Adamski, on 28 October 2015 - 01:29 PM, said:
Remember those 75%-125% Contract bonuses that were dependent on what faction you were in, where the smaller / weaker factions got the largest bonuses?
Those disappeared shortly before the Tukkayid event and PGI never bothered to put them back in.
PGI gave up on CW when it was clearly obvious they had no idea how to properly incentive/manipulate units to be in a certain faction... let alone those loyal to one.
Big Tin Man, on 28 October 2015 - 01:30 PM, said:
Agreed, however limiting the prize of holding the [soon™ to be a thing of value] planet tag to a small fraction of the group may just cause people to realize being in an alliance with 500 people and doing nothing but making more alliances and holding hands isn't the best way to find a fight, and it's not the best way to get everyone paid.
Currently, there isn't really anything that penalizes big units or incentivizes small units... or even the factions.
Collecting "most planets" in a CW phase gets you nothing of consequence either.
There's no leaderboard, but even then, what's the point if you get no rewards?
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For example: Why would MS players in the EU want to get no planet tags and directly compete against other MS branches for the same cookie, when they aren't even playing at the same time? Wouldn't it make more sense for them to go to another faction and try to get a cookie of their own?
It doesn't make a difference, since every faction has no intrinsic value... other than being "Clan" or "IS".
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This is about balancing faction population in CW, and making the larger units spread out and fight themselves.
You need an incentive. PGI has provided none.