My bright hopes for the future of cockpit screens:
Ability to disable UI except for reticle and still be able to look around and see information:
- enemy paperdoll and load out
- your paperdoll and loadout
- mini map
- Screen dedicated to orders received such as: "HOLD IN F6.", "ATTACK IN B4", "FLANK LEFT C3"
- lance (added bonus of their name turning a different colour when they're talking),
- ammo levels in certain areas of the mech
- Compass
- Heat level, Coolant Flushes, Jump jets, Throttle, (one screen)
That'd be wicked awesome with VR. Vive and OR are on the horizon, so... hussel PGI!
To take it a step further, It would be
really awesome if we could then customize our screens to show which information. Maybe in the same screen we customize our cockpit novelties. That way we can see an example of the cockpit screens. Such as:
Top left screen: [Ammo]
Bottom Center: [Enemy Paperdoll]
Or, Center Right: [Enemy Paperdoll]
Top Center: [Throttle, Heat, Jumpjet Meters]
Bottom Center: [Kill Counter]
Why this? So people who want to go HUD-less, can. HUD-less folk won't need (or want) kill-counters taking up a screen that could be used for important things.
Edited by MoonUnitBeta, 19 November 2015 - 05:28 PM.