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How The Map Voting System Should Work - Solution


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#1 TyphonCh

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Posted 03 November 2015 - 10:40 PM

So it's unsurprising the new map/mode voting is causing all kinds of disarray. Many players like the freedom to pick and choose what modes they play, while others want fast wait times and don't care what map or mode they play.

Fact of the matter is they can't please everyone. Map voting is the best system they have had so far to allow choice, with fast Q times.

On my opinion a majority vote isn't the way to go with this kind of game. There are too few maps and game modes, so my fear (and everyone else's) is that the game is going to boil down to cold maps and Skirmish. Again, and again, and again. For eternity. Goodbye Conquest and Viridian Bog.

I originally posted in Gen Disc but it's literally capsizing with salty tears. Good ideas are being buried. So here's the link to my original idea.

http://mwomercs.com/...em-should-work/

Quote

How it should work, like many other games that have voting for gamemode and maps, is each vote towards a map or game mode is considered in the final selection.

Imagine throwing a 24 sided die

Map 1: 8 people vote

Map 2: 6 people vote

Map 3: 2 people vote

Map 4: 8 people vote

33% chance to select Maps 1 and 4, %25 chance to select map 2, and %12 chance to select Map 3, for example.

Same goes for the mode selection. This makes it easy for anyone to toss a vote at an undesirable map and have it turn up as a winner.


Cheers

Edited by Team Chevy86, 07 November 2015 - 10:58 PM.


#2 Desintegrator

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Posted 04 November 2015 - 09:44 AM

Map voting is great, but they should remove the voting for Game Mode.

So one fixed game mode should be chosen by the server with a 33% percent chance for every mode - and then you only can choose the map. So every game mode will appear from time to time - so nobody can only play skirmish.

But its the same every time we get a new feature - at first its complete crap.
After many patches and many months it will improve and improve...

I think we will get to that point somewhere in 2016.

#3 Lunatic_Asylum

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Posted 04 November 2015 - 10:12 AM

Both map voting and mode voting should not be in the game. We have to be able play all of the maps and modes not HPG Skirmishes. Luckily, PGI reads and listens to its player base.

#4 QuePan

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Posted 04 November 2015 - 10:32 AM

this kind of voting system only works in persistant lobbys like dedicated servers of Battlefield halo etc . in a instanced lobby that closes after the match then the vote system will funnel to certain Easy non OBJ modes and meta maps only with very little mix up

Out of the matches i played yesterday it was 90% cooler maps and 90% Skirmish , which does get old fast .
i realize im a new player , but this is my current experience .

#5 Wing 0

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Posted 04 November 2015 - 10:37 AM

View PostLunatic_Asylum, on 04 November 2015 - 10:12 AM, said:

Both map voting and mode voting should not be in the game. We have to be able play all of the maps and modes not HPG Skirmishes. Luckily, PGI reads and listens to its player base.



oh really... should I mention PGI did this stunt before and told us they wouldn't go back to it again. Yes they did this before when it happened, it pist an entire community off where people started making alot of threads stating they quit, and worse of all the "how do i get my refund on my preordered package" treads. Those kinds of threads sparked fire against PGI's intentions on "That Patch" and boy it was bad. Now why the fk are we going back there again PGI? You knew not to do that. When you say they listen, i like to laugh at you because all they've done now is taking choices away from the players AGAIN.

#6 Herr Vorragend

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Posted 04 November 2015 - 10:51 AM

The voting system is crap. Please remove it.
Guess what? First match after the patch: HPG, Skirmish. And so on....I don't want to play skirmish all the time on hpg. The diversity is, what I prefer.
Go back to the old system or put the vote-lovers into a separate queue.

Does PGI want to force players to test their absolutely great disco-penalty-feature as well? Yeah, they can have it. I´ll log off the game for today and will try the second new feature tomorrow until I got a game I like. At least a few times, cause I won´t stay around waiting for 20 minutes.

Sad. The votingsystem is a very poor gamedesign decision and implementation.

#7 AdamBaines

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Posted 04 November 2015 - 10:57 AM

View PostWing 0, on 04 November 2015 - 10:37 AM, said:



oh really... should I mention PGI did this stunt before and told us they wouldn't go back to it again. Yes they did this before when it happened, it pist an entire community off where people started making alot of threads stating they quit, and worse of all the "how do i get my refund on my preordered package" treads. Those kinds of threads sparked fire against PGI's intentions on "That Patch" and boy it was bad. Now why the fk are we going back there again PGI? You knew not to do that. When you say they listen, i like to laugh at you because all they've done now is taking choices away from the players AGAIN.


