I disagree. Sorry!
I see no armor values quirks.
Although i get it why people
thinks it tanks more.
You can give the Atlas as many structure quirks if you want but if the armor is still shaved off with a few hits then it will wander in the heat of a battle like a stick. Opened up components are extremely sensitive for crits and damage transfer. Your main cannon like the AC/20 or your sidetorso packed with SRMs will just be disabled at the same rate on the live servers.*
It feels tanker because of the +17 structure on both arms.
*When most of the people don't torso twist and spread the damage around by starting by the arms first. To protect your CT/ST.
In my opinion the Atlas should have gotten a optimal mix of both armor and structure. I gave my feedback on this and after years of playing them out.
Which also comes to the point when you put the above as suggested in the Atlas it wil not walk as a disabled zombie in the heat of the battle when
the first seconds of a push/flank etc. are crucial to dish out some firepower. If the quirks stays: It will just be another jockstick with just disabled weapon systems. It only expands the longivity with disabled weapons.
In other words: i prefer have the Atlas have the first seconds fight his way through a main pack with all weapons functioning untill armor gets heavily pierced and then gets disabled in a later stage then a Atlas which loses all of his weapons in the first seconds but with attached useless disabled components and disabled weapons.
Edit: hard to explain...my English is terrible on this post sorry. Made some adjustments.
Edit
2 Ninja'd by Ulti.
Edited by Sarlic, 19 November 2015 - 10:11 AM.