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Reward Adjustments To All Factions!


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#21 Ironically Ironclad Irony

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Posted 05 November 2015 - 07:02 PM

You get a 16 weapon Atlas when I get a 16 weapon Dire Wolf!



















Oh, wait...

#22 Deathlike

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Posted 05 November 2015 - 07:23 PM

Better payouts for ghost drops doesn't fix much.

#23 Aylek

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Posted 05 November 2015 - 11:07 PM

View PostYaKillinMeSmalls, on 05 November 2015 - 12:00 PM, said:

Guys, you need to increase the base rewards, not the victory amount. All you're doing is giving even more reward to those who are already on top in CW. What you need to be doing is encouraging people to just jump in regardless of a win or loss.


THIS!

#24 Rushin Roulette

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Posted 05 November 2015 - 11:19 PM

View PostSky Hawk, on 05 November 2015 - 01:13 PM, said:

Give us a nice big reward, if we win. Give us a small reward, if we lose, but fight.. And move about 48 Backshooting-Mechs from the Academy to Ghost Maps.. And CW will be not near-dead anymore...

Great idea. PGI could give them names and naval ranks... such as Admirals :ph34r: .

#25 Speedy Plysitkos

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Posted 06 November 2015 - 12:51 AM

troling in action. wth... CW is DEAD, someone told them pls.

#26 Arn0ldSchwarzenegger

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Posted 06 November 2015 - 06:05 AM

View PostAppogee, on 05 November 2015 - 01:02 PM, said:

And at the end of the match, our master tactician had recorded a personal total of 128 damage in his 4 Mechs. (How is it even possible to do that little damage in 4 Mechs...?)


How that question will continue to be left unanswered. But dont forget your the nub for suggesting the correct approach. The thing is they soon go quiet when you have approx 3k damage and fail to utter another word in ackonowledgement in your solid attempt at winning.

#27 Kotzi

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Posted 06 November 2015 - 06:27 AM

Its not the money that keeps me away from CW. But band-aids seem to be the solution for anything.

#28 tee5

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Posted 06 November 2015 - 06:27 AM

View PostArn0ldSchwarzenegger, on 06 November 2015 - 06:05 AM, said:

.... in your solid attempt at winning.


Staying outside of the gate not going in, when your team is the attacker, is not a solid attempt to win.

It may be the right approach against a 12 man, when your team has only 3 players in a unit, and the rest are maybe not expirienced players. You score maybe more damage, more kills, more loyalty point, more c-bills etc.

BUT it is NOT a solid attempt to win.

#29 Appogee

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Posted 06 November 2015 - 06:31 AM

These rewards have made such a difference!

Here's the status of my CW Planet Finder. It's been this way ALL DAY.

Posted Image

#30 tee5

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Posted 06 November 2015 - 06:33 AM

I dont know when you made that screenshot. But now is Asian Primetime. And it has always been almost no players in Asian Primetime.

Make a Screenshot when there is European Primetime or US Primetime. There will be not thousands of players but there will be some.

Edit: Spelling

Edited by tee5, 06 November 2015 - 06:34 AM.


#31 Tvrdoglavi

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Posted 06 November 2015 - 07:01 AM

CW is still not even close to being as profitable as regular PUG drops. Add the stupidly long wait times to that and this just keep going downhill from there.
Barring any major changes to CW that are only a few solutions that can provide short term improvements:
1. Increase CW C bills significantly
2. Reduce number of planets available for combat drastically to concentrate available player base and speed up matchmaking.3. Allow us to work in the mech lab on other mechs while waiting in queue
Very few people are willing to sit for 15+ minutes waiting for a CW match when they can get into a PUG match in less than 2.

Edited by Tvrdoglavi, 06 November 2015 - 09:37 AM.


#32 Unnatural Growth

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Posted 06 November 2015 - 07:01 AM

Wait...

People play CW?

#33 tee5

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Posted 06 November 2015 - 07:06 AM

Yes i have gotten 20 Mechbays, for playing CW, which I would have done anyways.

#34 Mordale

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Posted 06 November 2015 - 07:36 AM

CW is Broke,...Like this Game! In 3 years we are STILL in Beta,....just because they took the BETA sign down,...means nothing!


