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Just A Little Bit Noice About Tukayyid I Compared To Tukayyid Ii


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#1 Kuritaclan

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Posted 08 December 2015 - 02:47 PM

First things first. I'm not a native english speaker. But anyway.

I played so far this game since Beta. This post is not about balance of IS to clans at all. But a few words I want to spend on it. I played both events. And I have to say great events so far PGI. Many complain about it rewards jada jada jada. I'm not, i did it in the Tukayyid II article what I didn't liked before start. There i posted that the announcement was pretty late to switch factions.

However this offered to me the comparison of both sides. I didn't looked up my data i picked up. This will follow if I had some time for it. In the greater picture on the first Tukayyid event i played as a pug or bettter to say a pick up. After spending some time and in between a couple of games as lonewolf i teamed up with a couple of units and roll with them. The same way I played the second Tukayyid event. First on IS side. And after my contract was reset i played some games for my home faction clan wolf with teams I know do "fine" and also pug games.

As a sidenote. Thanks to [TJ] and [-BB-] on Steiner. Also to [RCW], [CWI] and [DOGS] on Wolf. And adding up to this all the enemys who put up better and worse fights. Full gameplay video of the event on both sides is now up (see post #6)

I had fun so far. But to come back to the complaints, which people had and have towards balance. As far as I can tell. IS has a pretty good shot on range battles so far. What has driven the fights to a new level of play style during the event. This is just true for units - pugs on the other hand played as wishful and chaotic as always, with some highlights with at least a bit in game voice communication.

The first conclussion I could put up so far - since i looked a bit deeper into it. THose are my DWF (Direwolf) plays. Since i pulled this Version out in both events and had 2 fights on Boreal as defence in both i could compare them a little bit. And on top of this i see my rounds in a newly purchase Battlemaster. Because i bought it during the event I only could put points into the first tier skills. This are the numbers i could recover and put into a comparison:


BLR - 1S 19:54 min passed 1566 damage (overall 24:28 min - 2294)
Dire TUK I #1 13:38 min passed 1431 damage
Dire TUK I #2 15:29 min passed 1374 damage

Dire TUK II #1 12:51 min passed 454 damage
Dire TUK II #2 20:25 min passed 1252 damage



The first viewpoint i wanna look at. As it stands, with the event it was harder to get the numbers rolling between Tukayyid I and II. The range boost by IS helps to force you into cover as you will see in the clip i pulled together. And this on the next steps introduce as i said a shift i did have done to my playstyle. I don't know if it is for the better or the worse of the game.

The second point. When I was on IS side i had some games rolling with higher match scores. 703, 654 and the third was 606. With clans 480, 452 and 398 was the highest match scores I put up. I do not bet a dime on those numbers to show anything. But as it looks in my samples for this event I could not bring a mech alone or at least a second that survived to the end on clan side. This however I had done in the first event. As an indication for me towards ranged peaka boo this tells me a bit and that there was a shift.

The third talking point i wanna comment. It is a bad thing and should have been hotfixed are map problems that hurt balance more than anything else. It is the generator shooting on Emerald Taiga and the Omega shooting on the same map in counter atk mode by ranged quirked builds. Plus the I think Omega shooting on Grim Portico. All can be done from Outside the gates and are a no go. Since I noticed this on clan side I can not tell if it is an IS only thing and couldn't check how much range you are away from those targets. And since non clan team did do this I do not know if it works as effective for them as well.

What do you think? Did your playstyle also adapted - did you changed equipment setups in your mechs and rethink your approach to kill the enemies? Did you noticed problems like map design "exploit", what favors a side?

Edited by Kuritaclan, 15 December 2015 - 10:28 AM.


