Jump to content

Hot-Fix Scheduled For October 6Th At 3:30Pm Pdt/10:30Pm Utc


12 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,873 posts

Posted 06 October 2015 - 01:46 PM

Greetings MechWarriors,
We will be rolling out a hot-fix today, Tuesday October 6th, tentatively scheduled for 3:30 PM PDT [10:30 PM UTC], with the following changes:
  • Fixing an issue where weapons were not equipping correctly on the Executioner EXE-C [L] 'Mech.
  • Fixing a crash caused by the above issue.
The maximum estimated downtime required for this hot-fix will be approximately 30 minutes.
When services are restored you will be required to apply a small patch.


#2 DigiEXE

    Member

  • PipPip
  • The Nocturnal
  • The Nocturnal
  • 47 posts
  • Twitter: Link
  • Twitch: Link
  • LocationEngland

Posted 06 October 2015 - 02:01 PM

No this glitch was my favourite thing, Gauss and PPC looked so funny when combined

#3 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 06 October 2015 - 02:16 PM

View PostParaDevik, on 06 October 2015 - 02:01 PM, said:

No this glitch was my favourite thing, Gauss and PPC looked so funny when combined

Screenshot! Can you actually take it into match or anything?

#4 YourSaviorLegion

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 418 posts
  • LocationSpace The Final Frontier

Posted 06 October 2015 - 02:35 PM

We had to rush our CW match thanks PGI

#5 VATER

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 156 posts
  • LocationEYE OF TERROR

Posted 06 October 2015 - 02:38 PM

Seriously PGI?....The hitboxes of the BK stay broken since it's release and that Freebiemech needs fixing right away?.... :blink:

#6 Valkyrie Vewas

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 349 posts
  • LocationPhx Az

Posted 06 October 2015 - 02:41 PM

Think they fixed them if I remember the patch notes....

#7 Shell Game

    Member

  • PipPipPipPipPip
  • 112 posts

Posted 06 October 2015 - 02:43 PM

Great, I came home from work during my lunch at 5:30 CST to install the patch. I guess my planning ahead didn't pay off.

View PostVATER, on 06 October 2015 - 02:38 PM, said:

Seriously PGI?....The hitboxes of the BK stay broken since it's release and that Freebiemech needs fixing right away?.... :blink:

You can add the "Barn Door" ct to the Mauler to that list as well.

#8 Luscious Dan

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,146 posts
  • Twitter: Link
  • LocationEdmonton, AB

Posted 06 October 2015 - 02:44 PM

View PostVATER, on 06 October 2015 - 02:38 PM, said:

Seriously PGI?....The hitboxes of the BK stay broken since it's release and that Freebiemech needs fixing right away?.... :blink:


Balance issues don't always get fixed right away, and hot fix is a ****** mechanism for balance issues anyway. BK supposedly got its new hit boxes today via the proper patch process, which is how it's supposed to work.

This was a bug, which according to some users on the forums would cause affected weapons to not fire at all. And apparently there's a crash bug associated with it as well. Proper bugs get priority hot fixes, not balance issues.

#9 K19

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 355 posts
  • LocationPortugal

Posted 07 October 2015 - 12:43 AM

Ai ai PGI. :P A new error at the end of basic academy on the buttons "Quit" "continues" do nothing was possible to see that ^_^ a lot more but still in testing.

#10 R1CK D0M

    Member

  • PipPip
  • The Clamps
  • The Clamps
  • 43 posts

Posted 07 October 2015 - 12:49 AM

Oh btw I still don't see the crab badge and title. The clamps and stuff. Does that get put in later?

#11 AdamBaines

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,384 posts

Posted 07 October 2015 - 05:34 AM

View PostLuscious Dan, on 06 October 2015 - 02:44 PM, said:


Balance issues don't always get fixed right away, and hot fix is a ****** mechanism for balance issues anyway. BK supposedly got its new hit boxes today via the proper patch process, which is how it's supposed to work.

This was a bug, which according to some users on the forums would cause affected weapons to not fire at all. And apparently there's a crash bug associated with it as well. Proper bugs get priority hot fixes, not balance issues.


+100

My god, someone here who understands the principles of a proper SDLC!

#12 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 07 October 2015 - 05:40 AM

View PostR1CK D0M, on 07 October 2015 - 12:49 AM, said:

Oh btw I still don't see the crab badge and title. The clamps and stuff. Does that get put in later?

They'll drop with the Wolfhound.

Also, while on the bug issue... Since this latest patch, I've clicked 'Save' on my mech, and several times, after it properly saves, it boots me back to the home screen rather than leaving me in the mechlab... Which is slightly annoying.

#13 Cranky Puppy

    Member

  • PipPipPipPipPip
  • Fire
  • Fire
  • 114 posts
  • LocationHarem of French Poodles

Posted 07 October 2015 - 08:55 PM

after you get this stuff taken care of.....when are you guys going to do some things with UNIT COFFERS?

Just wondering...if that will ever be looked at or is that C Bill money in the UNIT COFFERS just a waste.


Also please look into adding more weapons to the ATLAS...it needs more guns ....pleeaase





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users