
#6
Posted 21 September 2015 - 12:40 PM
TLBFestus, on 21 September 2015 - 12:35 PM, said:
It was THE RNG NATURE OF THE CHALLENGE THAT WAS THE PROBLEM.
Thanks for pulling your foot out of my rear end with this challenge PGI. I guess.
Nope doesn't change the nature of the challenge (for example in the 40+ games of CW i played I have had 0 Hellbore Springs). But definitely helps it out a bit
#7
Posted 21 September 2015 - 12:42 PM
But seriously, PGI, if you're reading this, NO MORE RNG EVENTS PLEASE.
And if you think the disconnection counter would have prevented this, you're WRONG. Players would have just "Yoloed" out of bounds or straight into the enemy blob.
Edited by FluffehBunneh, 21 September 2015 - 12:50 PM.
#8
Posted 21 September 2015 - 12:49 PM
#9
Posted 21 September 2015 - 12:50 PM
The problem is the random aspect of map selection, not the match score goal. We don't really mind a challenge being challenging, as long as it is our skill that determines success/failure.
Not being able to get the last map needed because the random map generator hates you isn't solved by lowering the match score to 200. I still haven't seen Mining Colony since Thursday.
#10
Posted 21 September 2015 - 12:56 PM
#11
Posted 21 September 2015 - 12:58 PM
New plans for tonight.
#12
Posted 21 September 2015 - 12:58 PM
#13
Posted 21 September 2015 - 01:02 PM
Roadkill, on 21 September 2015 - 12:50 PM, said:
The problem is the random aspect of map selection, not the match score goal. We don't really mind a challenge being challenging, as long as it is our skill that determines success/failure.
Not being able to get the last map needed because the random map generator hates you isn't solved by lowering the match score to 200. I still haven't seen Mining Colony since Thursday.
This, times 100. The person who thought "Hey...lets make the maps random too" should be publicly flogged.
#14
Posted 21 September 2015 - 01:06 PM
Getting that last Caustic sure was a PITA yesterday but I managed to get lucky.
Yay for Cbills, MC, and a bunch of crap I'll never use (cockpit items).
#15
Posted 21 September 2015 - 01:08 PM
Roadkill, on 21 September 2015 - 12:50 PM, said:
The problem is the random aspect of map selection, not the match score goal. We don't really mind a challenge being challenging, as long as it is our skill that determines success/failure.
Not being able to get the last map needed because the random map generator hates you isn't solved by lowering the match score to 200. I still haven't seen Mining Colony since Thursday.
While a lot of us agrees that it's fine to work for a good score but not to be at the mercy or RNG. Im sure there's lots of people that are happy that t1 got lowered to 200 and im happy t2 got lowered to 300 so not it;s all done =). I missed 4 in t2 and trust me when i say i was NOT going to try and get them. Now it's all done, will play for fun tonight instead of skipping.
#16
Posted 21 September 2015 - 01:10 PM
#17
Posted 21 September 2015 - 01:12 PM
#18
Posted 21 September 2015 - 01:13 PM
#19
Posted 21 September 2015 - 01:15 PM
#20
Posted 21 September 2015 - 01:21 PM
Edited by LordNothing, 21 September 2015 - 01:21 PM.
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