#2 Kuritaclan

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Posted 08 December 2015 - 04:53 PM

I checked my acc and got some little rewards.
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#3 Marvyn Dodgers

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Posted 09 December 2015 - 05:21 PM

Moving to CW per OP's request

#4 Kin3ticX

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Posted 09 December 2015 - 05:47 PM

DireWolf is not a great CW 'mech, well, its not the first choice by any stretch. This is the case now and before the rebalance. If you MUST run a Clan Assault in CW, WHK is probably a better choice. I don't normally recommend GARs and EXEs because they are on the gimmicky side of things, no to mention the EXE is too heavy for what it is.

as far as whats changed

I use a lot less gauss, a little less laser vomit, and a lot more SRMs. Also expect to see more autocannons than before. This is especially the case on map like vitric or emerald

Edited by Kin3ticX, 09 December 2015 - 06:10 PM.


#5 Kuritaclan

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Posted 12 December 2015 - 01:18 PM

Thx for your comment Kin3ticX. I see it the same way. If you wanna play an assault on clan side then a whk, since his speed do not drop the group so much. GAR and EXE are Gimick mechs. DWF you only should bring, when you know your team cleans up the 12 enemys anyway.


Now back to promised stats. I had some time to nail down my values out of screenshots into a spreadsheet.

Over all the event:
  • 47 matches played (26 IS-Side 21 CLAN-Side)
  • 6x played as PUG, 42x "with groups" in TS/over VOIP
  • Gametypes: 9x Attack, 11x Defence, 15x CA in Attack Roll and 12x CA in Defence Roll
  • ⌀ W/L Ratio 1,238
  • ⌀ Damage 1403,32
  • ⌀ Assists 21,66
  • ⌀ Killing Blows 4,5
  • ⌀ Solo Kills 1,6
  • ⌀ Kills most damage dealed 4,5
  • ⌀ C-Bills earned 579507,6
  • ⌀ Match Points 269,74
  • ⌀ Loyalty Points 832,15
IS side:
  • IS 2x PUG; 9xLFG&random groups via TS; 15x with IS unit (-TJ-)
  • played 17 times in a 12man group (no matter if unit or random via TS) 65,4% of the time
  • 5 time a enemy 12 man group of the same faction (12y-MS-; 12x-SWOL; 8xKcom+4RNDs; 11x228+1RND; 4xDSx,4x5FD+4RNDs)
  • 2 time a enemy 11 man group of the same faction (10x-42-+2RNDs; 11xRCW+1RND)
  • 4 time a enemy 10 man group of the same faction (8x'IX'-+4RNDs; 9xISRC+3RNDs; 8xISRC+4RNDs; 9x5FD+3RNDs; )
  • 3 time a enemy 9 man group of the same faction (8xRCGB+4RNDs; 8xEPSI+4RNDs; 3xCWI,2xDOGS+7RNDs; 9x5FD+3RNDs; )
  • 3 time a enemy 8 man group of the same faction (5x-BO-+7RNDs; 4xVRGD+8RNDs; 6xBTD,3xFCMP+3RNDs)
  • ⌀ W/L Ratio 0,733
  • ⌀ Damage 1346,65
  • ⌀ Assists 20,08
  • ⌀ Killing Blows 4,46
  • ⌀ Solo Kills 1,77
  • ⌀ Kills most damage dealed 5,00
  • ⌀ C-Bills earned 554203,3
  • ⌀ Match Points 285,77
  • ⌀ Loyalty Points 857,46
  • 1Slot: 26x TDR5SS,
  • 2Slot: 26x TDR8SE(C),
  • 3Slot: 26x RVN3L(C),
  • 4Slot: 17x CFT-0XP, 5x BLR-1S, 3x BLR-1G, 1x BLR-3M
best games on IS Side
  • highest damage in CA-Atk: 2249Damage, 4Killing Blows, 33Assists, 3Solo Kills, 10Kills most Damage made, 802.955 C-Bills earned
  • highest kills in Def: 1650Damage, 9Killing Blows, 20 Assists, 3Solo Kills, 4Kills most Damage made, 665.696 C-Bills earned
