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Pgi, You Forgot To Do The Ac2 Thing

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#1 Mcgral18

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Posted 04 November 2015 - 12:02 PM

View PostInnerSphereNews, on 03 November 2015 - 05:01 PM, said:

All AC/2s


All IS and Clan AC/2s: Base heat reduced to 0.8 (down from 1.0)

All IS And Clan AC/2s: Now have the ability to crit Internals at the same rate as Machine Guns, with a 1.0 DMG multiplier. This means that when an AC/2 does crit it will do 2 additional points of DMG.




You'll want to correct that second part, as it's false:

<WeaponStats maxDepth="10.0" gravity="0,0,-9.8" volleydelay="0" speed="2000" lifetime="10.0" duration="0.0" tons="6" maxRange="1440" longRange="720" minRange="0" ammoPerShot="1" ammoType="AC2Ammo" cooldown="0.72" heat="0.8" impulse="0.0375" heatdamage="0" damage="2" numFiring="1" projectileclass="bullet" type="Ballistic" slots="1" Health="15" critChanceIncrease="0.08,0.05,0.03" critDamMult="1.0"/>


It deals the same Crit Damage it always has, 2.0.
It deals the same Bonus Damage (15%) as it always has, 0.3

The only thing you did was give it 1016% more chance to Crit, while retaining that it needs 5 Crits on the same item to destroy it.

You forgot to give the AC2 a CritDamMult of greater than 1. 1 comes STOCK, so you added a pointless line of code. For 2 bonus damage, you'd need a CritDamMult of ~6.67. 2*6.67=13.34*.15=2.001
Incidently, you'd make it the second best Crit weapon if you did that. 2 Crits to destroy any item in the game at 15HP.

Still worse than the Gauss, which does it in a single Crit. Funnily enough, the same line of code can be used to fix that, 0.5 CritDamMult does the trick, making the Gauss NOT THE BEST CRIT WEAPON IN THE GAME.


UAC2 and LB2x are untouched (PLEASE fix that goddamn 1300M/s LB2x)

Edited by Mcgral18, 05 November 2015 - 01:00 PM.


#2 Spleenslitta

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Posted 04 November 2015 - 12:38 PM

So that's why my tests of the AC2's were so miserable. It took 14 AC2 shells to destroy a PPC and 33 MG bullets to do the same job.
Tested it out on an Awesome in the testing grounds. MG did it much faster too despite the fact that i only used a single MG.

#3 Andi Nagasia

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Posted 05 November 2015 - 12:20 PM

Agreed, feel like they said AC2s would be much better but didnt Improve them for the most part,
(Slightly off Topic Question whats the Current Heat Cap as represented in the XML doc?)

#4 Mcgral18

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Posted 05 November 2015 - 01:00 PM

View PostAndi Nagasia, on 05 November 2015 - 12:20 PM, said:

Agreed, feel like they said AC2s would be much better but didnt Improve them for the most part,
(Slightly off Topic Question whats the Current Heat Cap as represented in the XML doc?)


Heat Cap? I've never seen it, but every mech has a base heat cap of 30, plus heatsinks.

#5 Mcgral18

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Posted 14 November 2015 - 11:26 AM

You still forgot to do the AC2 thing on PTS4.
That breaks my Mecha-heart.


Unless of course you added another line of code to fix it...I guess I'm alright with that, in that scenario.

#6 MauttyKoray

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Posted 14 November 2015 - 02:43 PM

View PostMcgral18, on 14 November 2015 - 11:26 AM, said:

You still forgot to do the AC2 thing on PTS4.
That breaks my Mecha-heart.


Unless of course you added another line of code to fix it...I guess I'm alright with that, in that scenario.

"The PTS is tentatively set for Monday, November 16th."

Its not even patched in yet...

Edited by MauttyKoray, 14 November 2015 - 02:43 PM.


#7 Mcgral18

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Posted 14 November 2015 - 03:18 PM

View PostMauttyKoray, on 14 November 2015 - 02:43 PM, said:

"The PTS is tentatively set for Monday, November 16th."

Its not even patched in yet...


They specifically state in the PTS4 Patch Notes that "CritDamMult=1.0"

I think it's safe to say they did the exact same mistake.


Unless of course the Crit system works differently, which someone suggested...but I'd need some proof on that side (a Dev response...as there's no way to effectively test 2 invisible systems)

#8 Mcgral18

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Posted 16 November 2015 - 05:37 PM

View PostMauttyKoray, on 14 November 2015 - 02:43 PM, said:

"The PTS is tentatively set for Monday, November 16th."

Its not even patched in yet...


Would you look at that...they've actually nerfed it (to the live MGs crit chance)

PTS4 AC2 stats

<Loc iconTag="StoreIcons\AutoCannon2.dds" descTag="@AC2_desc" nameTag="@AC2"/>
<WeaponStats maxDepth="10.0" gravity="0,0,-9.8" volleydelay="0" speed="2000" lifetime="10.0" duration="0.0" tons="6" maxRange="1440" longRange="720" minRange="0" ammoPerShot="1" ammoType="AC2Ammo" cooldown="0.72" heat="0.8" impulse="0.0375" heatdamage="0" damage="2" numFiring="1" projectileclass="bullet" type="Ballistic" slots="1" Health="10" critChanceIncrease="0.06,0.03,0.01" critDamMult="1.0"/>


And I was mistaken, it's not a 13 "critDamMult" that's needed, divide by 2, so ~6.5, for the ~2 bonus actual damage. Set "critDamMult" to 2.0 for 2 bonus Crit damage (up to 4 Crit Damage, from 2) because right now, it gets default Crit Damage.


Unless it works differently. Either way, an official response would be nice.





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