Key points for discussion that should be considered:
- Roflstomps (the severity of a win/loss) should matter.
- Match scores of team mates (the difference between you and your team) should matter.
If you have time, please read this so we're all on the same page:
Currently, your PSR is determined according to a fixed value. With a certain degree of consistency, scoring above or below a certain limit will define how well of a player you are.
For example, if you and your entire team did absolutely dreadful, and no one got above 100 match score, all 12 of you will face the same fate from the PSR nerf hammer. Everyone receives the largest reduction.
Some will say there's nothing wrong with that, but that would be true if this was a 1v1 scenario, just like ELO (the exact thing that PGI is trying to get away from).
The secret lies within the individual scores within your team's performance (to decide if making drastic changes to your rating makes sense), and how that is compared to the overall performance of the other team (to decide if the match outcome was close enough to warrant drastic changes made to your entire team).
If you did the very best you could have with what you had, you are still only 8.3% of your team.
Why does the other 91.7% have 0 merit when you get rated on your 8.3% contribution?
So far, PSR is damn near exactly like ELO. It's ignoring the complete fact that:
- You're part of a team of 11 other players.
- YOU are only 8.3% of that TEAM!
- The performance of the rest of your team.
- The performance of the overall match.
Neither system takes your team, your opponents, or even the overall match, into consideration; factors that give your PSR meaning. PSR is making an ass out of u and me by assuming that the rest of your team is exactly where they need to be. PSR is currently based off of perfect-world math.
So what if it was a 11-12 game. Do you know what that means to PSR? It means that there's 24 players who likely have very high match scores. That's all that it means. PSR doesn't care about how close the game was. It only sees "Hey, you had an opportunity to get a blazingly cool match score, here's 25 magical tier points for whatever the hell reason." And then it goes onto your next team mate, and says the exact same thing to him.
Why! This was a close match! Why are people getting separated and pushed collectively forward for a match that doesn't require them to? Keep us here! That's the whole point - to sustain quality matches?
If there were a few players who scored wicked awesome, then push them forward a bit, and, similarly, if there were a few players who didn't do so hot, then push them back a bit. But we can't do that without understanding the match and the teams.
Does this not seem odd to anyone else?
In conclusion, when your performance is compared to your team and both teams are compared to each other, then the importance of a win/loss is incredibly lessened and a fixed scale turns into a reference instead of being the judge.
I feel that with this method we will be able to achieve the correct PSR faster and sustain it with a greater degree of accuracy.
Thank you for reading. Discussion can now take place.
Edited by MoonUnitBeta, 29 September 2015 - 10:42 PM.