Jump to content

November Roadmap Dc Penalty Insanity


143 replies to this topic

#1 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,395 posts

Posted 30 October 2015 - 04:33 PM

About the DC Penalty:

>"New Disconnect Penalty system

Along with the release of the new voting screen comes a new disconnect penalty system, not unlike what you see in other games. Once the match has been found and you are presented with the voting screen you are considered to be in a match lobby. If you disconnect from the match before the death of your ‘Mech you will have 3 minutes to reconnect before a disconnect penalty is applied. If you reconnect within that 3 minute timer, you’re fine.

Once you are flagged for a disconnect penalty, the next time you begin to search for a match (whether solo or group) it will make you wait for the penalty to expire before your search can begin.
The penalty is intended to punish players who intentionally leave a match for good before they’re destroyed, which is why you still have 3 minutes to rejoin the match before a penalty is applied. In most instances that will be sufficient time to restart the client and/or rejoin if you experience a client crash or connection issue. For those players who may infrequently experience a system crash or need to reboot their system, the first penalty is a mere 10 seconds. In other words, it is only when a player purposefully disconnects from multiple matches that the real penalties will begin to pile up.

Here is the current breakdown of the penalties:
•First Disconnect: 10 second delay for next matchmaking search

•Second Disconnect: 2 minute delay for next matchmaking search

•Third Disconnect: 5 minute delay for next matchmaking search

•Fourth Disconnect: 10 minute delay for next matchmaking search

•Fifth Disconnect: 20 minute delay for next matchmaking search
Each subsequent disconnect after the fifth penalty enforces an additional 20 minute penalty.
Your penalty level resets every 4 hours.
Each and every value outlined in this system is tune-able, and may change after the feature is in the wild and we can see how it plays out with the general population."<



PGI - are you daring to "Dance on the Caldera" ?
You move deep into the "Caustic Valley of Customer Satisfaction" and how to alientate them for no significant reason.

I do not Crash often but often when i crash i do not make it back in 3 minutes and also quite often i have subseqauent crashes in a row for whatever reason and then i have day after day for a longer time with no crash.

So that means if i have 2 crashes in 1 match (did happen recently to me) and 2 more in the next 4 hours i get a 10 Minute Penalty for things i have no/little influence over...and dare me if i have another Crash bcs Win10 does an Update or my Interneet haunts, i have my "once a day connection reset" while i play or you simply released a less stable patch than usual etc.

I know its Halloween for you (not me - i dont culturally have it and i do not want it) and if you like to make your customers "Shiver to the Bone" there are better ways than a "draconic Disconnect Penalty" for a game of weak stability!

Dont raze with your bum what is build by coregamefun!

Pretty Pls + Many Thx.

Edited by Thorqemada, 30 October 2015 - 04:42 PM.


#2 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,395 posts

Posted 30 October 2015 - 05:21 PM

And i herewith officicallly "DISLIKE" the November 2015 Roadmap!

Thx.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 30 October 2015 - 05:22 PM

View PostThorqemada, on 30 October 2015 - 04:33 PM, said:

So that means if i have 2 crashes in 1 match (did happen recently to me) and 2 more in the next 4 hours i get a 10 Minute Penalty for things i have no/little influence over...and dare me if i have another Crash bcs Win10 does an Update or my Interneet haunts, i have my "once a day connection reset" while i play or you simply released a less stable patch than usual etc.


If you have four crashes in 4 hours, then it is time you need to reinstall or at the very least run repair tool on your MWO. And never run auto-update on Windows. Make it give you notification first.

I personally think the disconnect penalty is pretty soft. 10 minutes for four disconnects? That's nothing. If anything, it should be harsher. I am sick of this:
Posted Image

Besides, this is just a test run. Based on feedbacks, it is subject to change.

Edited by El Bandito, 30 October 2015 - 05:44 PM.


#4 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 30 October 2015 - 05:25 PM

IT HURTS JUST TO LOOK AT

#5 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 30 October 2015 - 05:25 PM

Theres 1 Major problem with this:

PGI has already proved that they cannot reliably track disconnects.

Remember the event with the penalty for disconnecting?

It couldn't keep track of disconnects for when you died, so anyone who disconnects immeaditly after a death risks these penalties.

#6 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 30 October 2015 - 05:26 PM

it will be fine

#7 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 30 October 2015 - 05:26 PM

nah jk its not too bad

#8 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 30 October 2015 - 05:28 PM

Quote of the Year:

View PostThorqemada, on 30 October 2015 - 04:33 PM, said:

Don't raze with your bum what is build by coregamefun!


#9 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 30 October 2015 - 05:50 PM

I don't mind the disconnect penalty. I think it's a necessary evil. Sucks for people who can't get the game to work properly, of course.

However, the really disappointing part is that there is absolutely zero new changes to the gameplay. No weapon balancing, no new features, no new maps, nothing. Everything is on hold until the Requirkening, which is taking a long time. Yeah, yeah, we get to vote on maps and we get dropships to fly us in. Much excite, very happiness. But it's still going to be exactly the same matches as in October.

Frowny face.

#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 30 October 2015 - 05:52 PM

View PostAlistair Winter, on 30 October 2015 - 05:50 PM, said:

However, the really disappointing part is that there is absolutely zero new changes to the gameplay. No weapon balancing, no new features, no new maps, nothing. Everything is on hold until the Requirkening, which is taking a long time. Yeah, yeah, we get to vote on maps and we get dropships to fly us in. Much excite, very happiness. But it's still going to be exactly the same matches as in October.

