The fix is to convergence. Cycling weapons through the nerf chipper only changes what gets boated to blast someone with that alpha-strike of doom, instead of fixing the problem- being able to instantly noscope snapshot someone for maximum damage to the pixel of choice.
Binary convergence. I'll even quote the original PTS topic here, it's really that simple:
Quote
Information becomes ammunition (or rather, a lack of wasting it.).
Heck, you can even make that "a locked target with data" (ie, a paperdoll readout) if you want to. Guns fire for full damage. They don't randomly cone-of-fire. They just no longer perfectly converge to the exact spot for maximum concentration of damage unless you get the target doritoed, if not targeting data'ed- because they'll instead be firing to converge on a default long-distance point vs. the precise range of the target.
http://mwomercs.com/...42#entry4690642 if you want to read the old archived topic. It got a huge response. It's still a really,really simple change to fix the real problem- because your solution would have just shifted us back to PPC/AC alpha-blasters instead of lasers.
Please, focus on fixing the problem rather than breaking weapons.