They do Listen. Not to everything (which they should not) but they listen.

And oh BTW, we as a community are more often wrong then right, and contradict ourselves more then any other community I have seen.

#8 Mazzyplz

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Posted 04 November 2015 - 11:06 AM

map voting is way worse than mode voting.

at least with mode voting you get faster wait times, and you bring closer the population playing light vs assault in the queue;
and you make the PSR more relevant because nobody can just be tier1 via cap anymore; you either fight well or you go to tier5 where u belong


MAP VOTING IS ASININE, HOTFIX THIS MESS NOW

#9 Inkarnus

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Posted 04 November 2015 - 11:06 AM

well since they go by the approch majority vote i say
why should i have a penalty for:
driving a scout
not boating meta stuff
not beeing a heavy or above
not beeing in an alpha built
not beeing a dumpfuk and getting called out from my team to suicide to get  there **** mech to play again after they suicide rushed the enemy.

Edited by Inkarnus, 04 November 2015 - 11:08 AM.


#10 KT4

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Posted 04 November 2015 - 11:17 AM

View PostLunatic_Asylum, on 04 November 2015 - 10:12 AM, said:

Both map voting and mode voting should not be in the game. We have to be able play all of the maps and modes not HPG Skirmishes. Luckily, PGI reads and listens to its player base.


ROFL!

What I find so funny is people will chose Tourmaline Desert over Terra Therma or Caustic Valley. I mean, why?! Literally, the player base is choosing the hottest map over a not as hot map.

Oh, and PGI, I really liked conquest. But, every game I've played has been skirmish. Oh, and NO ONE chooses River City. All that hard work, down the drain.

Oh, and everyone is now laser boating more than ever.

Honestly. I am so disappointed in you PGI. We ask for a fix to laser vomit...and you give players the ability to vote for maps that encourage laser vomit. And, you're removing the game modes which require thought, strategy, and teamwork, and encourage "skirmish" which is really nothing more than "Titanfall"

I SERIOUSLY hope you change your errors.

Here's a suggestion....

The player chooses the map and game mode. they are put into a lobby. When the lobby has 24 players...they play. And you're old player base will be happy because they can choose to use ballistics, and missles. And new players and tryhards will be happy because they can laser vomit.

See. Everyone wins. Y'all should hire me

#11 KT4

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Posted 04 November 2015 - 11:27 AM

View PostInkarnus, on 04 November 2015 - 11:06 AM, said:

well since they go by the approch majority vote i say
why should i have a penalty for:
driving a scout
not boating meta stuff
not beeing a heavy or above
not beeing in an alpha built
not beeing a dumpfuk and getting called out from my team to suicide to get there **** mech to play again after they suicide rushed the enemy.



Honestly, I'm a new player. I've been playing around with builds, and have been doing pretty well. Still in Tier 4, though. I can tell you that since the voting system, I no longer do 300-400 dmg per game.

want to know why? BECAUSE EVERYONE IS A LASER BOAT!

everyone alphas and overheats. I start wailing on the shutdown mech, but because of QUICK IGNITION they turn back on and alpha me again. And normally I die because a 12 SMPL Nova is stupid.

Seriously.

I like to run streaks. Guess what? I no longer can. Last 4 games today. I was the ONLY mech not laser boating. I carry AMS, and not one missile fired. No AMS used.

Heck. my streaks actually hit their targets. But, it didn't matter because 4 mechs alpha'd me. they all overheated and shutdown, but i was dead.

PGI...I can play MechWarrior 2 or 4 instead of your game. Heck. I can play "Titanfall" change. or I will. And I will cancel my preorder of the maurader and warhammer packages.

#12 Alekzander Smirnoff

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Posted 04 November 2015 - 11:56 AM

I think the vote ought to give a 50% weight to the match maker, 50% is a random number on each map from 1-50.
The other 50% is whatever everyone voted on, added onto each map's random number. So if HPG got a random 12 assigned to it, and caustic got a random 50 assigned to it, If the vote on HPG doesn't add up to at least 51, and caustic receives one vote, knocking it to 52 (one vote of 24 people ~2), then Caustic wins.

Make it an influential vote, not an absolute vote, do the same with game modes, assign each one a random value and allow the vote to influence the winning mode. This way you still have a random chance of a less popular map winning even with the majority voting for the nuclear winter -3000 degrees map.

#13 TyphonCh

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Posted 07 November 2015 - 10:51 PM

Bumping this, because the voting system is becoming unbearable for me. I've been keeping track. 25 drops last night, plus a few with my Unit afterward. 23 were skirmish, 1 conquest and 3 assault.
Didn't play Colony, Therma or River City once. Played Caustic and Bog twice.

