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Nascar Removal Main Areas From Maps


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#1 Rhent

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Posted 22 December 2015 - 10:13 PM

The main problem with the game is stagnant game play. We had to deal with 6 months of 4 PPC stalkers until they were fixed. We had to deal with 6 months of poptarting until its been fixed. We are going on an extended period of Nascaring as a strategy.

There are two maps that Nascarring is going on to a level that needs to be reviewed.

1. Canyon Network at theta. You can see guys running around like ring around the rosie there in tight circles again and again.

2. Caustic. Caldera, its ridiculous there.


How to fix? For Canyon network give a 15 second warning of an impending meteorite strike on Theta forcing everyone to move out. For Caldera, give a 15 second warning of a lava eruption and force people to move away. Make it a random event and have it happen 3-5 times a match.

At least it will force mental changes to game play. The circling is getting ridiculous at the moment.

#2 Surn

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Posted 22 December 2015 - 10:41 PM

I agree with the problem, and the solution is a reasonable starting point.

Other options,
(1) add 2 high positions on opposites sides of the NASCAR maps, about 2200m apart peak to peak. They will make snipers stop NASCAR.

(2) on NASCAR maps, change the dropzones on the counter clockwise side to be between the other 2 dropzones. This will prevent assault lances from starting in a kill zone.

#3 Rhent

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Posted 22 December 2015 - 11:16 PM

Something really needs to be done about Caustic, its ridiculous. The redesigned it, and we still got circling. All they did was make hill cresting more difficult.

#4 Heartless Saint

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Posted 23 December 2015 - 01:59 PM

The next will be Scca strategy. The real way to stop it is to have players to learn to focus fire AS A TEAM! I know it is tough because you are playing with people you don't know. If all players learn to stand and fight their will be a chance. The reason why the roundabout strategy occurs is because most teams are not set to fight.

Their are places sniper mechs can setup on caustic. Either you use the map or die.

#5 BearFlag

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Posted 23 December 2015 - 04:22 PM

There is no such thing as NASCARing. It's called maneuver and it happens on all maps. Rarely, does a rotating flank move complete a full revolution even on Caustic.

The person who invented this term should face a pulse laser firing squad. Presumably, the circular caldera makes it feel like you're "going in circles." It happens, subject to map features, on all the maps. There is nothing to "fix" unless it is tactics.

Yes, indeed, these maneuvers are often exaggerated and foolish. Your team starts to rotate right after the first minor contact on the left. The team outruns its assaults. The team fails to exploit it own flanking move.

It's called maneuver. Sometimes just bad maneuver.

As for Caustic, it's central feature, like the fire pit on Terra, is a hypnotic draw game after game. But then HPG also has this and no one complains. Maybe Caustic needs an underground cavern to mimic HPG's downstairs.

Edited by BearFlag, 23 December 2015 - 04:27 PM.


#6 sycocys

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Posted 23 December 2015 - 04:37 PM

Or make the maps drastically larger and spread the drop points out much further with 30-40+ different combinations.

#7 Heartless Saint

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Posted 24 December 2015 - 06:54 AM

I think it was my fellow clan member that said it first but I am not positive due to not playing the game before him.

Can anyone confirm the first time they heard it?

For me it was when I first joined February 2015

Edited by Heartless Saint, 24 December 2015 - 06:55 AM.


#8 Firewuff

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Posted 26 December 2015 - 02:19 PM

Nascaring is a tactic of idiots and noobs. They get a fast group and sprint after the tail
It works of the oposing team are idiots and try the same thing. Otherwise it is easy to stop. Group ip. Turn around and face then. In the canyon dont push c3, flank via b4 or fall back to the rear ridge and make them come.

Caustic there are 2 ateas near d5 and the opposite sode of the map which you can do the same.

#9 Heartless Saint

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Posted 27 December 2015 - 10:52 AM

Firewuff - "Nascaring is a tactic of idiots and noobs"

Remove the insult of you being ignorant, then I would agree that it is just a tactic.

#10 Rhent

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Posted 28 December 2015 - 08:35 AM

At the very least, if they could put in lava flows exploding out of Caldera in Caustic to make people move or dynamically make certain paths costly it would make the game a hell of a lot more entertaining.

#11 Initium Thoth

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Posted 29 December 2015 - 12:34 AM

To hate this method of playing is essentially to say that you have never played any previous version of Mechwarrior competitively before.

It was previously called "racetracking". It exploits the awareness and mobility of the opposing force, not to mention possible shifts in available cover. In some drops we would stack our drop declaration to have as closely matched speed as possible to force group movement to be cohesive.
Note: "Drop Declaration" (drop dec) not "Drop Deck".

To design maps to stop this method of play is ludicrous. Previous versions of Mechwarrior had vastly more open maps with more subtle terrain(mostly due to the tech used to create the map). You guys that complain about this would have to adapt to stand up fights. Race-tracking helped you counter pop-tarting gladiators and peek-a-boo Nova Cats(both packing lots of ERLLs), which you could not close in on hastily.

#12 Lightfoot

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Posted 29 December 2015 - 09:26 AM

You know what stops NASCAR? Working LRMs. LRMs are for terrain denial, but all the whiners complained incessantly when LRMs did this. They couldn't stand to have to think. So PGI created NASCAR to make them happy. Now Clan LRMs just bounce off mechs and Inner Sphere are not quite good enough to stop NASCAR and LRMs are useless vs direct-fire weapons even with the do-nothing version of Artemis PGI made. That's not how it works. Correct LRMs control open terrain and force mechs to seek alternate routes with greater cover. No more NASCAR.





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