Frowny face.


Yep, only thing they are changing is to increase velocity of IS and Clan SSRMs. Not even regular SRMs--which need it, but SSRMs. LBX is not even considered. <_<

#11 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 30 October 2015 - 05:57 PM

Lol.

So, to clarify, we're going to release a minimally viable game - one that is less stable 2+ years into release than other games (World of Warships, for example) were in Open Beta, and now we're going to punish people if their client crashes - I mean if they disconnect?

Yeah, brilliant, guys! :rolleyes:

How about spending more time FIXING the game and less time looking for new, idiotic ways to punish players or beat the interest out of whatever population this game still has?

#12 Xmith

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,099 posts
  • LocationUSA

Posted 30 October 2015 - 06:06 PM

When you reconnect, your mech is in a deathspin 90% of the time. I don't bother reconnecting if enemy mechs were on radar.

#13 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 30 October 2015 - 06:09 PM

its in most other games. its to prevent abuse

#14 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 30 October 2015 - 06:11 PM

Gotta play advocate...I rarely crash and when I do I can easily get back in within 3 minutes. This is a solution to help curb disconnects on purpose and I'm all for that. Not saying I don't have sympathy for those that crash often or have troubled internet.

#15 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 30 October 2015 - 06:15 PM

If the game is crashing that much then the problem is on your end, and if disconnect penalties encourage you to fix the issue instead of thinking "OOPS LOL I CRASHED FOR THE 50TH TIME BRB GUYS" (which in a lot of cases I'm sure it ends up with you leaving your team hanging) then good.

Get your **** working or face the consequences.

#16 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 30 October 2015 - 06:21 PM

I love how when MWO does something that's in every other game in the world, its still somehow the worst thing ever.

#17 Bluttrunken

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 830 posts

Posted 30 October 2015 - 06:31 PM

Stellar addition. I endorse the disconnect penalty fully.

If you crash that often that the higher "tiers" of the penalty affect you, you should check your hardware really thouroughly. PGI can't take ppl with faulty hardware into account. That's like sueing your landlord for constant shunt faults because you use defective light bulbs all the time.

Edited by k05h3lk1n, 30 October 2015 - 06:41 PM.


#18 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,395 posts

Posted 30 October 2015 - 06:35 PM

Regarding the stability of my MWO as i wrote - it runs stable for days and suddenly it crashes and when it does a Report that takes time (i have no SSD - maybe its faster on SSD), sending takes time, booting MWO up again takes time, connecting to the Mechlab takes time (long time for each) - i pretty much never make it back in 3 minutes.
And usually it is better to restart bcs i found that i have less subsequent crashes when i restart - in that case i never ever make it back in 3 minutes.

Also at NA Peakl times which is EU Low Peak my Internet Provider may start to work on the Internet and i may have disconnects from a simple DC to a whole Internet Downtime of 3 or more hours.
This will probably become less of an issue over time at some point in the future when all the work is done...but it is not done yet.

My PC runs rockstable - i can play offlinegames for days without ever restarting or even saving and i will not reduce my settings from Dx11 as high as possible bcs PGI/Cryengine is unable to deliver a rockstable product.

I am pretty unhappy with the DC Penalty as it is planned.

Edited by Thorqemada, 30 October 2015 - 06:40 PM.


#19 saKhan Steiner Lawl Kerensky

    Member

  • PipPipPip
  • FP Veteran - Beta 2
  • 53 posts

Posted 30 October 2015 - 06:48 PM

View PostThorqemada, on 30 October 2015 - 04:33 PM, said:

About the DC Penalty:

I do not Crash often but often when i crash i do not make it back in 3 minutes and also quite often i have subseqauent crashes in a row for whatever reason and then i have day after day for a longer time with no crash.


[Priorities Sort Them Out]

Figure out why you're crashing, or have someone help you. If you're having problems and know you're going to have problems for extended periods of time... then be proactive and don't sandbag your fellow gamers.

I personally had major Time Warner Cable issues last year that lasted for two months, and during that time I took a break from MW:O because I didn't want to SCREW other people's games.

I rarely.... RARELY, back up PGI decisions as sometimes I don't think they put a lot of thought into it... but I'm 100% behind this idea, and would go even further to make the punishments worse to constant repeat offenders (or exploiters.)

Nothing is worse than having 1-3 people DC or never show up in a game that is heavily reliant on team play, and if two of your teammates never connect in their mechs... then perhaps they SHOULD be forced to take a few hours to focus on fixing their bloody potato of a pc.

Edited by Marvyn Dodgers, 31 October 2015 - 09:37 AM.
Unconstructive photo


#20 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,395 posts

Posted 30 October 2015 - 07:09 PM

I play this game since my invitation into the Closes Beta (got invited b4 Founders got invited automatically).
DCs as a problem are blown way out of proportion - and that it is seldom the Players that have forced a DC as is shown by the high rate of reconnection attemps i see.

The Expansion of the High Performance Internet is something that is beyond my influence but influences me - i wont stop playing bcs someone gets hysterical over a DC.

Edited by Thorqemada, 30 October 2015 - 07:10 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users