This game is stale enough without being forced to drop on Frozen City skirmish literally 1 of 3 games. I personally had every game mode ticked pre-patch. Map voting the same 2 or 3 map every game has taken the fun out it for me. Need a change or I'm considering uninstalling taking an extended break. With Halo 5, Star Wars, and Fallout all coming out I can easily keep myself pre occupied

#14 Rejarial Galatan

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Posted 07 November 2015 - 11:18 PM

voting needs to be removed. that bloody simple.

#15 Mikex88

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Posted 08 November 2015 - 03:19 AM

View PostKT4, on 04 November 2015 - 11:17 AM, said:


ROFL!

What I find so funny is people will chose Tourmaline Desert over Terra Therma or Caustic Valley. I mean, why?! Literally, the player base is choosing the hottest map over a not as hot map.

Oh, and PGI, I really liked conquest. But, every game I've played has been skirmish. Oh, and NO ONE chooses River City. All that hard work, down the drain.



I think this Post is very inaccurate. You make it sound like literally every game you play is Skirmish, which is simply not true because many times it is only possible to choose between Assault and Conquest.
The same, with some ppl are saying here, that every map they play is HPG and Frozen City. This statement is simply BS.

I had all kinds of Maps and and game modes since the last match , and yes , even Terra Therma.
Since the last patch, I had every map at least once.

Of course ppl are more likely to choose the colder maps , but this is not always the case.

#16 TyphonCh

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Posted 08 November 2015 - 04:55 AM

View PostMikex88, on 08 November 2015 - 03:19 AM, said:


I think this Post is very inaccurate. You make it sound like literally every game you play is Skirmish, which is simply not true because many times it is only possible to choose between Assault and Conquest.
The same, with some ppl are saying here, that every map they play is HPG and Frozen City. This statement is simply BS.

I had all kinds of Maps and and game modes since the last match , and yes , even Terra Therma.
Since the last patch, I had every map at least once.

Of course ppl are more likely to choose the colder maps , but this is not always the case.


I can attest that most of my maps have been HPG and Frozen. And 3/4 of all games are Skirmish.
That isn't right.

#17 On1m

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Posted 08 November 2015 - 09:40 AM

The introduction of the new map and game mode voting system has been both a blessing and curse for the MW:O community. We finally have control over which map and game mode we play. This is both the blessing and the curse. As players we can now pretty reliably avoid the maps that are most disliked, Terra Therma and Viridian Bog, but we seem to be stuck on a limited number of maps that people really like, Frozen City and HPG Manifold. I think that PGI has inadvertently given the community too much power and accidentally started to kill off certain maps and game modes. 90+% of my games since the introduction of the voting system have been on Frozen City, HPG Manifold and Canyon Network while 90+% of the game modes have been Skirmish. Don't get me wrong, I like having some control over what I play, but this is getting nearly as bad as the old map choice system, you still see way to much of some maps and not enough of the others.

In the interest of having a more balanced distribution of maps and game modes I would like to propose a change to the way the system currently works. I have two ideas and will present both.

1. Keep the current system but instead of voting for a map and game mode to play you are voting for the one you don't want to play. In this system the values would basically be reversed, you would be eliminating a map and game mode and then get a random map and game mode from those that remain. So you get a list of 4 maps and 3 game modes and you down vote what you don't want to see. In the event of a tie the match maker flips and coin and you get a chance at one or the other of the unpopular maps.

2. We keep the current system but we select from the top 2-3 vote getters. Under this system you would be voting for the maps you are willing to play and then the match maker would make a random or weighted selection from the maps and game modes that got votes. In the event of a tie the match maker flips and coin and you get a chance at one or the other of the unpopular maps.

Both of these ideas would still give the players some choice over what they play but would add back in an element of randomness to the game mode and map selection.

#18 Eggs Mayhem

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Posted 08 November 2015 - 10:49 AM

Oh hey I thought of this idea too, though I got the idea from MarioKart 8. From another thread:

View PostEmperorMyrf, on 06 November 2015 - 06:10 AM, said:

I was thinking a good way to fix this would be to mirror the track selection in mario kart 8. It does 2 things differently:

1. Players in a match can choose 1 of 3 tracks OR they can choose "random". I think for MWO we could limit this to 2 maps and the " random". Players that do not choose a map default to this.
2. Instead of the most popular choice being chosen outright, it only has the highest chance of being chosen. If, in MWO, say 10 players in a match choose a single map then it only has a 41.33% chance of being chosen.