Cool Run (Basic): Now increases Heat Dissipation by 2.5% (down from original 7.5% value)
Kinetic Burst (Basic): Now increases BattleMech acceleration by 7.5% (down from original 22.5% value)
Twist X (Basic): Now increases the maximum amount a BattleMech can twist its upper torso by 2.5% (down from original 10% value)
Heat Containment (Basic): Now increases maximum heat threshold before a BattleMech shuts down by 5% (down from original 10% value)
Hard Brake (Basic): Now increases BattleMech deceleration by 7.5% (down from original 25% value)
Twist Speed (Basic): Now increases the speed at which a BattleMech can twist its upper torso by 2.5% (down from original 20% value)
Arm Reflex (Basic): Now increases the speed at which a BattleMech can move its arms by 2.5% (down from original 15% value)
Anchor Turn (Basic): Now increases the turning speed of a BattleMech by 2.5% (down from original 10% value)

WHY NERF NOW??? :huh:



Clan Double Heat Sinks
Chassis-equipped Clan Double Heat Sink heat capacity decreased to 1.1 (down from 1.2 for previous PTS value)

Clan tech Should be better than IS!!! This will not fix the Meta Builds out there! <_<

Inner Sphere LasersIS ER Large Laser: Maximum Range increased to 1200m (up from 1080m previous PTS value)
IS Large Pulse Laser: Maximum Range increased to 730m (up from 584m previous PTS value)
IS Medium Pulse Laser: Heat Scale now matches that of the IS Medium Laser. 6 IS Medium Pulse Lasers can be fired without incurring a heat penalty.

Really?! :blink:

I could also point out tons of other things Broke here,..but PGI will tell me to Shut Up and Buy more Mechs! :angry:

Edited by Mordale, 06 November 2015 - 07:37 AM.


#35 Kriri

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Posted 06 November 2015 - 07:56 AM

View PostMordale, on 06 November 2015 - 07:36 AM, said:

CW is Broke,...Like this Game! In 3 years we are STILL in Beta,....just because they took the BETA sign down,...means nothing!

<<<<a lot of PTS 3 stuff>>>>

I could also point out tons of other things Broke here,..but PGI will tell me to Shut Up and Buy more Mechs! :angry:


I realy don´t wont to offend you but: wrong thread?

#36 Appogee

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Posted 06 November 2015 - 08:55 AM

View Posttee5, on 06 November 2015 - 06:33 AM, said:

I dont know when you made that screenshot. But now is Asian Primetime. And it has always been almost no players in Asian Primetime. Make a Screenshot when there is European Primetime or US Primetime. There will be not thousands of players but there will be some.

It's noon in NY. Still not a single player on a single planet.

Posted Image

#37 tee5

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Posted 06 November 2015 - 09:07 AM

@ Appogee: For me Primetime is when the most players have the time to play. And when is this? When they are finished with their jobs, come home and have some hours of free time, and are able to play MWO in this free time.

Noon in America? Who should play there? People have lunch-break, and must go back to work.

In europe/ germany it is now 18:00 (6 p.m.). So maybe from now on, 6 hours long is Primetime in europe.
EDIT: OK your Screenshot was made when Primetime slowly beginns in Europe.
EDIT: As I told you Primetime slowly beginning in Europe/Germany, people are coming back from work.

Posted Image

Edited by tee5, 06 November 2015 - 09:21 AM.


#38 Thomas G Wolf

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Posted 06 November 2015 - 10:08 AM

So what! still not bothered to play CW as it brings nothing and now with the skill nerf even less bothered to play at all

#39 Henchman 24

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Posted 06 November 2015 - 11:58 AM

View PostAppogee, on 06 November 2015 - 06:31 AM, said:

These rewards have made such a difference!

Here's the status of my CW Planet Finder. It's been this way ALL DAY.

Posted Image

Dude, you posted this at 9:30 am on a weekday....ALL DAY my hairy irish derriere.

We get your point, but you don't have to get all Dr. Phil on us and make no sense.

#40 Zmflyin

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Posted 06 November 2015 - 12:06 PM

Like someone else said, winning rewards are not going to get new people to want to play CW. For one, all the maps have the same general map construction: two choke points with an attacker and defender. Why not add a few maps with a different map design? Maybe something like WWI trenches or a map with a hasty outpost in the middle for defending and rolling hills that are assault mech friendly? (ie: doesn't feel like walking barefoot on a rocky beach).

Edited by Zmflyin, 06 November 2015 - 12:09 PM.






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