There's nothing much worse than having to rely on rng with the MM to put more competent players on your team than the other team just so you can keep an average score from losing ground on the PSR rating.
Currently your score relies far to heavily on the performance of the other 11 players on your team, you can put up 300 match scores and still go down because you drew 6 players that couldn't break 100 damage. If you rng these types of teams a lot then you simply can't advance or even hold ground in your tier regardless of your skill level in comparison to the players you get matched up with.
Please find a better way to asses this, because the notion of playing the top tier mechs only and "carry hard or go home" is really not a promising one when I've got over 130 mechs to play with - I just want to play matches that are somewhat competitive again, and earn my way there without having to carry hard enough to cover for an entire lance or more each game.


Lower The Weight/value Of The Other 11 Players On Your Psr
Started by sycocys, Sep 24 2015 02:59 AM
4 replies to this topic
#1
Posted 24 September 2015 - 02:59 AM
#2
Posted 24 September 2015 - 09:57 PM
Well, you confirmed something I was hearing about last night. When PGI came up with this system they said the following:
When they said that, I thought the match score representing doing poorly/ok/well/exceptionally well was fixed, and had planned on asking what the scores required were. It had seemed to me at first that it was. But last night someone was asking me about this and it seemed to him that the matchscore required to keep or increase rating was adjusting dynamically based on how good the team was doing. Personally I don't think that would be fair if it is true, because matchscore is already going to depend a lot on your team. It depends more on you, but if the other team is really good and your team doesn't work well together, it's going to be harder to do damage and score well.
I personally haven't gone down with a 300 match score. I know in the games I have played scoring that high or better would give me a green arrow. So if you are going down with a score like that, something must be wrong with the system. I really think PGI should be telling us what the system is looking for.
*EDIT* I guess I was wrong. After playing a few matches and looking at the arrows I hadn't been checking again every time. Just now I had a match where we lost, I got the third highest score or something, and PSR went down. I didn't even think we were doing that badly until the end, either. So it's obviously dynamic, but based on what I don't know.
This also exacerbates a problem with the new PSR system that will punish newbies, because when you are levelling mechs you are less likely to score as high, especially when you are testing builds and learning mechs. Which is something else you touched on.
Quote
With the new PSR system:
- If a players' team wins, and the player did well during the match (achieving a high Match Score), the player will rise in skill rating.
- If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
- If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
- If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
- If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.
When they said that, I thought the match score representing doing poorly/ok/well/exceptionally well was fixed, and had planned on asking what the scores required were. It had seemed to me at first that it was. But last night someone was asking me about this and it seemed to him that the matchscore required to keep or increase rating was adjusting dynamically based on how good the team was doing. Personally I don't think that would be fair if it is true, because matchscore is already going to depend a lot on your team. It depends more on you, but if the other team is really good and your team doesn't work well together, it's going to be harder to do damage and score well.
I personally haven't gone down with a 300 match score. I know in the games I have played scoring that high or better would give me a green arrow. So if you are going down with a score like that, something must be wrong with the system. I really think PGI should be telling us what the system is looking for.
*EDIT* I guess I was wrong. After playing a few matches and looking at the arrows I hadn't been checking again every time. Just now I had a match where we lost, I got the third highest score or something, and PSR went down. I didn't even think we were doing that badly until the end, either. So it's obviously dynamic, but based on what I don't know.
This also exacerbates a problem with the new PSR system that will punish newbies, because when you are levelling mechs you are less likely to score as high, especially when you are testing builds and learning mechs. Which is something else you touched on.
Edited by Anachronda, 25 September 2015 - 01:20 AM.
#3
Posted 25 September 2015 - 05:32 AM
True. If the MM gives you a bad enough team, your PSR will be punished. "Doing well" in some games might be 200 damage and securing a kill while the rest of your team pokes out one at a time to die.
Best solution: Don't worry about your Tier rating. You will enjoy the game more.
Best solution: Don't worry about your Tier rating. You will enjoy the game more.
#4
Posted 27 September 2015 - 03:34 PM
In several threads it has been shown that you have to have an insane score not to go down on a loss. You need a very small score to go up on a win. In fact, on a loss I haven't seen what the break even point is but 1000 damage may not be enough.
#5
Posted 27 September 2015 - 04:44 PM
sycocys, on 24 September 2015 - 02:59 AM, said:
There's nothing much worse than having to rely on rng with the MM to put more competent players on your team than the other team just so you can keep an average score from losing ground on the PSR rating.
Currently your score relies far to heavily on the performance of the other 11 players on your team, you can put up 300 match scores and still go down because you drew 6 players that couldn't break 100 damage. If you rng these types of teams a lot then you simply can't advance or even hold ground in your tier regardless of your skill level in comparison to the players you get matched up with.
Please find a better way to asses this, because the notion of playing the top tier mechs only and "carry hard or go home" is really not a promising one when I've got over 130 mechs to play with - I just want to play matches that are somewhat competitive again, and earn my way there without having to carry hard enough to cover for an entire lance or more each game.
Currently your score relies far to heavily on the performance of the other 11 players on your team, you can put up 300 match scores and still go down because you drew 6 players that couldn't break 100 damage. If you rng these types of teams a lot then you simply can't advance or even hold ground in your tier regardless of your skill level in comparison to the players you get matched up with.
Please find a better way to asses this, because the notion of playing the top tier mechs only and "carry hard or go home" is really not a promising one when I've got over 130 mechs to play with - I just want to play matches that are somewhat competitive again, and earn my way there without having to carry hard enough to cover for an entire lance or more each game.
Could be worse, you could have my teammates.
Seems all day today everyone is out for themselves.
"Please stay with Assaults," results in all non-Assaults running ahead and dying.
"Stick together," results in half the team going solo.
"Enemy UAV in E5," results in no one shooting it down. Tell them a couple more times, someone complains of your warning and that you should shut up as they get mowed down by LRMs.
Elo was a helluva lot better than this.
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