I think this would help bring unpopular maps back into the game while still giving players the illusion of choice they crave. additionally this would ensure that every single vote matters, even if only one guy voted for Terra Therma it still has a 4.133% chance of being chosen, instead of 0% like in the current system.


I should have been more clear I guess on the "random" selection. It doesn't just randomly select one of the presently select-able maps, it chooses a random map from the entire pool.

Another great idea someone else had for fixing the game-mode issue was to remove the decoupling of voting for maps and voting for game-modes and combine them into a single choice. So you'd be presented with options like "HPG - Conquest", "Therma - Skirmish", "Caustic - Assault" etc. This would often force players to either pick an undesirable game-mode to play on their preferred map, or pick an undesirable map to play their preferred game-mode.

Also I hope some sort of weighting system is put in to place. If particular maps or game-modes are being chosen far too often then they should show up less often as a choice.

Even if these exact ideas aren't implemented something needs to change from the black and white system currently in place. I think we have plenty of options at least.

#19 BlackHeroe

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Posted 08 November 2015 - 11:31 AM

Idid made a suggestion, how map voting can be altered, and how it coul turn in a better way. In short, pre drop votes:

http://mwomercs.com/...-voting-system/

#20 corpse256

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Posted 08 November 2015 - 12:24 PM

I feel people over react very fast, but I dislike the new system but doesn't mean I'll stop supporting the game. I just won't use the Play Now button as often as I use to. I feel like jumping over to CW because I have a better chance of playing an Objective base game mode. I'll still play the regular game queue but I'm not running it all day like I use to.

I don't know if fixing the voting system is to remove it. What I do know is that there is too few game modes to support this feature. I don't think wait times were that big of a problem to me. I think the problem is that the majortiy of the community wants to play mediums and heavies. I hardly see Assaults jump above 20% unless a new Assault mech comes out. I love playing all classes, heck I'll jump into a light once in a while just to have some fun. But playing a skirmish on alpine with a Assault is freaking boring, might as well grab a walk simulator on steam.

Maybe this voting thing will work out? I don't know I can't see into the future. Plus I don't know where all this complaining about long wait times is coming from because you can just check more game modes to improve wait times with the old system. I will give Russ this though, this new system works, not going to lie I've been in more matches faster than any other lobby system used for MWO, like it or not it solved A problem. But this created the same problems that MW 4 had, always setting your map selection to cold maps, on some servers not all.

I know people had issues with the map random selector where they would get the same map 6-7 times in a row, it happens, but this map voting system doesn't solve the issue it creates bias. But as I've seen of the suggestions attaching a game mode to a map pushes a player to play that type of game mode placed on that map. Issue is that you have removed another choice for a player to say I hate playing Assault and Skirmish, because I enjoy a game mode that requires thinking. And you have another saying I hate Conquest because I just want to blow mechs away and not worry so much about a game objective so they only play skirmish.

And for a game like mechwarrior I don't think this system in its current state is the solution to the issue. I think players would like to be able to play the game modes they want instead of a group of bias players pick Skirmish or Assault only matches. I don't mind Assault once in a while but not running a Skirmish and Assault all day is no fun. Game gets boring really fast, spawn shoot mechs earn little to no c-bills big woop. Even running 300-400 damage doesn't even give you close to 100k C-bills. Conquest is the money maker its plain and simple. Harder game modes should earn more C-bills because requires more team work like CW.

I know PGI is a small gaming company around 50-60 man team shooting out content every month for us is pretty impressive. I don't think threating for a refund teaches a gaming company anything. Explain why you dislike it, give it a few weeks or days and if you still feel you want your money back then go for it. But just posting up something that says "PATCH SUCKS I WANT REFUND" doesn't do anything. Give these guys feedback, just because the moderators don't post very often they still see your feedback. Plus they are always and I really mean ALWAYS open for solutions. NGNG keeps eyes out for the community which I thank them very much and report directly to the MWO team what the issues are.

I'm sure the MWO team is working hard on trying to get this system to work before shutting it down because you don't want to waste time and money on something that might be a possible solution and then end up scrapping it. So together as a community I say lets see what happens for a few weeks, if the community ends up unsatisfied then maybe CW will be the new regular game mode. I have no idea.

I give PGI a thumbs up for this as an idea that could of worked. But as Phil said in the NGNG Town Hall Meeting if there is an Exploit in a game they will use it. In my opinion the voting system is catering to high end Alpha builds that would rather not have to worry about heat issues.

This post is starting to revolve but I hope you guys get my point. No gaming company is perfect, just hang in there game will get better. Especially new guys, if you feel you need to move on to something else I hope you come back later and see how wonderful this game actually is.





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