MischiefSC, on 07 December 2015 - 08:37 PM, said:
I've come to realize the fault lies with us.
PGI made this game and CW with only mercs in mind. It was never about factions. Factions were an afterthought. We were all supposed to just hop factions and unit tags and the map be largely irrelevant save for who had the most tags on worlds. It was always just supposed to be a pretty leaderboard that meant nothing and only had location names in common with Battletech.
That we wanted CW, indeed MW:O to be more than a minimum viable product that PGI cared half as much about as most the dedicated players do was our own error. To which end....
why would you care that you get your name tag on Terra? Both events were broken as ****, game balance is terrible and nobody is ever going to say that -MS- or SWOL is 'the best unit' in MW:O. Not that you're not great guys I'm sure and a ton of people all in the same unit but winning the lottery is a bigger testament to skill than winning a PGI event.
Please don't take this as a slam. It's not intended that way. Not against any player unit for that matter. The concept of the thread is funny and that alone is worth up-votes. To say that 'winning' any event that PGI has put out, especially one so fundamentally flawed and bad as this, is something you want to memorialize....
You guys should be remembered for a lot more worthwhile stuff than that. Showing up for example. Having made threads on the forums that passed 20 pages. Keeping hundreds of players in this game who quite rationally should have moved on to better expenditures of their time. Those deserve kudos. Having been party to crap like the two Tuk events.... that's something you want to take a long shower from and treat like that one time that awkward thing happened in the unit hot-tub after everyone was drinking. Just don't talk about it and everyone will be happier.
That's sort of the point. It DOESN'T matter.
Everything in CW is going to be reset in a couple days. CW may have its flaws, and it wouldn't count anyway because it's a beta, but the point still remains that Clan Wolf won the 1st Tukayyid, held all territory surrounding Terra for nearly 8 months, and won the 2nd Tukayyid. The very least PGI could do is show some form of conclusion to the whole debacle, aside from turning one of the most infamous and recognized battles from lore into a, "That's all folks, thanks for participating!" thing. I mean, is the future Battle of Tukayyid going to be the close of a CW season? If so, why are they just copying the name for the event without including the actual goals of the event? IS wins, Terra is safe, and Clans are forced to a truce. Clans win, Terra is claimed. Just a simple showing of Terra under Clan control (doesn't even need to be Wolf) would be enough for us to go, "Okay, that days long battle is finally concluded. We've reached our goal, let's reset now."
Why are people getting up in arms about mercs pulling the majority of the weight for the battle? This isn't about the lore. It's about PGI copying the name of a famous battle, and not even putting forth the minimum required effort to write a description for the freaking planet, what the reason for the battle is for, or what's at stake for each side if they win/lose. Why call it the Battle of Tukayyid, if absolutely nothing about the actual battle is there? They could have simply called it, "Clans vs. IS," and nothing about the event would be any different. The only difference is we wouldn't be expecting the lore-based ending.
It's just another thing on top of many in this game, where there lies a very simple solution that would add much needed depth and purpose. Just another thing in the, "Wouldn't it be great IF...?" category that PGI doesn't seem to care about.
For example, wouldn't it be great if the Battle of Tukayyid was just the first of many possible outcomes and conclusions for a CW season?
Possible season conclusions being:
1. Battle of Tukayyid is first event, started when Clans reach a certain distance from Terra.
1a: Clan Win: Terra falls under Clan ownership. CW season ends. Map is reset.
1b: IS Win: Terra is safe. Clans lose all territory below truce line. CW map switches to Clan homeworlds. A "micro-season" of CW starts.
2. Battle of Strana Mechty is second event, started when IS reach a certain distance to Strana Mechty.
2a: Clan Win: Strana Mechty is safe. IS lose all territory gained in homeworlds. CW map switches back to Inner Sphere. Clans must fight and capture territory back to Terra to initiate another Tukayyid battle.
2b: IS Win: Strana Mechty falls under IS ownership. CW season ends. Map is reset.
A relatively simple concept that keeps CW in a state of being "somewhat" dynamic. Seasons can end relatively quickly, or they can drag on for many months. The important thing is there's an "end goal" for both sides.
The problem I have with this whole Tukayyid thing this weekend, is I ask myself, "What exactly was the point of playing CW, if winning Tukayyid twice, and keeping Terra surrounded for most of the year, meant absolutely nothing?" Why bother playing CW when it eventually goes live, if I know that there's nothing at the end of the tunnel other than a map reset?