InnerSphereNews, on 03 November 2015 - 05:01 PM, said:
• All IS and Clan AC/2s: Base heat reduced to 0.8 (down from 1.0)
• All IS And Clan AC/2s: Now have the ability to crit Internals at the same rate as Machine Guns, with a 1.0 DMG multiplier. This means that when an AC/2 does crit it will do 2 additional points of DMG.
You'll want to correct that second part, as it's false:
<WeaponStats maxDepth="10.0" gravity="0,0,-9.8" volleydelay="0" speed="2000" lifetime="10.0" duration="0.0" tons="6" maxRange="1440" longRange="720" minRange="0" ammoPerShot="1" ammoType="AC2Ammo" cooldown="0.72" heat="0.8" impulse="0.0375" heatdamage="0" damage="2" numFiring="1" projectileclass="bullet" type="Ballistic" slots="1" Health="15" critChanceIncrease="0.08,0.05,0.03" critDamMult="1.0"/>
It deals the same Crit Damage it always has, 2.0.
It deals the same Bonus Damage (15%) as it always has, 0.3
The only thing you did was give it
You forgot to give the AC2 a CritDamMult of greater than 1. 1 comes STOCK, so you added a pointless line of code. For 2 bonus damage, you'd need a CritDamMult of ~6.67. 2*6.67=13.34*.15=2.001
Incidently, you'd make it the second best Crit weapon if you did that. 2 Crits to destroy any item in the game at 15HP.
Still worse than the Gauss, which does it in a single Crit. Funnily enough, the same line of code can be used to fix that, 0.5 CritDamMult does the trick, making the Gauss NOT THE BEST CRIT WEAPON IN THE GAME.
UAC2 and LB2x are untouched (PLEASE fix that goddamn 1300M/s LB2x)
Edited by Mcgral18, 05 November 2015 - 01:00 PM.