  • highest C-Bill in Def: 2029Damage, 8Killing Blows, 26 Assists, 5Solo Kills, 9Kills most Damage made, 871.175 C-Bills earned
CLAN side:
  • CLAN 4xPUG; 6xLFG&random groups via TS; 10x with Wolf unit (RCW)
  • played 11 times in a 12man group (no matter if unit or random via TS) 52,4% of the time
  • 2 time a enemy 12 man group of the same faction (12xRRB; LFG 3x1MR,2x1-MR,2xDHB+5RNDs)
  • 1 time a enemy 11 man group of the same faction (3xRCT,2xSSSF+7RNDs)
  • 2 time a enemy 10 man group of the same faction (8xMJ12+4RNDs)
  • 2 time a enemy 9 man group of the same faction (6xAES+6RNDs; 6xiTx,2x13L+4RNDs)
  • 2 time a enemy 8 man group of the same faction (8xBWC+4RNDs; 7xTCAF+5RNDs)
  • ⌀ W/L Ratio 2,5
  • ⌀ Damage 1473,48
  • ⌀ Assists 23,55
  • ⌀ Killing Blows 4,77
  • ⌀ Solo Kills 1,45
  • ⌀ Kills most damage dealed 4,50
  • ⌀ C-Bills earned 603475,5
  • ⌀ Match Points 306,73
  • ⌀ Loyalty Points 817
  • 1+2 Slot 20x TBR-C (2CLPL;5CERML), 13xTBR-Prime (1CLPL;3CERML;4CMPL), 6x TBR-S (2C6SRM;4CSPLs;1CLPL;2CERML), 2xDWF-Prime (Dual CGauss;Dual CERPPC;4CERSL;4CMG), 1WHK-B (Dual UAC10)
  • 3 Slot 11xSCR-D (3xC6SRM;3CERML;4CERSL), 5x SCR-C (2CERLL;5CERML), 2xSCR-Prime (11CERSL;1CERLL), 1xEBJ-C (CGauss,2CLPL,3CERSL), 2xACH-D/Prime (4CERML)
  • 4 Slot 12xACH-C (2CERML;4CERSL), 7xACH-D/Prime (4CERML), 2xMLX-C (2C4SRM;2CERML;1CERSL)
best games on CLAN Side
  • highest damage in Atk: 2199Damage, 8Killing Blows, 20Assists, 3Solo Kills, 9Kills most Damage made, 848.084 C-Bills earned
  • highest kills in CA-Def: 11315Damage, 10Killing Blows, 14 Assists, 2Solo Kills, 4Kills most Damage made, 671.694 C-Bills earned
  • highest C-Bill in CA-Def: 1653Damage, 5Killing Blows, 32 Assists, 2Solo Kills, 4Kills most Damage made, 877.277 C-Bills earned
worst games
  • lowest damage in CA-D: 472Damage, 1Killing Blows, 13Assists, 1Kills most Damage made, 353.637 C-Bills earned
  • lowest C-Bill in Def: 966Damage, 7Killing Blows, 4 Assists, 4Solo Kills, 1Kills most Damage made, 202.138 C-Bills earned
most funny game:
  • getting RCW as enemy



most recognized game:
  • last man standing

Edited by Kuritaclan, 12 December 2015 - 01:23 PM.


#6 Kuritaclan

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Posted 15 December 2015 - 09:15 AM

Moments of the Tukayyid II event with IS Side and Clan Side gameplay over all my games and some "comments".


Edited by Kuritaclan, 15 December 2015 - 09:16 AM.


#7 Gas Guzzler

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Posted 15 December 2015 - 09:21 AM

View PostKin3ticX, on 09 December 2015 - 05:47 PM, said:

EXEs because they are on the gimmicky side of things, no to mention the EXE is too heavy for what it is.


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#8 PerfectDuck

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Posted 15 December 2015 - 02:47 PM

Back when NS was doing clans, we encouraged EXE's in our decks although not very many of us have them since we stick to IS most of the time. Their mobility and longevity made them great linchpin cards.

Also we had a rule with Dire Wolves, if you're going to take them you take them 1st wave so there's no waiting for reinforcing or having them ever caught by themselves. This worked out well.





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