kneuen, on 07 December 2015 - 01:01 AM, said:
As far as CW is concerned, while 10 vs 12 would certainly be a challenge, it would allow clans/units to take over planets that much faster. IE, an organized unit drops 5 teams simultaneously. That would be 50 players for clans. It would be 60 for inner sphere. While the IS has more players in general, it would be easier to get 50 players together than 60. I can tell you right now, it is a struggle for IS to get even 24 players together at one time for coordinated drops in any given time zone. Add in uncontrollable factors like bad connections and random crashes and it is a miracle sometimes to see even 1 organized team together. Having never played clans, I'm sure they have the same issues, but it never seems to be as clan Wolf and clan Jade Falcon don't seem to be having too much difficulty in advancing their lines. This could be simply because they have more organized units that enjoy playing CW. It would also cause an even greater outcry against the "premade boogeyman."
10 vs 12 games and even public ques would absolutely require clan mechs to be "buffed." Current iterations would be underpowered in facing off against IS mechs in such numbers. However, this would assume that you want to remain in line with lore. There are certainly plenty of players who want to remain loyal to lore, which is fine. If we are trying to play tabletop in video game form, absolutely. From a video game developer's stand point (read: money stand point), you need a game that anyone can jump into any mech and be able to have some fun without reading 18 novels or 6 technical manuals. With the "OP" clan mechs, every beginning player would decide to go with clan mechs simply because they can blast down an opponent faster. There would be fewer IS players and eventually the whole game would be clan. In addition, because damage and kills would be easier to obtain in clan mechs, there would be no incentive to go IS other than lore or friends. I believe that PGI wants a balance so that each player feels that they want to spend money for either side without knowing they will be outgunned or outclassed from the outset. After all, if you know your opponent has a faster, more agile, more heavily armed and equally armored mech as you, why wouldn't you just buy his/her mech rather than stay in your own?
I think you made some good points but first off I must state that clan mechs are already more favorable for new players. You don't need to tinker as much with them because they're all premade and the weapons are more useful when it comes to trading shots with IS mechs. Sure they have less are armor in general but you still have to get up close with an AC20 to get advantage of that. In some cases even that doesn't work and other options are limited.
On the other hand there are the issues concerning player numbers. I think clan players are fewer in numbers than IS players since clan mechs are harder to get hold of and people don't spend money on them so easily. I don't think having 2 more players on a team would have much of an impact in the number of played CW games.
Xp and damage potentially done in a game are a concern. It's probably needless to point out that clanners already reap the better benefits when it comes to damage and xp gained by it. There are solutions for this however and one of them is to make IS weapons that have an extra c-bill and/or xp bonus on them. This idea has been discussed before and to be honest I wasn't very fond of it. Now I'm starting to see why having such weapons in the game would be an useful asset and it would make playing IS feel a bit more fair.
http://mwomercs.com/...n-poll-updated/
This is a little of the topic though but as far as agility goes clan mechs are definitely not bad at that area despite having a fixed speed on all chassis. After all IS has really nothing to compare with Mist lynx and Shadow cat. Both have redicolous jump jetting capability and on top of that they can utilize their weapons on the move because of their arm flexibility. Sure there's a jump jetting Cicada which has like four lasers on it and then there's the spider. Both look mediocre in comparison. Goofing off in quickplay with Shadow cat is a pleasure while driving the Cicada (L) is a letdown because of a low DPS and not-so-great armor. There are some other examples too where IS mechs seem dwarfed. If a "lazerborn" gets the chance to alpha you first, your pretty much done and well cooked.
Edited by Vegalas, 07 December 2015 - 05:12 AM.