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Map Selection


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#1 Nightlurk

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Posted 08 October 2015 - 11:48 AM

K guys you've done a nice job with the new Caustic Valley, but for the love of God can you tone down the map weights in the map selection algorithm cause I'm sick of playing Caustic Valley over and over and over and over and over...

... and over and over...


... and over and over and over and over...



... and over and over...

SEE HOW ANNOYING THAT IS?

#2 Grendel408

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Posted 08 October 2015 - 12:55 PM

It needs a bit more emphasize on the "over and over part" to make it crystal clear ;)

Played 6 matches last night, 2 on forest, 3 caustic, 1 bog, Caustic was literally every other match :D

Edited by Grendel408, 08 October 2015 - 12:55 PM.


#3 Alexander Garden

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Posted 08 October 2015 - 01:50 PM

We knocked down the selection weight for Caustic today. It is still (temporarily) weighted more than the other maps, but it should be selected with much less frequency now.

#4 Grendel408

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Posted 08 October 2015 - 06:20 PM

don't get me wrong :D I know you guys need stats on the newer maps and feedback to fix things. How else will things get fixed, right? ;) btw I do like the new maps very much, so pretty and more tactics available (if people would stop gravitating to the middle/meta spots) lol :ph34r: Forest Colony has this awesome private beach that we use for duels and 4v4s in BSI B)

#5 Appuagab

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Posted 08 October 2015 - 10:44 PM

I guess high priority of new maps in rotation is necessary for finding bugs quickly and stuff.

#6 Calebos

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Posted 09 October 2015 - 10:31 AM

It not player's duty to help incapable developer with his faults. And to be honest I am not curios about repeating so called news and maps and mechs are. I am waiting for new features which help with enjoying this fossil game just a bit more ....

#7 Raubwurst

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Posted 09 October 2015 - 11:00 AM

View PostCalebos, on 09 October 2015 - 10:31 AM, said:

It not player's duty to help incapable developer with his faults. And to be honest I am not curios about repeating so called news and maps and mechs are. I am waiting for new features which help with enjoying this fossil game just a bit more ....

Bwahahaha.... oh... oh..... you are serious? Sorry, thought you wanted to make a joke... my bad.


(So you believe, that you can make a game/update without bugs... Obviously you never made a programm on your own and have no idea...
And you think, that all bugs can be found testing without an big amount of players, which is the situation of closed tests.
Annnd you think, on the one hand, that PGI needs too long to give you "new features", but, on the other hand, takes too less time in testing... think again. But this post, and your post, have nothing to do with this thread, so why is this even in here?)

#8 Grendel408

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Posted 09 October 2015 - 11:29 AM

View PostCalebos, on 09 October 2015 - 10:31 AM, said:

...I am waiting for new features which help with enjoying this fossil game just a bit more ....

keep waiting patiently ;) I've been playing since Day 1 Closed Beta... you've been around for less than a year according to your profile. Keep in mind most games these days have a forum presence that the Devs rely on their gaming community to provide feedback on balancing, bugs, etc. Without that... MWO would have been in closed development for several years while we all waited for a release date. But it's cool, go wait while this fossil gets more and more uncovered every month for us active players to enjoy and help the Devs.

(edit: typo)

Edited by Grendel408, 09 October 2015 - 11:30 AM.






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